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- i -
- iconBitmap : GuiIconButtonCtrl
- iconLocation : GuiIconButtonCtrl
- iconOffset : GuiGameListMenuProfile
- ignoreNodeScale : TSShapeConstructor
- ignoreWater : DebrisData
- imageAnimPrefix : PlayerData , ShapeBaseImageData
- imageAnimPrefixFP : PlayerData , ShapeBaseImageData
- imageTrigger0 : Player
- imageTrigger1 : Player
- impactForce : ProjectileData
- impactHardSound : PlayerData
- impactMetalSound : PlayerData
- impactSnowSound : PlayerData
- impactSoftSound : PlayerData
- impactSoundId : Material
- impactWaterEasy : RigidShapeData , VehicleData , PlayerData
- impactWaterHard : RigidShapeData , VehicleData , PlayerData
- impactWaterMedium : RigidShapeData , VehicleData , PlayerData
- includedStates : SFXState
- includeLightmappedGeometryInShadow : LightBase , LightDescription , ScatterSky , Sun
- increment : GuiTextEditSliderBitmapCtrl , GuiTextEditSliderCtrl
- indoorWeight : SpawnSphere
- inheritedVelFactor : ParticleData
- inheritEnergyFromMount : ShapeBaseData
- initialPosition : Projectile
- initialVelocity : Projectile
- innerAngle : SpotLight
- InnerRadiusX : fxFoliageReplicator , fxShapeReplicator
- InnerRadiusY : fxFoliageReplicator , fxShapeReplicator
- integration : RigidShapeData , VehicleData
- Interactions : fxShapeReplicator
- interiorFile : InteriorInstance
- internalName : SimObject
- invertLayer : GroundCover
- invisible : GuiSeparatorCtrl
- is3D : SFXDescription , SFXEmitter
- isActive : GuiControl
- isAIControlled : ShapeBase
- isAutoGenerated : Material
- isBallistic : ProjectileData
- isContainer : GuiControl
- isEnabled : LightBase , PostEffect
- isInvincible : ShapeBaseData
- isLooping : Path , SFXDescription , SFXEmitter , GuiAutoScrollCtrl
- isRenderable : River , ScatterSky , SceneObject , SkyBox , Sun , ConvexShape , TimeOfDay , Forest , GameBase , ForestWindEmitter , InteriorInstance , ShapeBase , TerrainBlock , MissionMarker , WayPoint , OcclusionVolume , LightBase , PointLight , StaticShape , SpotLight , DecalManager , RenderObjectExample , RenderShapeExample , MeshRoad , Explosion , fxFoliageReplicator , fxShapeReplicator , AITurretShape , fxShapeReplicatedStatic , GroundCover , ParticleEmitter , PhysicsShape , Splash , PhysicsDebris , PxCloth , SFXSpace , Vehicle , HoverVehicle , BasicClouds , RigidShape , CloudLayer , WaterObject , WaterBlock , Portal , WaterPlane , Marker , Player , SpawnSphere , AIPlayer , Camera , Debris , GroundPlane , Item , PathCamera , PhysicalZone , Zone , Prefab , Projectile , ProximityMine , Trigger , TSStatic , RenderMeshExample , Lightning , ParticleEmitterNode , Precipitation , PhysicsForce , PxMultiActor , SFXEmitter , TurretShape , FlyingVehicle , WheeledVehicle , DecalRoad
- isRenderEnabled : SceneObject
- isSelectable : Zone , DecalRoad , ForestWindEmitter , WheeledVehicle , Prefab , OcclusionVolume , Portal , GameBase , MissionMarker , ShapeBase , LightBase , Sun , Precipitation , WayPoint , Marker , TimeOfDay , SpawnSphere , fxFoliageReplicator , Debris , SFXEmitter , TurretShape , RenderObjectExample , PhysicsShape , ParticleEmitterNode , SFXSpace , Vehicle , RigidShape , InteriorInstance , RenderShapeExample , Projectile , TerrainBlock , Lightning , River , Player , ParticleEmitter , RenderMeshExample , GroundCover , PxCloth , WaterPlane , DecalManager , PointLight , PhysicalZone , ConvexShape , fxShapeReplicator , SpotLight , ProximityMine , AITurretShape , Item , Forest , Splash , Trigger , MeshRoad , WaterBlock , WaterObject , BasicClouds , Explosion , ScatterSky , GroundPlane , PathCamera , SceneObject , FlyingVehicle , StaticShape , PxMultiActor , PhysicsDebris , Camera , CloudLayer , HoverVehicle , PhysicsForce , fxShapeReplicatedStatic , AIPlayer , TSStatic , SkyBox
- isSelectionEnabled : SceneObject
- isStreaming : SFXEmitter , SFXDescription
- itemHeight : GuiTreeViewCtrl
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