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Here is a list of all class members with links to the classes they belong to:
- u -
- unbind() : ActionMap
- unbindObj() : ActionMap
- underwaterColor : WaterObject
- underwaterExplosion : ShapeBaseData
- uniqueKey() : ArrayObject
- uniqueValue() : ArrayObject
- unit : TSShapeConstructor
- unmount() : SceneObject
- unmountImage() : ShapeBase
- unmountObject() : SceneObject
- unproject() : GuiTSCtrl
- unregisterEvent() : EventManager
- upAxis : TSShapeConstructor
- updateDelay : DecalRoad
- updateFaces() : CubemapData
- updateSizes() : GuiFrameSetCtrl
- updateStack() : GuiStackControl
- upMaxSpeed : PlayerData
- upResistFactor : PlayerData
- upResistSpeed : PlayerData
- useAmbientLightColor : Zone
- useAnisotropic : Material
- useCreateHeight() : FlyingVehicle
- UseCulling : fxFoliageReplicator
- useCustomReverb : SFXDescription
- UseDebugInfo : fxFoliageReplicator
- useDevicePixVersion : ShaderData
- useEmitterColors : ParticleEmitterData
- useEmitterSizes : ParticleEmitterData
- useEyeNode : ShapeBaseImageData
- useEyePoint : ShapeBaseData
- useFog : Lightning
- useHardware : SFXDescription
- useInspectorTooltips : GuiTreeViewCtrl
- useInvAlpha : ParticleData
- useLighting : Precipitation
- useModifiers : GuiBitmapButtonCtrl
- useMouseEvents : GuiButtonBaseCtrl
- useNightCubemap : ScatterSky
- useOcclusionQuery : WaterObject , ReflectorDesc
- useRadiusMass : DebrisData
- useRemainderDT : ShapeBaseImageData
- usesEnergy : ShapeBaseImageData
- useSiblingScroller : GuiConsoleEditCtrl
- useSideProjection : TerrainMaterial
- useStates : GuiBitmapButtonCtrl
- useTrackDescriptionOnly : SFXEmitter
- useTrueBillboards : Precipitation , fxFoliageReplicator
- useTurbulence : Precipitation
- useURLMouseCursor : GuiMLTextCtrl
- useVariable : GuiChunkedBitmapCtrl
- useWind : Precipitation
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