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Here is a list of all class members with links to the classes they belong to:
- h -
- handleRenameObject() : GuiTreeViewCtrl
- hardImpactSound : RigidShapeData , VehicleData
- hardImpactSpeed : RigidShapeData , VehicleData
- hardSplashSoundVelocity : PlayerData , RigidShapeData , VehicleData
- hasBitmapArray : GuiControlProfile
- hasImageState() : ShapeBase
- hasMount : ForestWindEmitter
- hasTarget() : AITurretShape
- headingRate : TurretShapeData
- height : CloudLayer , SplashData , BasicClouds
- HFReference : SFXEnvironment
- hidden : SimObject
- hide() : PfxVis
- hideCursor() : GuiCanvas
- HideFoliage : fxFoliageReplicator
- hideHeader : GuiRolloutCtrl
- HideReplications : fxShapeReplicator
- hideSelection() : GuiTreeViewCtrl
- highResOnly : ParticleEmitterData
- historySize : GuiTextEditCtrl
- hitAreaLowerRight : GuiGameListMenuProfile
- hitAreaUpperLeft : GuiGameListMenuProfile
- hitPlayers : Precipitation
- hitVehicles : Precipitation
- horizMaxSpeed : PlayerData
- horizontalSurfaceForce : FlyingVehicleData
- horizResistFactor : PlayerData
- horizResistSpeed : PlayerData
- horizSizing : GuiControl
- horizStacking : GuiStackControl
- hotSpot : GuiCursor
- hotTrackCallback : GuiPopUpMenuCtrlEx
- hoverHeight : FlyingVehicleData
- hovertime : GuiControl
- hScrollBar : GuiScrollCtrl
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