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Here is a list of all class members with links to the classes they belong to:
- f -
- faceViewer : ExplosionData
- fade : DebrisData
- fadeColor : GuiFadeinBitmapCtrl , Lightning
- fadeDelay : ProjectileData
- fadeDist : Precipitation
- fadeDistEnd : Precipitation
- fadeEndPixelSize : DecalData
- fadeInEase : SFXDescription , GuiFadeinBitmapCtrl
- FadeInRegion : fxFoliageReplicator
- fadeInTime : SFXDescription , SFXEmitter , GuiFadeinBitmapCtrl
- fadeLoops : SFXDescription
- fadeOutEase : SFXDescription , GuiFadeinBitmapCtrl
- FadeOutRegion : fxFoliageReplicator
- fadeOutTime : SFXDescription , SFXEmitter , GuiFadeinBitmapCtrl
- fadeStartDistance : LightBase , LightDescription , ScatterSky , Sun
- fadeStartPixelSize : DecalData
- fadeTime : DecalData
- fadeTimeIn : SFXPlayList
- fadeTimeInVariance : SFXPlayList
- fadeTimeOut : SFXPlayList
- fadeTimeOutVariance : SFXPlayList
- fallback : CustomMaterial
- fallingSpeedThreshold : PlayerData
- farDist : ReflectorDesc
- ffLighting : GFXStateBlockData
- fileFilter : GuiDirectoryFileListCtrl
- fileMustExist : OpenFolderDialog
- fileName : FileDialog , SFXFMODProject , Prefab , SFXEmitter , SFXProfile
- filePath : GuiDirectoryFileListCtrl
- fillColor : GuiHealthBarHud , GuiHealthTextHud , GuiShapeNameHud , GuiControlProfile , GuiClockHud
- fillColorHL : GuiControlProfile
- fillColorNA : GuiControlProfile
- fillColorSEL : GuiControlProfile
- fillRowFirst : GuiDynamicCtrlArrayControl
- filters : FileDialog
- findChildItemByName() : GuiTreeViewCtrl
- findHitControl() : GuiControl
- findHitControls() : GuiControl
- findItemByName() : GuiTreeViewCtrl
- findItemByObjectId() : GuiTreeViewCtrl
- findItemByValue() : GuiTreeViewCtrl
- findItemText() : GuiListBoxCtrl
- findObjectByInternalName() : SimSet
- findText() : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- findTextIndex() : GuiTextListCtrl
- firstAttribute() : SimXMLDocument
- firstPerson : ShapeBaseImageData
- firstPersonOnly : ShapeBaseData
- firstPersonShadows : PlayerData
- fitBook : GuiTabPageCtrl
- fitParentWidth : GuiListBoxCtrl , GuiTextListCtrl
- FixAspectRatio : fxFoliageReplicator
- fixedPanel : GuiSplitContainer
- fixedSize : GuiSplitContainer
- FixSizeToMax : fxFoliageReplicator
- flags : SFXEnvironment
- flareEnabled : LightFlareData
- flareScale : LightBase , LightDescription , ScatterSky , Sun
- flareTexture : LightFlareData
- flareType : LightBase , LightDescription , ScatterSky , Sun
- flightCeiling : MissionArea
- flightCeilingRange : MissionArea
- floatingGravMag : HoverVehicleData
- floatingThrustFactor : HoverVehicleData
- floatSound : HoverVehicleData
- FlowMagnitude : River
- flush : Material
- fmodGroup : SFXFMODEvent , SFXFMODEventGroup
- fmodName : SFXFMODEvent , SFXFMODEventGroup
- fmodParameterRanges : SFXFMODEvent
- fmodParameterValues : SFXFMODEvent
- fmodProject : SFXFMODEventGroup
- foamAmbientLerp : WaterObject
- foamDir : WaterObject
- foamMaxDepth : WaterObject
- foamOpacity : WaterObject
- foamRippleInfluence : WaterObject
- foamSpeed : WaterObject
- foamTex : WaterObject
- foamTexScale : WaterObject
- focusOnMouseWheel : GuiTextEditSliderBitmapCtrl , GuiTextEditSliderCtrl
- fogAtmosphereHeight : LevelInfo
- fogBandHeight : SkyBox
- fogColor : LevelInfo
- fogDensity : LevelInfo
- fogDensityOffset : LevelInfo
- fogScale : ScatterSky
- FoliageCount : fxFoliageReplicator
- FoliageFile : fxFoliageReplicator
- FoliageRetries : fxFoliageReplicator
- followCam : Precipitation
- fontCharset : GuiControlProfile
- fontColor : GuiControlProfile
- fontColorHL : GuiControlProfile
- fontColorLink : GuiControlProfile
- fontColorLinkHL : GuiControlProfile
- fontColorNA : GuiControlProfile
- fontColors : GuiControlProfile
- fontColorSEL : GuiControlProfile
- fontSize : GuiControlProfile
- fontType : GuiControlProfile
- FootBubblesSound : PlayerData
- FootHardSound : PlayerData
- FootMetalSound : PlayerData
- footPuffEmitter : PlayerData
- footPuffNumParts : PlayerData
- footPuffRadius : PlayerData
- FootShallowSound : PlayerData
- FootSnowSound : PlayerData
- FootSoftSound : PlayerData
- footstepSoundId : Material
- footstepSplashHeight : PlayerData
- FootUnderwaterSound : PlayerData
- FootWadingSound : PlayerData
- force : WheeledVehicleSpring , Camera
- forceClose : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- forceDetail : fxShapeReplicatedStatic , TSStatic
- forceFOV : GuiTSCtrl
- forceImposters : Forest
- forceOnAction : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- forceReflow() : GuiMLTextCtrl
- forceUpdateMaterials : TSShapeConstructor
- forceValidateText() : GuiTextEditCtrl
- ForestItemData : ForestBrushElement
- format : RenderFormatToken , GuiTextEditSliderBitmapCtrl , GuiTextEditSliderCtrl
- forwardJetEmitter : HoverVehicleData , FlyingVehicleData
- forwardLit : CustomMaterial
- frame : DecalData
- frameBorder() : GuiFrameSetCtrl
- frameColor : GuiShapeNameHud , GuiHealthBarHud , GuiHealthTextHud , GuiClockHud
- frameMinExtent() : GuiFrameSetCtrl
- frameMovable() : GuiFrameSetCtrl
- framePadding() : GuiFrameSetCtrl
- framesPerSec : ParticleData
- freeData() : SFXFMODEventGroup
- freeReference() : Message
- freeze() : GuiStackControl
- freezeSim() : RigidShape
- fresnelBias : WaterObject
- fresnelPower : WaterObject
- friction : PhysicsDebrisData , PhysicsShapeData , DebrisData , ItemData , PxCloth
- frontSidePassable : Portal
- frontTabPadding : GuiTabBookCtrl
- frozen : GuiDynamicCtrlArrayControl
- fudgeFactor : GuiFrameSetCtrl
- fullReflect : WaterObject
- fullRowSelect : GuiTreeViewCtrl
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