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Here is a list of all class members with links to the classes they belong to:
- s -
- samplersDefined : GFXStateBlockData
- samplerStates : GFXStateBlockData
- samples : PxCloth
- save() : SimObject , ActionMap , TerrainBlock
- saveDataFile : Forest
- saveFile() : SimXMLDocument
- saveShape() : TSShapeConstructor
- sbUsesNAColor : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- scale : SceneObject , SplashData , ProjectileData
- scaleExponent : ForestBrushElement
- scaleMax : ForestBrushElement
- scaleMin : ForestBrushElement
- scaleU : GroundPlane
- scaleV : GroundPlane
- scanTickFrequency : AITurretShapeData
- scanTickFrequencyVariance : AITurretShapeData
- scatterDistance : SFXDescription , SFXEmitter
- schedule() : SimObject
- scopeToClient() : NetObject
- screenError : TerrainBlock
- screenToClient() : GuiCanvas
- scriptAnimTransitionTime : ShapeBaseImageData
- scrollDir : Material
- scrollDirection : GuiAutoScrollCtrl
- scrollOutOfSight : GuiAutoScrollCtrl
- scrollSpeed : Material , GuiAutoScrollCtrl
- scrollToBottom() : GuiMLTextCtrl , GuiScrollCtrl
- scrollToObject() : GuiScrollCtrl
- scrollToTag() : GuiMLTextCtrl
- scrollToTop() : GuiMLTextCtrl , GuiScrollCtrl
- scrollVisible() : GuiTreeViewCtrl , GuiTextListCtrl
- scrollVisibleByObjectId() : GuiTreeViewCtrl
- seed : fxFoliageReplicator , fxShapeReplicator , GroundCover
- SegmentLength : River
- select() : GuiTabPageCtrl
- selectAllText() : GuiTextEditCtrl
- selectedPage : GuiTabBookCtrl
- selectItem() : GuiTreeViewCtrl
- selectOption() : GuiGameListOptionsCtrl
- selectPage() : GuiTabBookCtrl
- selectWindow() : GuiWindowCtrl
- selfCollision : PxCloth
- send() : RadialImpulseEvent , TCPObject
- separateAlphaBlendDefined : GFXStateBlockData
- separateAlphaBlendDest : GFXStateBlockData
- separateAlphaBlendEnable : GFXStateBlockData
- separateAlphaBlendOp : GFXStateBlockData
- separateAlphaBlendSrc : GFXStateBlockData
- seqNum : Marker
- sequence : TSShapeConstructor
- sequenceFramePerSec : Material
- sequenceSegmentSize : Material
- setActionThread() : Player
- setActive() : GuiControl , ParticleEmitterNode
- setAimLocation : AIClient , AIPlayer
- setAimObject() : AIPlayer
- setAlarmMode() : InteriorInstance
- setAllGunsFiring() : AITurretShape
- setAllHidden() : PxMultiActor
- setAllMeshesHidden() : ShapeBase
- setAllowManualFire() : TurretShape
- setAllowManualRotation() : TurretShape
- setAlpha() : GuiMLTextCtrl
- setAngularDrag() : Camera
- setAngularForce() : Camera
- setAngularVelocity() : Camera
- setArea() : MissionArea
- setArmThread() : Player
- setAttribute() : SimXMLDocument
- setAutoGenerated : Material
- setBatchSize() : River
- setBitmap() : GuiBitmapCtrl , GuiBitmapButtonCtrl , GuiIconButtonCtrl , GuiChunkedBitmapCtrl , GuiProgressBitmapCtrl
- setBlackOut() : GameConnection
- setBounds() : TSShapeConstructor
- setBrakeMultiplier() : Camera
- setBroken() : PxMultiActor
- setCameraFov() : ShapeBase
- setCameraObject() : GameConnection
- setCameraSpeed() : GuiObjectView
- setCanSave() : SimObject
- setCapability() : GFXCardProfilerAPI
- setCenter() : GuiControl
- setCheckmarkBitmapIndex() : GuiMenuBar
- setClassNamespace() : SimObject
- setCloaked() : ShapeBase
- setCollapsed() : GuiPaneControl
- setCollapseGroup() : GuiWindowCtrl
- setCollisionTimeout() : Item
- setColor() : GuiSwatchButtonCtrl
- setColumnOffset() : GuiFrameSetCtrl
- setCone() : SFXSource
- setConnectArgs() : GameConnection
- setContent() : GuiCanvas
- setControl() : GameBase
- setControlCameraFov() : GameConnection
- setControlObject() : GameConnection , Player
- setCurrent() : ArrayObject
- setCurrentLanguage() : LangTable
- setCurrentSlot() : SFXController
- setCurSel() : GuiListBoxCtrl
- setCurSelRange() : GuiListBoxCtrl
- setCursor() : GuiCanvas
- setCursorPos() : GuiTextEditCtrl , GuiCanvas
- setCursorPosition() : GuiMLTextCtrl
- setDamageFlash() : ShapeBase
- setDamageLevel() : ShapeBase
- setDamageState() : ShapeBase
- setDamageVector() : ShapeBase
- setDataBlock() : GameBase
- setDayLength() : TimeOfDay
- setDebug() : GuiTreeViewCtrl
- setDefaultLanguage() : LangTable
- setDetailLevel() : InteriorInstance
- setDetailLevelSize() : TSShapeConstructor
- setDrag() : Camera
- setEditOrbitMode() : Camera
- setEditOrbitPoint() : Camera
- setEditorOnly() : SimObject
- setEmitterDataBlock() : ParticleEmitterNode
- setEnergyLevel() : ShapeBase
- setEnumContent : GuiPopUpMenuCtrlEx , GuiPopUpMenuCtrl
- setExtent() : GuiControl
- setFadeTimes() : SFXSource
- setFieldType() : SimObject
- setFieldValue() : SimObject
- setFile() : GuiTheoraCtrl
- setFilename() : SimObject
- setFilter() : GuiDirectoryFileListCtrl
- setFilterText() : GuiTreeViewCtrl
- setFirstPerson() : GameConnection
- setFirstResponder : GuiControl
- setFirstSelected() : GuiPopUpMenuCtrl
- setFlyForce() : Camera
- setFlyMode() : Camera
- setFocus() : GuiCanvas
- setFreeLook() : AIConnection
- setGraphType() : GuiGraphCtrl
- setGunSlotFiring() : AITurretShape
- setHidden() : SimObject , ShapeBase
- setImageAltTrigger() : ShapeBase
- setImageAmmo() : ShapeBase
- setImageGenericTrigger() : ShapeBase
- setImageLoaded() : ShapeBase
- setImageScriptAnimPrefix() : ShapeBase
- setImageTarget() : ShapeBase
- setImageTrigger() : ShapeBase
- setInternalName() : SimObject
- setInvincibleMode() : ShapeBase
- setIsExpanded() : SimObject
- setIsSelected() : SimObject
- setItemColor() : GuiListBoxCtrl
- setItemImages() : GuiTreeViewCtrl
- setItemText() : GuiListBoxCtrl
- setItemTooltip() : GuiListBoxCtrl , GuiTreeViewCtrl
- setJoinPassword() : GameConnection
- setKey() : ArrayObject
- setLagIcon() : GameConnection
- setLastTTL() : DebugDrawer
- setLastZTest() : DebugDrawer
- setLightAmbient() : GuiObjectView
- setLightColor() : GuiObjectView
- setLightDirection() : GuiObjectView
- setLightEnabled() : LightBase
- setLocked() : SimObject
- setMass() : Camera
- setMaxDivisionSize() : River
- setMenuBitmapIndex() : GuiMenuBar
- setMenuItemBitmap() : GuiMenuBar
- setMenuItemChecked() : GuiMenuBar
- setMenuItemEnable() : GuiMenuBar
- setMenuItemSubmenuState() : GuiMenuBar
- setMenuItemText() : GuiMenuBar
- setMenuItemVisible() : GuiMenuBar
- setMenuMargins() : GuiMenuBar
- setMenuText() : GuiMenuBar
- setMenuVisible() : GuiMenuBar
- setMeshHidden() : ShapeBase , PxMultiActor
- setMeshMaterial() : TSShapeConstructor
- setMeshSize() : TSShapeConstructor
- setMeshType() : TSShapeConstructor
- setMessage() : SimpleNetObject
- setMetersPerSegment() : River
- setMissionCRC() : GameConnection
- setModel() : GuiObjectView
- setMount() : GuiObjectView
- setMountedModel() : GuiObjectView
- setMountSkin() : GuiObjectView
- setMove() : AIConnection
- setMoveDestination : AIClient , AIPlayer
- setMoveSpeed : AIClient , AIPlayer
- setMultipleSelection() : GuiListBoxCtrl
- setName() : SimObject
- setNameChangeAllowed() : SimObject
- setNewtonFlyMode() : Camera
- setNodeDepth() : MeshRoad , River
- setNodeParent() : TSShapeConstructor
- setNodeTransform() : TSShapeConstructor
- setNoneSelected : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- setObjectAttributes() : SimXMLDocument
- setObjectNode() : TSShapeConstructor
- setOffset() : Camera
- setOptions() : GuiGameListOptionsCtrl
- setOrbitDistance() : GuiObjectView
- setOrbitMode() : Camera
- setOrbitObject() : Camera
- setOrbitPoint() : Camera
- setPath() : GuiDirectoryFileListCtrl
- setPercentage() : Precipitation
- setPitch() : SFXSource
- setPlay() : TimeOfDay
- setPosition() : GuiControl , PathCamera , StreamObject , SFXSound
- setPositionGlobal() : GuiControl
- setProcessTicks() : GuiTickCtrl
- setProfile() : GuiControl
- setRechargeRate() : ShapeBase
- setRepairRate() : ShapeBase
- setReverseTime() : GuiClockHud
- setRotation() : Camera
- setRowActive() : GuiTextListCtrl
- setRowById() : GuiTextListCtrl
- setRowEnabled() : GuiGameListMenuCtrl
- setRowLabel() : GuiGameListMenuCtrl
- setRowOffset() : GuiFrameSetCtrl
- setScale() : SceneObject
- setScopeAlways() : NetObject
- setScrollPosition() : GuiScrollCtrl
- setSelected() : GuiListBoxCtrl , GuiGameListMenuCtrl , GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- setSelectedById() : GuiTextListCtrl
- setSelectedRow() : GuiTextListCtrl
- setSeq() : GuiObjectView
- setSequenceBlend() : TSShapeConstructor
- setSequenceCyclic() : TSShapeConstructor
- setSequenceGroundSpeed() : TSShapeConstructor
- setSequencePriority() : TSShapeConstructor
- setShaderConst() : PostEffect
- setShaderConsts() : PostEffect
- setShaderMacro() : PostEffect
- setShapeName() : ShapeBase
- setSimulatedNetParams() : NetConnection
- setSkin() : GuiObjectView
- setSkinName() : ShapeBase
- setSpeedMultiplier() : Camera
- setState() : PathCamera
- setStateOn() : GuiButtonBaseCtrl , GuiCheckBoxCtrl
- setSubmenuItemChecked() : GuiMenuBar
- setSuperClassNamespace() : SimObject
- setTarget() : PathCamera
- setTargetObject : AIClient
- setText() : GuiButtonBaseCtrl , GuiTextCtrl , GuiTextEditCtrl , GuiMLTextCtrl , GuiPopUpMenuCtrlEx
- setTextID() : GuiButtonBaseCtrl , GuiTextCtrl
- setTexture() : PostEffect
- setThreadDir() : ShapeBase
- setThreadPosition() : ShapeBase
- setThreadTimeScale() : ShapeBase
- setTime() : GuiClockHud
- setTimeOfDay() : TimeOfDay
- setTrackObject() : Camera
- setTransform() : SceneObject , SFXSource
- setTrigger() : AIConnection
- setTurbulence() : Precipitation
- setTurretEulerRotation() : TurretShape
- setTurretState() : AITurretShape
- setValidEditOrbitPoint() : Camera
- setValue() : GuiControl , GuiBitmapCtrl , ArrayObject , GuiSliderCtrl
- setVelocity() : ShapeBase , Camera
- setVideoMode() : GuiCanvas
- setVisible() : GuiControl
- setVolume() : SFXSource
- setWeaponLeadVelocity() : AITurretShape
- setWheelPowered() : WheeledVehicle
- setWheelSpring() : WheeledVehicle
- setWheelSteering() : WheeledVehicle
- setWheelTire() : WheeledVehicle
- setWhiteOut() : ShapeBase
- setWindowPosition() : GuiCanvas
- setWindowTitle() : GuiCanvas
- shader : CustomMaterial , PostEffect
- shadowDarkenColor : LightBase , LightDescription , ScatterSky , Sun
- shadowDistance : LightBase , LightDescription , ScatterSky , Sun
- shadowEnable : ShapeBaseData
- shadowMaxVisibleDistance : ShapeBaseData
- shadowProjectionDistance : ShapeBaseData
- shadowSize : ShapeBaseData
- shadowSoftness : LightBase , LightDescription , ScatterSky , Sun
- shadowSphereAdjust : ShapeBaseData
- shadowType : LightBase , LightDescription , ScatterSky , Sun
- shakeCamera : ExplosionData , ShapeBaseImageData
- ShapeCount : fxShapeReplicator
- shapeCullRadius : GroundCover
- shapeFile : PhysicsDebrisData , WheeledVehicleTire , ShapeBaseData , DebrisData , RenderShapeExample , fxShapeReplicator , ForestItemData , GuiObjectView , ShapeBaseImageData
- shapeFileFP : ShapeBaseImageData
- shapeFilename : GroundCover
- shapeName : PhysicsShapeData , fxShapeReplicatedStatic , TSStatic , PxMultiActorData
- shapeNameFP : PlayerData
- ShapeRetries : fxShapeReplicator
- ShapeRotateMax : fxShapeReplicator
- ShapeRotateMin : fxShapeReplicator
- ShapeScaleMax : fxShapeReplicator
- ShapeScaleMin : fxShapeReplicator
- shapesCastShadows : GroundCover
- shellExitDir : ShapeBaseImageData
- shellExitVariance : ShapeBaseImageData
- shellVelocity : ShapeBaseImageData
- show() : PfxVis
- showBatches : DecalRoad , MeshRoad
- showClassNameForUnnamedObjects : GuiTreeViewCtrl
- showClassNames : GuiTreeViewCtrl
- showCursor() : GuiCanvas
- showDust : Material
- showEnergy : GuiHealthTextHud
- showFill : GuiClockHud , GuiHealthBarHud , GuiHealthTextHud , GuiShapeNameHud
- showFootprints : Material
- showFrame : GuiShapeNameHud , GuiHealthBarHud , GuiHealthTextHud , GuiClockHud
- showInternalNames : GuiTreeViewCtrl
- showItemRenameCtrl() : GuiTreeViewCtrl
- showNodes : River
- showObjectIds : GuiTreeViewCtrl
- showObjectNames : GuiTreeViewCtrl
- ShowPlacementArea : fxFoliageReplicator , fxShapeReplicator
- showRiver : River
- showRoad : DecalRoad , MeshRoad
- showRoot : GuiTreeViewCtrl
- showSpline : DecalRoad , MeshRoad , River
- showTrueValue : GuiHealthTextHud
- showWalls : River
- showWireframe : River
- sideMaterial : MeshRoad
- simpleServerCollision : ItemData
- simType : PhysicsShapeData
- singleDetailSize : TSShapeConstructor
- singlePlayerOnly : PxMultiActorData
- sinkAllKeyEvents : GuiTextEditCtrl
- sinkMax : ForestBrushElement
- sinkMin : ForestBrushElement
- sinkRadius : ForestBrushElement
- size : PxCloth , DecalData , GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- sizeExponent : GroundCover
- sizeIconToButton : GuiIconButtonCtrl
- sizeMax : GroundCover
- sizeMin : GroundCover
- sizes : ExplosionData , ParticleData
- sizeToContents() : GuiRolloutCtrl
- skin : ShapeBase , fxShapeReplicatedStatic , GuiObjectView , TSStatic
- skip : PostEffect
- skyBrightness : ScatterSky
- slopeMax : ForestBrushElement
- slopeMin : ForestBrushElement
- smoothingType : Marker
- snap : GuiSliderCtrl
- snapOnMaxBounce : DebrisData
- softImpactSound : RigidShapeData , VehicleData
- softImpactSpeed : VehicleData , RigidShapeData
- softnessDistance : ParticleEmitterData
- softSplashSoundVelocity : RigidShapeData , VehicleData
- sort : GuiPopUpMenuCtrl , SimSet , ArrayObject , GuiPopUpMenuCtrlEx , GuiTextListCtrl , GuiTreeViewCtrl
- sorta() : ArrayObject
- sortd() : ArrayObject
- sortf() : ArrayObject
- sortfd() : ArrayObject
- sortfk() : ArrayObject
- sortfkd() : ArrayObject
- sortID() : GuiPopUpMenuCtrlEx , GuiPopUpMenuCtrl
- sortk() : ArrayObject
- sortka() : ArrayObject
- sortkd() : ArrayObject
- sortn() : ArrayObject
- sortna() : ArrayObject
- sortnd() : ArrayObject
- sortnk() : ArrayObject
- sortnka() : ArrayObject
- sortnkd() : ArrayObject
- sortNumerical() : GuiTextListCtrl
- sortParticles : ParticleEmitterData
- sound : ProjectileData
- soundAmbience : LevelInfo , SFXSpace , WaterObject , Zone
- soundButtonDown : GuiControlProfile
- soundButtonOver : GuiControlProfile
- soundDistanceModel : LevelInfo
- soundProfile : ExplosionData , SplashData , PrecipitationData
- soundTrack : SFXAmbience
- sourceGroup : SFXDescription , SFXEmitter
- sourceObject : Projectile
- sourceSlot : Projectile
- spawnClass : SpawnSphere
- spawnDatablock : SpawnSphere
- spawnObject() : SpawnSphere
- spawnProperties : SpawnSphere
- spawnScript : SpawnSphere
- spawnTransform : SpawnSphere
- specular : Material
- specularColor : WaterObject
- specularMap : Material
- specularPower : WaterObject , Material
- speedMultiplier : Camera
- sphereWeight : SpawnSphere
- spinRandomMax : ParticleData
- spinRandomMin : ParticleData
- spinSpeed : ParticleData
- Splash : PlayerData , ProjectileData
- splashAngle : PlayerData
- splashEmitter : RigidShapeData , VehicleData , PlayerData
- splashesPerSide : PrecipitationData
- splashFreqMod : RigidShapeData , PlayerData , VehicleData
- splashMS : Precipitation
- splashShader : PrecipitationData
- splashSize : Precipitation
- splashTexture : PrecipitationData
- splashVelEpsilon : VehicleData , RigidShapeData , PlayerData
- splashVelocity : PlayerData
- splitPoint : GuiSplitContainer
- splitterSize : GuiSplitContainer
- sprintCanJump : PlayerData
- sprintEnergyDrain : PlayerData
- sprintForce : PlayerData
- sprintPitchScale : PlayerData
- sprintStrafeScale : PlayerData
- sprintTrigger : Player
- sprintYawScale : PlayerData
- squareSize : GroundPlane , TerrainBlock
- squealSound : WheeledVehicleData
- stabDampingConstant : HoverVehicleData
- stabLenMax : HoverVehicleData
- stabLenMin : HoverVehicleData
- stabSpringConstant : HoverVehicleData
- stackingType : GuiStackControl
- startDelay : GuiAutoScrollCtrl
- startDragging() : GuiDragAndDropControl
- startFade() : ShapeBase
- startLoaded : TurretShapeData
- startRadius : SplashData
- startRecording() : GameConnection
- startScanForTargets() : AITurretShape
- startTime : TimeOfDay
- startTrackingTarget() : AITurretShape
- state : SFXPlayList
- stateAllowImageChange : ShapeBaseImageData
- stateAlternateFire : ShapeBaseImageData
- stateBlock : CustomMaterial , PostEffect
- stateDirection : AITurretShapeData , ShapeBaseImageData
- stateEjectShell : ShapeBaseImageData
- stateEmitter : ShapeBaseImageData
- stateEmitterNode : ShapeBaseImageData
- stateEmitterTime : ShapeBaseImageData
- stateEnergyDrain : ShapeBaseImageData
- stateFire : AITurretShapeData , ShapeBaseImageData
- stateIgnoreLoadedForReady : ShapeBaseImageData
- stateLoadedFlag : ShapeBaseImageData
- stateMode : SFXPlayList
- stateName : AITurretShapeData , ShapeBaseImageData
- stateRecoil : ShapeBaseImageData
- stateReload : ShapeBaseImageData
- states : SFXAmbience
- stateScaleAnimation : ShapeBaseImageData , AITurretShapeData
- stateScaleAnimationFP : ShapeBaseImageData
- stateScaleShapeSequence : ShapeBaseImageData
- stateScan : AITurretShapeData
- stateScript : AITurretShapeData , ShapeBaseImageData
- stateSequence : AITurretShapeData , ShapeBaseImageData
- stateSequenceNeverTransition : ShapeBaseImageData
- stateSequenceRandomFlash : ShapeBaseImageData
- stateSequenceTransitionIn : ShapeBaseImageData
- stateSequenceTransitionOut : ShapeBaseImageData
- stateSequenceTransitionTime : ShapeBaseImageData
- stateShapeSequence : ShapeBaseImageData
- stateSound : ShapeBaseImageData
- stateSpinThread : ShapeBaseImageData
- stateTimeoutValue : AITurretShapeData , ShapeBaseImageData
- stateToken : RenderPassStateBin
- stateTransitionGeneric0In : ShapeBaseImageData
- stateTransitionGeneric0Out : ShapeBaseImageData
- stateTransitionGeneric1In : ShapeBaseImageData
- stateTransitionGeneric1Out : ShapeBaseImageData
- stateTransitionGeneric2In : ShapeBaseImageData
- stateTransitionGeneric2Out : ShapeBaseImageData
- stateTransitionGeneric3In : ShapeBaseImageData
- stateTransitionGeneric3Out : ShapeBaseImageData
- stateTransitionOnActivated : AITurretShapeData
- stateTransitionOnAltTriggerDown : ShapeBaseImageData
- stateTransitionOnAltTriggerUp : ShapeBaseImageData
- stateTransitionOnAmmo : ShapeBaseImageData
- stateTransitionOnAtRest : AITurretShapeData
- stateTransitionOnDeactivated : AITurretShapeData
- stateTransitionOnLoaded : ShapeBaseImageData
- stateTransitionOnMotion : ShapeBaseImageData
- stateTransitionOnNoAmmo : ShapeBaseImageData
- stateTransitionOnNoMotion : ShapeBaseImageData
- stateTransitionOnNoTarget : AITurretShapeData , ShapeBaseImageData
- stateTransitionOnNotAtRest : AITurretShapeData
- stateTransitionOnNotLoaded : ShapeBaseImageData
- stateTransitionOnNotWet : ShapeBaseImageData
- stateTransitionOnTarget : ShapeBaseImageData , AITurretShapeData
- stateTransitionOnTimeout : ShapeBaseImageData , AITurretShapeData
- stateTransitionOnTriggerDown : ShapeBaseImageData
- stateTransitionOnTriggerUp : ShapeBaseImageData
- stateTransitionOnWet : ShapeBaseImageData
- stateWaitForTimeout : ShapeBaseImageData , AITurretShapeData
- static : Item
- staticFriction : PhysicsShapeData , PhysicsDebrisData , WheeledVehicleTire , PxMaterial
- staticOnMaxBounce : DebrisData
- statusCallback : SFXSource
- steeringForce : HoverVehicleData , FlyingVehicleData
- steeringRollForce : FlyingVehicleData
- stencilDefined : GFXStateBlockData
- stencilEnable : GFXStateBlockData
- stencilFailOp : GFXStateBlockData
- stencilFunc : GFXStateBlockData
- stencilMask : GFXStateBlockData
- stencilPassOp : GFXStateBlockData
- stencilRef : GFXStateBlockData
- stencilWriteMask : GFXStateBlockData
- stencilZFailOp : GFXStateBlockData
- sticky : ItemData
- stop() : AIPlayer , SFXEmitter , SFXSource , AIClient , GuiTheoraCtrl
- stopAudio() : ShapeBase
- stopOnSleep : GuiTheoraCtrl
- stopRecording() : GameConnection
- stopScanForTargets() : AITurretShape
- stopThread() : ShapeBase
- stopTrackingTarget() : AITurretShape
- strafeThrustForce : HoverVehicleData
- streamPacketSize : SFXDescription
- streamReadAhead : SFXDescription
- strength : ForestWindEmitter
- strikeObject() : Lightning
- strikeRadius : Lightning
- strikeRandomPoint() : Lightning
- strikeSound : LightningData
- strikesPerMinute : Lightning
- strikeTextures : LightningData
- strikeWidth : Lightning
- string : PxMultiActorData
- SubdivideLength : River
- subExplosion : ExplosionData
- subscribe() : EventManager
- subSurface : Material
- subSurfaceColor : Material
- subSurfaceRolloff : Material
- sunScale : ScatterSky
- superClass : SimObject
- surface : ConvexShape
- SwayMagFront : fxFoliageReplicator
- SwayMagSide : fxFoliageReplicator
- SwayOn : fxFoliageReplicator
- SwaySync : fxFoliageReplicator
- swimBoundingBox : PlayerData
- swimForce : PlayerData
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