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Here is a list of all class members with links to the classes they belong to:
- b -
- backgroundColor : GuiTheoraCtrl
- backSidePassable : Portal
- backwardJetEmitter : FlyingVehicleData
- barBehindText : GuiPaneControl
- baseColor : CloudLayer , WaterObject
- baseRadius : DebrisData
- baseShape : TSShapeConstructor
- baseTex : Material
- baseTexSize : TerrainBlock
- bending : PxCloth
- bendingStiffness : PxCloth
- bevelColorHL : GuiControlProfile
- bevelColorLL : GuiControlProfile
- billboardUVs : GroundCover
- bind() : ActionMap
- bindCmd() : ActionMap
- bindObj() : ActionMap
- binType : RenderBinManager
- bitmap : GuiBitmapCtrl , GuiBitmapButtonCtrl , GuiControlProfile , GuiTextEditSliderBitmapCtrl , GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx , GuiChunkedBitmapCtrl , GuiProgressBitmapCtrl
- bitmapBounds : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- bitmapMode : GuiBitmapButtonCtrl
- bitmapName : GuiCursor
- blendDefined : GFXStateBlockData
- blendDest : GFXStateBlockData
- blendEnable : GFXStateBlockData
- blendOp : GFXStateBlockData
- blendSrc : GFXStateBlockData
- blendStyle : ParticleEmitterData
- bodyFriction : RigidShapeData , VehicleData
- bodyRestitution : RigidShapeData , VehicleData
- boltStartRadius : Lightning
- border : GuiControlProfile
- borderColor : GuiControlProfile , GuiFrameSetCtrl
- borderColorHL : GuiControlProfile
- borderColorNA : GuiControlProfile
- borderEnable : GuiFrameSetCtrl
- borderMargin : GuiSeparatorCtrl
- borderMovable : GuiFrameSetCtrl
- borderThickness : GuiControlProfile
- borderWidth : GuiFrameSetCtrl
- bottomMaterial : MeshRoad
- bounceElasticity : ProjectileData
- bounceFriction : ProjectileData
- bounceVariance : DebrisData
- boundingBox : GameBase , PlayerData
- boxHeadBackPercentage : PlayerData
- boxHeadFrontPercentage : PlayerData
- boxHeadLeftPercentage : PlayerData
- boxHeadPercentage : PlayerData
- boxHeadRightPercentage : PlayerData
- boxHeight : Precipitation
- boxTorsoPercentage : PlayerData
- boxWidth : Precipitation
- brakeMultiplier : Camera
- brakeTorque : WheeledVehicleData
- brakingActivationSpeed : HoverVehicleData
- brakingForce : HoverVehicleData
- branchAmp : ForestItemData
- breakAngle : MeshRoad , DecalRoad
- breakForce : PxMultiActorData
- brightness : ScatterSky , LightBase , Sun , LightDescription
- brightnessA : LightAnimData
- brightnessKeys : LightAnimData
- brightnessPeriod : LightAnimData
- brightnessSmooth : LightAnimData
- brightnessZ : LightAnimData
- bringToFront() : SimSet
- broken : PxMultiActor
- bubbleEmitTime : PlayerData
- buildIconTable() : GuiTreeViewCtrl
- buildVisibleTree : GuiTreeViewCtrl
- bumpAtlas : Material
- bumpTex : Material
- buoyancyDensity : PxMultiActorData , PhysicsDebrisData , PhysicsShapeData
- buttonMargin : GuiIconButtonCtrl
- buttonType : GuiButtonBaseCtrl
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