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Here is a list of all class members with links to the classes they belong to:
- r -
- radialEmitter : ForestWindEmitter
- radius : PointLight , WheeledVehicleTire , ForestItemData , GroundCover , SpawnSphere , ForestWindEmitter
- random : SFXPlayList
- RandomFlip : fxFoliageReplicator
- randomize : DecalData
- range : SFXParameter , SpotLight , GuiTextEditSliderBitmapCtrl , GuiTextEditSliderCtrl , LightDescription , GuiSliderCtrl
- rayleighScattering : ScatterSky
- readComment() : SimXMLDocument
- readLine() : FileObject , StreamObject
- readLongString() : StreamObject
- readString() : StreamObject
- readSTString() : StreamObject
- recenterTurret() : AITurretShape
- recoverDelay : PlayerData
- recoverRunForceScale : PlayerData
- referenceDistance : SFXDescription , SFXPlayList , SFXEmitter
- referenceDistanceVariance : SFXPlayList
- reflect : Precipitation
- reflectDetailAdjust : WaterObject
- reflections : SFXEnvironment
- reflectionsDelay : SFXEnvironment
- reflectionsPan : SFXEnvironment
- reflectivity : WaterObject
- reflectMaxRateMs : WaterObject
- reflectNormalUp : WaterObject
- reflectPriority : GuiTSCtrl , WaterObject
- reflectScale : GroundCover
- reflectTexSize : WaterObject
- refresh() : GuiDynamicCtrlArrayControl
- regenCells() : Forest
- regenerate() : DecalRoad , MeshRoad , River
- registerEvent() : EventManager
- reload : Material , PxMultiActorData , ParticleData , ParticleEmitterData , GuiDirectoryFileListCtrl , ShaderData , PostEffect
- reloadOnLocalClient() : SimDataBlock
- remove() : SimSet , EventManager
- removeAll() : EventManager
- removeAllChildren : GuiTreeViewCtrl
- removeAutoPlot() : GuiGraphCtrl
- removeBan() : BanList
- removeChildSelectionByValue : GuiTreeViewCtrl
- removeColumn() : GuiFrameSetCtrl
- removeDetailLevel() : TSShapeConstructor
- removeFilteredItem() : GuiListBoxCtrl
- removeFromIgnoreList() : AITurretShape
- removeImposter() : TSShapeConstructor
- removeItem() : GuiTreeViewCtrl
- removeManager() : RenderPassManager
- removeMenu() : GuiMenuBar
- removeMenuItem() : GuiMenuBar
- removeMesh() : TSShapeConstructor
- removeNode() : TSShapeConstructor
- removeObject() : TSShapeConstructor
- removeParameter() : SFXSource
- removeRow() : GuiFrameSetCtrl , GuiTextListCtrl
- removeRowById() : GuiTextListCtrl
- removeSelection() : GuiTreeViewCtrl
- removeSequence() : TSShapeConstructor
- removeShaderMacro() : PostEffect
- removeText() : SimXMLDocument
- removeTrigger() : TSShapeConstructor
- renameDetailLevel() : TSShapeConstructor
- renameInternal : GuiTreeViewCtrl
- renameNode() : TSShapeConstructor
- renameObject() : TSShapeConstructor
- renameSequence() : TSShapeConstructor
- renderBin : PostEffect
- renderCells : GroundCover
- renderCollision : Player
- renderColorInnerCone : SFXEmitter
- renderColorOuterCone : SFXEmitter
- renderColorOutsideVolume : SFXEmitter
- renderColorPlayingInRange : SFXEmitter
- renderColorPlayingOutOfRange : SFXEmitter
- renderColorRangeSphere : SFXEmitter
- renderColorStoppedInRange : SFXEmitter
- renderColorStoppedOutOfRange : SFXEmitter
- renderDebugInfo : GuiTheoraCtrl
- renderedBatches : GroundCover
- renderedBillboards : GroundCover
- renderedCells : GroundCover
- renderedShapes : GroundCover
- renderEmitters : SFXEmitter
- renderFirstPerson : PlayerData
- renderFront() : GuiCanvas
- renderMyItems : Player
- renderMyPlayer : Player
- renderNormals : fxShapeReplicatedStatic , TSStatic
- renderOffset : GuiCursor
- renderOrder : RenderBinManager
- renderPointDistance : SFXEmitter
- renderPriority : DecalData , DecalRoad , PostEffect
- renderRadialIncrements : SFXEmitter
- renderReflection : ParticleEmitterData
- renderReflectPass : LightFlareData
- renderSweepIncrements : SFXEmitter
- renderTime : PostEffect
- renderTriggers : Trigger
- renderWhenDestroyed : ShapeBaseData
- renderWireframe : RenderTerrainMgr
- renderZones : PhysicalZone
- reorderChild() : SimSet
- repaint() : GuiCanvas
- repairRate : ShapeBaseData
- repeatCount : SFXPlayList
- replaceText : GuiPopUpMenuCtrlEx , GuiPopUpMenuCtrl
- replay : SFXPlayList
- representedInLightmap : LightDescription , ScatterSky , Sun , LightBase
- reset() : RigidShape , SimXMLDocument , GuiAutoScrollCtrl , SFXParameter , GuiCanvas , PathCamera
- resetDelay : GuiAutoScrollCtrl
- resetGhosting() : GameConnection
- resetState() : GuiButtonBaseCtrl
- resetTarget() : AITurretShape
- resize() : GuiControl
- resizeHeight : GuiWindowCtrl
- resizeWidth : GuiWindowCtrl
- resolveEffect : RenderFormatToken
- resolveGhostID() : NetConnection
- resolveObjectFromGhostIndex() : NetConnection
- respawn : TurretShape
- restitution : PhysicsShapeData , PxMaterial , WheeledVehicleTire , PhysicsDebrisData
- restorativeForce : HoverVehicleData
- restore() : PhysicsShape
- restoreWindow() : GuiCanvas
- resultArg : GFXSamplerStateData
- returnTab : GuiControlProfile
- reverb : SFXEnvironment
- REVERB_CORE0 : SFXEnvironment
- REVERB_CORE1 : SFXEnvironment
- REVERB_DECAYHFLIMIT : SFXEnvironment
- REVERB_DECAYTIMESCALE : SFXEnvironment
- REVERB_DIRECTHFAUTO : SFXDescription
- REVERB_ECHOTIMESCALE : SFXEnvironment
- REVERB_HIGHQUALITYDPL2REVERB : SFXEnvironment
- REVERB_HIGHQUALITYREVERB : SFXEnvironment
- REVERB_INSTANCE0 : SFXDescription
- REVERB_INSTANCE1 : SFXDescription
- REVERB_INSTANCE2 : SFXDescription
- REVERB_INSTANCE3 : SFXDescription
- REVERB_MODULATIONTIMESCALE : SFXEnvironment
- REVERB_REFLECTIONSDELAYSCALE : SFXEnvironment
- REVERB_REFLECTIONSSCALE : SFXEnvironment
- REVERB_REVERBDELAYSCALE : SFXEnvironment
- REVERB_REVERBSCALE : SFXEnvironment
- REVERB_ROOMAUTO : SFXDescription
- REVERB_ROOMHFAUTO : SFXDescription
- reverbAirAbsorptionFactor : SFXDescription
- reverbDelay : SFXEnvironment
- reverbDirect : SFXDescription
- reverbDirectHF : SFXDescription
- reverbDopplerFactor : SFXDescription
- reverbExclusion : SFXDescription
- reverbExclusionLFRatio : SFXDescription
- reverbFlags : SFXDescription
- reverbObstruction : SFXDescription
- reverbObstructionLFRatio : SFXDescription
- reverbOcclusion : SFXDescription
- reverbOcclusionDirectRatio : SFXDescription
- reverbOcclusionLFRatio : SFXDescription
- reverbOcclusionRoomRatio : SFXDescription
- reverbOutsideVolumeHF : SFXDescription
- reverbPan : SFXEnvironment
- reverbReverbRolloffFactor : SFXDescription
- reverbRoom : SFXDescription
- reverbRoomHF : SFXDescription
- reverbRoomRolloffFactor : SFXDescription
- reverseOrder : ParticleEmitterData
- reverseTextList : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- reverseThrustForce : HoverVehicleData
- rightPad : GuiGameListOptionsProfile
- rigidity : ForestItemData
- ringLifetime : SplashData
- rippleDir : WaterObject
- rippleMagnitude : WaterObject
- rippleSpeed : WaterObject
- rippleTex : WaterObject
- rippleTexScale : WaterObject
- rollForce : HoverVehicleData , FlyingVehicleData
- rolloffFactor : SFXDescription , SFXAmbience
- room : SFXEnvironment
- roomHF : SFXEnvironment
- roomLF : SFXEnvironment
- roomRolloffFactor : SFXEnvironment
- rotA : LightAnimData
- rotate : Item
- rotateWithCamVel : Precipitation
- rotation : ShapeBaseImageData , SceneObject
- rotationalDrag : FlyingVehicleData
- rotationRange : ForestBrushElement
- rotKeys : LightAnimData
- rotPeriod : LightAnimData
- rotPivotOffset : Material
- rotSmooth : LightAnimData
- rotSpeed : Material
- rotZ : LightAnimData
- rowCount : GuiDynamicCtrlArrayControl , GuiTextListCtrl
- rows : GuiFrameSetCtrl
- rowSize : GuiDynamicCtrlArrayControl , GuiGameListMenuProfile , GuiControlArrayControl
- rowSpacing : GuiDynamicCtrlArrayControl , GuiControlArrayControl
- runEnergyDrain : PlayerData
- runForce : PlayerData
- runSurfaceAngle : PlayerData
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