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Here is a list of all class members with links to the classes they belong to:
- l -
- landSequenceTime : PlayerData
- langTableMod : GuiControl
- lastAttribute() : SimXMLDocument
- lastSplitTerrainOnly : LightBase , LightDescription , ScatterSky , Sun
- lateralDamping : WheeledVehicleTire
- lateralForce : WheeledVehicleTire
- lateralRelaxation : WheeledVehicleTire
- layer : GroundCover
- layerEnabled : BasicClouds
- leaveCommand : Trigger
- leftMargin : GuiSeparatorCtrl
- length : WheeledVehicleSpring , GuiSpeedometerHud
- level : ConsoleLogger
- LFReference : SFXEnvironment
- lifeSpan : DecalData
- lifetime : DebrisData , Debris , ProjectileData , PhysicsDebrisData
- lifetimeMS : ExplosionData , SplashData , ParticleData , ParticleEmitterData
- lifetimeVariance : DebrisData , ExplosionData , SplashData , PhysicsDebrisData
- lifetimeVarianceMS : ParticleData , ParticleEmitterData
- lightAmbient : GuiObjectView
- lightBrightness : ShapeBaseImageData
- lightColor : ItemData , GuiObjectView , ShapeBaseImageData
- lightDesc : ProjectileData
- lightDirection : GuiObjectView
- lightDuration : ShapeBaseImageData
- lightEndBrightness : ExplosionData
- lightEndColor : ExplosionData
- lightEndRadius : ExplosionData
- lightMap : Material
- lightMapSize : TerrainBlock
- lightNormalOffset : ExplosionData
- LightOn : fxFoliageReplicator
- lightOnlyStatic : ItemData
- lightRadius : ItemData , ShapeBaseImageData
- lightStartBrightness : ExplosionData
- lightStartColor : ExplosionData
- lightStartRadius : ExplosionData
- LightSync : fxFoliageReplicator
- lightTime : ItemData , fxFoliageReplicator
- lightType : ShapeBaseImageData , ItemData
- linearDamping : PhysicsShapeData , PhysicsDebrisData
- linearDrag : PxMultiActorData
- linearSleepThreshold : PhysicsDebrisData , PhysicsShapeData
- lineContinuedIndex : GuiMessageVectorCtrl
- lineSpacing : GuiMLTextCtrl , GuiMessageVectorCtrl
- liquidType : WaterObject
- listClassIDs() : GameConnection
- listen() : TCPObject
- listMeshes() : PxMultiActor
- listObjects() : SimSet
- loadData() : SFXFMODEventGroup
- loadFile() : SimXMLDocument
- locked : SimObject
- lockFrustum : GroundCover
- lockHorizScroll : GuiScrollCtrl
- lockMouse : GuiMouseEventCtrl
- lockSelection() : GuiTreeViewCtrl
- lockVertScroll : GuiScrollCtrl
- lodReflectScalar : Forest
- lodType : TSShapeConstructor
- logWeight : LightBase , ScatterSky , LightDescription , Sun
- longitudinalDamping : WheeledVehicleTire
- longitudinalForce : WheeledVehicleTire
- longitudinalRelaxation : WheeledVehicleTire
- lookAt() : Camera
- loopMode : SFXPlayList
- LowLODDistance : River
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