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Here is a list of all class members with links to the classes they belong to:
- i -
- iconBitmap : GuiIconButtonCtrl
- iconLocation : GuiIconButtonCtrl
- iconOffset : GuiGameListMenuProfile
- ignoreNodeScale : TSShapeConstructor
- ignoreWater : DebrisData
- imageAnimPrefix : PlayerData , ShapeBaseImageData
- imageAnimPrefixFP : PlayerData , ShapeBaseImageData
- imageTrigger0 : Player
- imageTrigger1 : Player
- impactForce : ProjectileData
- impactHardSound : PlayerData
- impactMetalSound : PlayerData
- impactSnowSound : PlayerData
- impactSoftSound : PlayerData
- impactSoundId : Material
- impactWaterEasy : RigidShapeData , VehicleData , PlayerData
- impactWaterHard : RigidShapeData , VehicleData , PlayerData
- impactWaterMedium : RigidShapeData , VehicleData , PlayerData
- import() : TerrainBlock
- includedStates : SFXState
- includeLightmappedGeometryInShadow : Sun , LightBase , LightDescription , ScatterSky
- increment : GuiTextEditSliderBitmapCtrl , GuiTextEditSliderCtrl
- indoorWeight : SpawnSphere
- inheritedVelFactor : ParticleData
- inheritEnergyFromMount : ShapeBaseData
- init() : Debris
- initialControlSet() : GameConnection
- initialPosition : Projectile
- initialVelocity : Projectile
- innerAngle : SpotLight
- InnerRadiusX : fxFoliageReplicator , fxShapeReplicator
- InnerRadiusY : fxFoliageReplicator , fxShapeReplicator
- insert() : ArrayObject
- insertItem() : GuiListBoxCtrl , GuiTreeViewCtrl
- insertLine() : MessageVector
- instantCollapse() : GuiRolloutCtrl
- instantExpand() : GuiRolloutCtrl
- integration : RigidShapeData , VehicleData
- Interactions : fxShapeReplicator
- interiorFile : InteriorInstance
- internalName : SimObject
- invertLayer : GroundCover
- invisible : GuiSeparatorCtrl
- is3D : SFXDescription , SFXEmitter
- isActive : GuiControl , SFXState
- isAIControlled : ShapeBase , GameConnection
- isAllTextSelected() : GuiTextEditCtrl
- isAtRest() : Item
- isAttached() : PhysicsForce
- isAutoGenerated : Material
- isAwake() : GuiControl
- isBallistic : ProjectileData
- isBanned() : BanList
- isChildOfGroup() : SimObject
- isClientObject() : NetObject
- isCloaked() : ShapeBase
- isContainer : GuiControl
- isControlObjectRotDampedCamera() : GameConnection
- isCursorOn() : GuiCanvas
- isCursorShown() : GuiCanvas
- isDataLoaded() : SFXFMODEventGroup
- isDemoPlaying() : GameConnection
- isDemoRecording() : GameConnection
- isDestroyed() : ShapeBase , PhysicsShape
- isDirty() : Forest
- isDisabled() : ShapeBase , SFXState
- isEditOrbitMode() : Camera
- isEditorOnly() : SimObject
- isEnabled : LightBase , PostEffect , ShapeBase , PostEffect
- isEOF() : FileObject , StreamObject
- isEOS() : StreamObject
- isExpanded() : SimObject , GuiRolloutCtrl
- isExteriorPortal() : Portal
- isField() : SimObject
- isFirstPerson() : GameConnection
- isFirstResponder() : GuiControl
- isFrozen() : GuiStackControl
- isFullscreen() : GuiCanvas
- isGlobalBounds() : SceneObject
- isHidden() : ShapeBase
- isImageFiring() : ShapeBase
- isImageMounted() : ShapeBase
- isInNamespaceHierarchy() : SimObject
- isInteriorPortal() : Portal
- isInverted() : ActionMap
- isInvincible : ShapeBaseData
- isItemSelected() : GuiTreeViewCtrl
- isLooping : SFXDescription , SFXEmitter , GuiAutoScrollCtrl , Path
- isMaximized() : GuiCanvas
- isMember() : SimSet
- isMemberOfClass() : SimObject
- isMethod() : SimObject
- isMinimized() : GuiCanvas
- isMounted() : SceneObject
- isMouseLocked() : GuiControl
- isNameChangeAllowed() : SimObject
- isObjectMirrored() : GuiListBoxCtrl
- isParentItem() : GuiTreeViewCtrl
- isPaused() : SFXSource
- isPlaybackDone() : GuiTheoraCtrl
- isPlaying() : SFXSource
- isReady() : SFXSound
- isRegisteredEvent() : EventManager
- isRenderable : Camera , SceneObject , ConvexShape , BasicClouds , GameBase , ShapeBase , MissionMarker , PxCloth , WayPoint , OcclusionVolume , LightBase , GroundCover , PointLight , StaticShape , SpotLight , DecalManager , RenderObjectExample , RenderShapeExample , Explosion , fxFoliageReplicator , fxShapeReplicator , fxShapeReplicatedStatic , ParticleEmitter , Splash , PhysicsDebris , SFXSpace , Vehicle , HoverVehicle , Forest , CloudLayer , WaterObject , WaterBlock , WaterPlane , Marker , Player , AIPlayer , Debris , GroundPlane , Item , PathCamera , PhysicalZone , Zone , Prefab , Projectile , ProximityMine , RigidShape , Trigger , TSStatic , RenderMeshExample , InteriorInstance , ParticleEmitterNode , Precipitation , PhysicsForce , PxMultiActor , SFXEmitter , TurretShape , Sun , FlyingVehicle , WheeledVehicle , DecalRoad , River , ScatterSky , SkyBox , MeshRoad , TimeOfDay , ForestWindEmitter , TerrainBlock , AITurretShape , PhysicsShape , Lightning , Portal , SpawnSphere
- isRenderEnabled : SceneObject
- isRotating() : Item
- isRotationDamped() : Camera
- isRowActive() : GuiTextListCtrl
- isRowEnabled() : GuiGameListMenuCtrl
- isSelectable : Precipitation , CloudLayer , PhysicsShape , MeshRoad , OcclusionVolume , WayPoint , fxFoliageReplicator , GroundCover , Lightning , River , PhysicsDebris , PointLight , ParticleEmitterNode , RigidShape , RenderMeshExample , SpotLight , SFXEmitter , fxShapeReplicatedStatic , LightBase , SceneObject , PathCamera , Sun , GameBase , ShapeBase , PxMultiActor , Vehicle , ScatterSky , Player , SkyBox , WaterObject , ForestWindEmitter , DecalManager , WheeledVehicle , RenderObjectExample , Marker , InteriorInstance , Splash , Forest , PhysicsForce , AITurretShape , BasicClouds , WaterBlock , HoverVehicle , ConvexShape , SpawnSphere , Trigger , Projectile , RenderShapeExample , TSStatic , ParticleEmitter , StaticShape , GroundPlane , PhysicalZone , TimeOfDay , fxShapeReplicator , ProximityMine , Item , Prefab , Portal , Explosion , Debris , TurretShape , DecalRoad , AIPlayer , Camera , PxCloth , FlyingVehicle , Zone , WaterPlane , TerrainBlock , MissionMarker , SFXSpace
- isSelected() : SimObject
- isSelectionEnabled : SceneObject
- isServerObject() : NetObject
- isStateOn() : GuiCheckBoxCtrl
- isStatic() : Item
- isStopped() : SFXSource
- isStreaming : SFXEmitter , SFXDescription
- isThumbBeingDragged() : GuiSliderCtrl
- isValidDragTarget() : GuiTreeViewCtrl
- isVisible() : GuiControl
- itemHeight : GuiTreeViewCtrl
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