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$Decals Namespace Reference
Variables | |
bool | debugRender |
If true, the decal spheres will be visualized when in the editor. | |
bool | poolBuffers |
If true, will merge all PrimitiveBuffers and VertexBuffers into a pair of pools before clearing them at the end of a frame. | |
float | sphereDistanceTolerance |
The distance at which the decal system will start breaking up decal spheres when adding new decals. | |
float | sphereRadiusTolerance |
The radius beyond which the decal system will start breaking up decal spheres when adding new decals. |
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