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$Scene Namespace Reference
Variables | |
bool | disableTerrainOcclusion |
Used to disable the somewhat expensive terrain occlusion testing. | |
bool | disableZoneCulling |
If true, zone culling will be disabled and the scene contents will only be culled against the root frustum. | |
bool | lockCull |
Debug tool which locks the frustum culling to the current camera location. | |
int | maxOccludersPerZone |
Maximum number of occluders that will be concurrently allowed into the scene culling state of any given zone. | |
float | occluderMinHeightPercentage |
TODO. | |
float | occluderMinWidthPercentage |
TODO. | |
bool | renderBoundingBoxes |
If true, the bounding boxes of objects will be displayed. |
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