Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- u -
- undenormalize() : Math::quaternion
- Unload() : CoreAnimation::AnimResource , Models::Model , Resources::Resource , Win360::D3D9IndexBuffer , Base::MeshBase , Resources::Resource , Direct3D9::D3D9Shader , Resources::Resource , Direct3D9::D3D9Texture , Base::MeshBase , Resources::Resource , Win360::D3D9VertexBuffer , Resources::ResourceDictionary , Base::VertexBufferBase , Direct3D9::D3D9Shader , Direct3D9::D3D9Texture , Win360::D3D9IndexBuffer , Win360::D3D9VertexBuffer
- UnloadCanScript() : Script::ScriptManager
- UnloadDialog() : Script::DialogManager
- UnloadOnScript() : Script::ScriptManager
- UnloadResources() : Characters::CharacterNode , Models::Model , Models::ModelNode , Models::ShapeNode , Models::StateNode , Particles::ParticleSystemNode , Models::ModelNode , Models::ShapeNode
- UnloadStateMachines() : Script::ScriptManager
- UnloadSubTasks() : Script::Task
- Unlock() : Resources::Resource
- UnlockSurfaces() : Resources::D3D9TextureStreamer
- UnlockTask() : Script::Task
- Unmap() : Win360::D3D9IndexBuffer , CoreAnimation::AnimKeyBuffer , IO::ZipFileStream , IO::MemoryStream , Direct3D9::D3D9Texture , Base::IndexBufferBase , Base::TextureBase , Win360::D3D9VertexBuffer , Base::VertexBufferBase , IO::Stream , Direct3D9::D3D9Texture , Win360::D3D9IndexBuffer , Win360::D3D9VertexBuffer , IO::FileStream
- UnmapCubeFace() : Direct3D9::D3D9Texture , Base::TextureBase , Direct3D9::D3D9Texture
- UnmapSampleCounts() : CoreAnimation::AnimSampleBuffer
- UnmapSamples() : CoreAnimation::AnimSampleBuffer
- UnmountArchive() : IO::IoServer
- UnmountStandardArchives() : IO::IoServer
- unpack_w() : Math::float4
- unpack_x() : Math::float4
- unpack_y() : Math::float4
- unpack_z() : Math::float4
- UnregisterAnimEventHandler() : Animation::AnimEventServer
- UnregisterDebugCounter() : Debug::DebugServer
- UnregisterDebugTimer() : Debug::DebugServer
- UnregisterEntity() : Visibility::VisibilityChecker
- UnregisterRenderModule() : Graphics::GraphicsServer
- UnregisterRTPlugin() : RenderModules::RTPluginRegistry
- UnregisterUnmanagedResource() : Resources::ResourceManager
- UnregisterUriScheme() : IO::SchemeRegistry
- upcast() : Ptr< TYPE >
- Update() : IO::ConsoleHandler , Jobs::JobDataDesc , RenderUtil::MayaCameraUtil , Jobs::JobUniformDesc , IO::ConsoleHandler , IO::Console , Resources::ResourceManager , IO::ConsoleHandler , GraphicsFeature::LightFlickerUtil , IO::ConsoleHandler , BaseGameFeature::TimeManager , IO::ConsoleHandler , FSM::StateMachine
- UpdateAudioListenerPosition() : GraphicsFeature::CameraProperty
- UpdateBoundingBox() : Models::Model
- UpdateButtonState() : XInput::XInputGamePad
- UpdateCamera() : GraphicsFeature::ChaseCameraProperty
- UpdateCameraLinks() : InternalGraphics::InternalStage
- UpdateCharacterSkins() : Characters::CharacterServer
- UpdateClipStatus() : InternalGraphics::InternalGraphicsEntity
- UpdateDialogData() : Script::Dialog
- UpdateGlobalBoundingBox() : InternalGraphics::InternalGraphicsEntity
- UpdateLightLinks() : InternalGraphics::InternalStage
- UpdateManagedTextureVariables() : Models::StateNode
- UpdateModelNodeInstanceShaderVariable() : Graphics::ModelEntity
- UpdateModelNodeInstanceVisibility() : Graphics::ModelEntity
- UpdatePointers() : Base::MouseRenderDeviceBase , Graphics::MouseRenderer
- UpdateProgressDisplay() : BaseGameFeature::LoaderServer
- UpdateRenderStats() : Resources::ManagedResource , Models::ModelInstance , Resources::ManagedResource
- UpdateShadowBuffers() : Lighting::SM30ShadowServer
- UpdateShadowTransforms() : Lighting::InternalAbstractLightEntity
- UpdateSoftwareSkinnedMeshes() : Base::SkinnedMeshRendererBase
- UpdateThumbAxis() : XInput::XInputGamePad
- UpdateTime() : BaseGameFeature::TimeSource , InternalGraphics::InternalGraphicsEntity , BaseGameFeature::TimeSource , Animation::AnimSequencer , InternalGraphics::InternalGraphicsEntity , BaseGameFeature::TimeSource
- UpdateTimePolling() : FrameSync::FrameSyncTimer
- UpdateTimes() : Animation::AnimJob
- UpdateTransform() : GraphicsFeature::GraphicsProperty
- UpdateTransforms() : StateObjectFeature::StateGraphicsProperty
- UpdateTriggerAxis() : XInput::XInputGamePad
- UpdateTriggeredEntities() : BaseGameFeature::EntityManager
- UpdateVertexStreams() : Direct3D9::D3D9ParticleSystemInstance
- UpdateViewMatrix() : Shared::CameraSettings
- UpdateVisibilityContext() : Visibility::VisibilityBoxSystem , Visibility::VisibilitySystemBase , Visibility::VisibilityChecker , Visibility::VisibilityClusterSystem , Visibility::VisibilityQuadtree
- UpdateVisibilityLinks() : InternalGraphics::InternalView
- upvec() : Math::vector
- URI() : IO::URI
- Usage : Base::ResourceBase
- UserInfo() : IO::URI
- UserProfile() : BaseGameFeature::UserProfile
- UTF8ToWide() : Win32::Win32StringConverter