The Nebula Device 3: Animation::AnimEventHandlerBase Class Reference

The Nebula Device 3

Animation::AnimEventHandlerBase Class Reference

#include <animeventhandlerbase.h>

Inheritance diagram for Animation::AnimEventHandlerBase:

Messaging::Handler Core::RefCounted

Detailed Description

This is the baseclass for handling animation events.

Create this ín Main application and register it via RegisterAnimEventHandler to the AnimEventServer. This will call the Handler to handle the AnimEvents.

Finally throw away the pointer on the application side and unregister the handler via name (wich equls the category name)!

Use in subclasses just internal graphics code stuff, cause this handler will work at the render thread side once they are attached!!!

(C) 2009 Radon Labs GmbH

Public Member Functions

 AnimEventHandlerBase ()
 constructor
virtual ~AnimEventHandlerBase ()
 destructor
virtual bool HandleEvent (const Animation::AnimEventInfo &event)
 handle a event
virtual void OnFrame (Timing::Time time)
 optional on frame method
void SetCategoryName (const Util::StringAtom &catName)
 set the category name
const Util::StringAtomGetCategoryName () const
 get the category name
virtual void Open ()
 called once on startup
virtual void Close ()
 called once before shutdown
bool IsOpen () const
 return true if open
virtual bool HandleMessage (const Ptr< Message > &msg)
 handle a message, return true if handled
virtual void DoWork ()
 optional "per-frame" DoWork method for continuous handlers
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Member Function Documentation

void Messaging::Handler::Open (  )  [virtual, inherited]

called once on startup

Open the handler. This method is called once after the handler has been attached to a port and before the first call to HandleMessage().

Reimplemented in Debug::DebugHandler, Http::HttpMessageHandler, IO::IoInterfaceHandler, Animation::AnimEventServer, and Graphics::GraphicsHandler.

void Messaging::Handler::Close (  )  [virtual, inherited]

called once before shutdown

Close the handler. This method is called once before the handler is detached from the port.

Reimplemented in Debug::DebugHandler, Http::HttpMessageHandler, IO::IoInterfaceHandler, Animation::AnimEventServer, and Graphics::GraphicsHandler.

bool Messaging::Handler::HandleMessage ( const Ptr< Message > &  msg  )  [virtual, inherited]

handle a message, return true if handled

Derive this method in a subclass to handle specific messages. The method should return true only if a message has been handled.

Reimplemented in Http::HttpMessageHandler, IO::IoInterfaceHandler, Animation::AnimEventServer, Debug::DebugGraphicsHandler, and Graphics::GraphicsHandler.

void Messaging::Handler::DoWork (  )  [virtual, inherited]

optional "per-frame" DoWork method for continuous handlers

This is an optional method for handlers which need to do continuous work (like a render thread message handler). This message will be called after messages have been handled.

Reimplemented in Debug::DebugHandler, Http::HttpMessageHandler, Interface::InterfaceHandlerBase, Debug::DebugGraphicsHandler, and Graphics::GraphicsHandler.

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.