Graphics::GraphicsInterface Class Reference
#include <graphicsinterface.h>
Inheritance diagram for Graphics::GraphicsInterface:
Detailed Description
Implements the asynchronous interface to the InternalGraphics subsystem. Usually the application doesn't call methods on the GraphicsInterface directly, but instead uses one of the Graphics objects to communicate with the graphics thread.(C) 2007 Radon Labs GmbH
Public Member Functions | |
GraphicsInterface () | |
constructor | |
virtual | ~GraphicsInterface () |
destructor | |
virtual void | Open () |
open the interface object | |
virtual void | Close () |
close the interface object | |
void | SendBatched (const Ptr< Messaging::Message > &msg) |
send a batched messages (call FlushBatchedMessages() to send them to render thread) | |
void | FlushBatchedMessages () |
flush batched messages, call before WaitForFrameEvent() | |
void | WaitForPendingResources () |
wait until all pending resources are loaded | |
void | EnterLockStepMode () |
enter lock-step mode | |
void | LeaveLockStepMode () |
leave lock-step mode | |
void | GameThreadWaitForFrameSync () |
call when game thread arrives at frame sync point | |
virtual void | AttachHandler (const Ptr< Messaging::Handler > &h) |
attach a handler to the port (call before open!) | |
const Util::StringAtom & | GetCompanyName () const |
get the company name | |
const Util::StringAtom & | GetAppName () const |
get the application name | |
const Util::StringAtom & | GetRootDirectory () const |
get the root directory | |
void | SetHandlerThread (const Ptr< HandlerThreadBase > &handlerThread) |
set pointer to handler thread object (must be derived from HandlerThreadBase) | |
const Ptr< HandlerThreadBase > & | GetHandlerThread () const |
get pointer to handler thread object | |
virtual void | RemoveHandler (const Ptr< Handler > &h) |
dynamically remove a handler from the port | |
bool | IsOpen () const |
return true if port is open | |
template<class MESSAGETYPE> | |
void | Send (const Ptr< MESSAGETYPE > &msg) |
send an asynchronous message to the port | |
template<class MESSAGETYPE> | |
void | SendWait (const Ptr< MESSAGETYPE > &msg) |
send a message and wait for completion | |
template<class MESSAGETYPE> | |
void | Wait (const Ptr< MESSAGETYPE > &msg) |
wait for a message to be handled | |
template<class MESSAGETYPE> | |
bool | Peek (const Ptr< MESSAGETYPE > &msg) |
peek a message whether it has been handled | |
template<class MESSAGETYPE> | |
void | Cancel (const Ptr< MESSAGETYPE > &msg) |
cancel a pending message | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
void | SignalPendingResourceEvent () |
signal the resource loaded event, called by GraphicsHandler |
Member Function Documentation
void Graphics::GraphicsInterface::SendBatched | ( | const Ptr< Messaging::Message > & | msg | ) |
send a batched messages (call FlushBatchedMessages() to send them to render thread)
Send a batched message. The message will not be sent to the render thread immediately, but instead will be collected in a batch message for later sending. Use this method to reduce communication overhead between the main and render thread by sending only one batch message instead of many messages. This method may only be called from the main thread!
void Graphics::GraphicsInterface::FlushBatchedMessages | ( | ) |
flush batched messages, call before WaitForFrameEvent()
Send off the batched messages to the render thread. This reduces thread synchronization overhead dramatically if many messages must be sent per-frame. Only the main thread may call this method.
void Graphics::GraphicsInterface::WaitForPendingResources | ( | ) |
wait until all pending resources are loaded
This method will wait until the graphics handler signals that all pending resources have been loaded.
dynamically remove a handler from the port
Dynamically remove a message handler.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.