BaseGameFeature::EntityLoader Class Reference
#include <entityloader.h>
Inheritance diagram for BaseGameFeature::EntityLoader:
Detailed Description
Loader helper for universal game entities. The properties which are attached to the entity are described in blueprints.xml, the attributes to attach come from the world database.(C) 2007 Radon Labs GmbH
Public Member Functions | |
virtual bool | Load (const Util::Array< Util::String > &activeLayers) |
load entity objects into the level | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static bool | IsLoading () |
is loader currently inside Load Function | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
bool | EntityIsInActiveLayer (const Ptr< Db::ValueTable > &values, IndexT rowIndex, const Util::Array< Util::String > &levelActiveLayers) const |
return true if entity at current Db::Reader pos is in active layer |
Member Function Documentation
bool BaseGameFeature::EntityLoaderBase::EntityIsInActiveLayer | ( | const Ptr< Db::ValueTable > & | values, | |
IndexT | rowIndex, | |||
const Util::Array< Util::String > & | levelActiveLayers | |||
) | const [protected, inherited] |
return true if entity at current Db::Reader pos is in active layer
Return true if the entity at the current Db::Reader position is in the active layer set.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.