Direct3D9::D3D9StreamTextureLoader Class Reference
#include <d3d9streamtextureloader.h>
Inheritance diagram for Direct3D9::D3D9StreamTextureLoader:
Detailed Description
D3D9/Xbox360 implementation of StreamTextureLoader.(C) 2007 Radon Labs GmbH
Public Member Functions | |
virtual bool | CanLoadAsync () const |
override in subclass: return true if asynchronous loading is supported (default is true) | |
virtual bool | OnLoadRequested () |
called by resource when a load is requested | |
virtual void | OnLoadCancelled () |
called by resource to cancel a pending load | |
virtual bool | OnPending () |
call frequently while after OnLoadRequested() to put Resource into loaded state | |
virtual void | OnAttachToResource (const Ptr< Resource > &res) |
called when the resource loader is attached to its resource | |
virtual void | OnRemoveFromResource () |
called when the resource loader is removed from its resource | |
bool | IsAttachedToResource () const |
return true if attached to resource | |
const Ptr< Resource > & | GetResource () const |
get pointer to resource | |
Resource::State | GetState () const |
return current state | |
virtual void | Reset () |
resets loader-stats e.g. state | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
void | SetState (Resource::State s) |
set current state |
Member Function Documentation
bool Resources::StreamResourceLoader::CanLoadAsync | ( | ) | const [virtual, inherited] |
override in subclass: return true if asynchronous loading is supported (default is true)
Indicate whether this resource loader supports asynchronous loading. The default is true. Override this method in a subclass and return false otherwise.
Reimplemented from Resources::ResourceLoader.
Reimplemented in Direct3D9::D3D9StreamShaderLoader.
bool Resources::StreamResourceLoader::OnLoadRequested | ( | ) | [virtual, inherited] |
called by resource when a load is requested
Handle the generic load request. In the asynchronous case, this method will fire a ReadStream message and go into pending state. The client will then call OnPending() periodically which checks whether the ReadStream message has been handled and continue accordingly. In the synchronous state the method will create an IO::Stream object and call the SetupResourceFromStream() method directly.
Reimplemented from Resources::ResourceLoader.
Reimplemented in Resources::D3D9TextureStreamer.
void Resources::StreamResourceLoader::OnLoadCancelled | ( | ) | [virtual, inherited] |
called by resource to cancel a pending load
This method is called when the currently pending asynchronous load request should be cancelled.
Reimplemented from Resources::ResourceLoader.
bool Resources::StreamResourceLoader::OnPending | ( | ) | [virtual, inherited] |
call frequently while after OnLoadRequested() to put Resource into loaded state
This method is called periodically by the client when the resource is in pending state. The pending ReadStream message will be checked, and if it has been handled successfully the SetupResourceFromStream() method will be called and the Resource will go into Loaded state. If anything goes wrong, the resource will go into Failed state.
Reimplemented from Resources::ResourceLoader.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.