Resources::ResourceMapper Class Reference
#include <resourcemapper.h>
Inheritance diagram for Resources::ResourceMapper:
Detailed Description
Subclasses of ResourceMapper implement specific resource management strategies for one resource type (texture, mesh, etc...). Applications may implement their own specialized ResourceMappers if the provided standard mappers don't fit their needs. ResourceMappers are attached to the ResourceManager (one per resource type) and are called back by the resource server to perform resource creation and management. Resource clients never talk directly to ResourceMappers, instead they call the ResourceManager which in turn talks to the ResourceMappers.(C) 2007 Radon Labs GmbH
Public Member Functions | |
ResourceMapper () | |
constructor | |
virtual | ~ResourceMapper () |
destructor | |
void | SetPlaceholderResourceId (const ResourceId &resId) |
set a placeholder resource id | |
const ResourceId & | GetPlaceholderResourceId () const |
get placeholder resource id | |
void | SetAsyncEnabled (bool b) |
set asynchronous behaviour (default is asynchronous) | |
bool | IsAsyncEnabled () const |
return asynchronous loading state | |
virtual const Core::Rtti & | GetResourceType () const |
get resource type handled by this resource mapper | |
virtual void | OnAttachToResourceManager () |
called from resource manager when mapper is attached | |
virtual void | OnRemoveFromResourceManager () |
called from resource manager when mapper is removed | |
bool | IsAttachedToResourceManager () const |
return true if currently attached to server | |
virtual Ptr< ManagedResource > | OnCreateManagedResource (const Core::Rtti &resType, const ResourceId &resourceId, const Ptr< ResourceLoader > &optResourceLoader) |
called when a managed resource should be created | |
virtual void | OnDiscardManagedResource (const Ptr< ManagedResource > &managedResource) |
called when a managed resource should be discarded | |
virtual void | OnPrepare (bool waiting) |
called before gathering render stats | |
virtual void | OnUpdate (IndexT frameIndex) |
called after gathering render stats to perform resource management | |
virtual SizeT | GetNumPendingResources () const |
return the number of currently pending resources | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
SizeT Resources::ResourceMapper::GetNumPendingResources | ( | ) | const [virtual] |
return the number of currently pending resources
This method must return the number of currently pending resources (resource which have been requested but are not loaded yet).
Reimplemented in Resources::SimpleResourceMapper.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.