The Nebula Device 3: Actions::IfThenElseAction Class Reference

The Nebula Device 3

Actions::IfThenElseAction Class Reference

#include <ifthenelseaction.h>

Inheritance diagram for Actions::IfThenElseAction:

Actions::Action Messaging::Message Core::RefCounted

Detailed Description

contains a list of masterEvents

(C) 2006 Radon Labs GmbH

Public Member Functions

 IfThenElseAction ()
 constructor
virtual void Execute ()
 execute the actions in action list
virtual bool Trigger ()
 execute the actions in action list
virtual void Assert ()
 assert all actions in action list are valid
virtual bool Assert (const Ptr< Script::InfoLog > &infoLog)
 like Assert() but adds errors to the info log object instead of closing the application
void SetCondition (const Ptr< Conditions::Condition > &c)
 set condition block
const Ptr< Conditions::Condition > & GetCondition () const
 get condition block
void SetThenBlock (const Ptr< Actions::ActionList > &then)
 set ActionList for then
const Ptr< Actions::SequenceAction > & GetThenBlock () const
 get then ActionList
void SetElseBlock (const Ptr< Actions::ActionList > &elseBlock)
 set else ActionList
const Ptr< Actions::SequenceAction > & GetElseBlock () const
 get else ActionList
bool HasElseBlock () const
 has else block
virtual void SetEntity (const Ptr< Game::Entity > &v)
 Set target entity to `v', also sets entity for subsequent actions.
virtual void Write (const Ptr< Script::ActionReader > &actionReader)
 write to action reader
virtual void Read (const Ptr< Script::ActionReader > &actionReader)
 read from action reader
virtual void OnActivate ()
 called when state is activated
virtual void OnDeactivate ()
 called when state is deactivated
virtual void Notify (const Ptr< Messaging::Message > &msg)
 notify about incoming message
virtual bool Start ()
 start the action
virtual void Stop ()
 stop the action
virtual void ParseArgs (const Util::CommandLineArgs &args)
 parse arguments from command line args object
virtual void ShowActionInfo ()
 make the action show information what would happen if executed; default: do nothing
virtual Timing::Time GetTimeLeft ()
 get time left (default: 0)
virtual Util::String GetDebugTxt ()
 get current debug txt
const Ptr< Game::Entity > & GetEntity () const
 Target entity if exists.
bool HasEntity () const
 Does this contain a target entity?
virtual void Init ()
 init after creation, parse args and set entity
bool CheckId (const Messaging::Id &id) const
 return true if message is of the given id
virtual void Encode (const Ptr< IO::BinaryWriter > &writer)
 encode message into a stream
virtual void Decode (const Ptr< IO::BinaryReader > &reader)
 decode message from a stream
void SetHandled (bool b)
 set the handled flag
bool Handled () const
 return true if the message has been handled
void SetDeferred (bool b)
 set deferred flag
bool IsDeferred () const
 get deferred flag
void SetDeferredHandled (bool b)
 set the deferred handled flag
bool DeferredHandled () const
 get the deferred handled flag
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static Ptr< ActionCreateActionFromString (const Util::String &cmd)
 create complete action from command string
static Util::Array< Ptr< Action > > CreateActionsFromString (const Util::String &cmd)
 create several actions from semicolon-separated commands
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Member Function Documentation

void Actions::IfThenElseAction::Execute (  )  [virtual]

execute the actions in action list

execute action

Reimplemented from Actions::Action.

bool Actions::IfThenElseAction::Trigger (  )  [virtual]

execute the actions in action list

trigger action

Reimplemented from Actions::Action.

Ptr< Action > Actions::Action::CreateActionFromString ( const Util::String cmd  )  [static, inherited]

create complete action from command string

Static method which creates any action object from a command string of the form:

cmd key0=value0 key1=value1 key2=value2

So you would create an action for instance like this:

Action::CreateFromCmdString("UnlockQuest quest=Testquest");

Util::Array< Ptr< Action > > Actions::Action::CreateActionsFromString ( const Util::String cmd  )  [static, inherited]

create several actions from semicolon-separated commands

Static method which creates many action from a string of the form accepted by CreateActionFromString() where several actions are separated by a semicolon.

void Actions::Action::ParseArgs ( const Util::CommandLineArgs args  )  [virtual, inherited]

parse arguments from command line args object

Initialize the action from a CmdLineArgs object. This is necessary for the automatic scripting support.

void Actions::Action::ShowActionInfo (  )  [virtual, inherited]

make the action show information what would happen if executed; default: do nothing

override in special action

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.