Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- r -
- Rand() : Util::RandomNumberTable
- Read() : IO::MemoryStream , OSX::OSXFSWrapper , IO::Stream , System::Win32Environment , IO::Stream , IO::FileStream , Conditions::Condition , Win360::Win360FSWrapper , IO::ZipFileEntry , IO::ZipFileStream , Actions::Action , Actions::ActionList , Actions::IfThenElseAction , Actions::SequenceAction , Conditions::And , Conditions::Condition , Conditions::Not , Conditions::Or , Actions::Action
- ReadAll() : IO::TextReader
- ReadAllLines() : IO::TextReader
- ReadBlob() : IO::BinaryReader
- ReadBool() : IO::BinaryReader
- ReadChar() : IO::TextReader , IO::BinaryReader
- ReadDInputMouse() : Win32::Win32InputServer
- ReadDouble() : IO::BinaryReader
- ReadFloat() : IO::BinaryReader
- ReadFloat2() : IO::BinaryReader
- ReadFloat4() : IO::BinaryReader
- ReadFloatFromNormalizedUByte2() : IO::BinaryReader
- ReadFloatFromUnsignedNormalizedUByte2() : IO::BinaryReader
- ReadGuid() : IO::BinaryReader
- ReadInt() : System::Win32Registry , IO::BinaryReader
- ReadLine() : IO::TextReader
- ReadMatrix44() : IO::BinaryReader
- ReadMessage() : Messaging::MessageReader
- ReadPoint() : IO::BinaryReader
- ReadRawData() : IO::BinaryReader
- ReadRequest() : Http::HttpRequestReader
- ReadResponse() : Http::HttpResponseReader
- ReadShort() : IO::BinaryReader
- ReadString() : IO::BinaryReader , System::Win32Registry
- ReadTexturePoolFromXML() : Resources::PoolResourceMapper
- ReadUChar() : IO::BinaryReader
- ReadUInt() : IO::BinaryReader
- ReadUShort() : IO::BinaryReader
- ReadValue() : Math::Extrapolator< TYPE >
- ReadVector() : IO::BinaryReader
- Realloc() : OSX::OSXHeap , Win360::Win360Heap , Util::Array< TYPE >
- reciprocal() : Math::float4
- Rect() : Http::SvgPageWriter
- rectangle() : Math::rectangle< TYPE >
- RecurseCreateNodeInstanceHierarchy() : Models::ModelNode
- Recv() : Net::MessageClient , Net::MessageClientConnection , Net::StdTcpClient , Net::StdTcpClientConnection , Net::StdTcpServer , Win360::Win360Socket , Net::StdTcpClient , Net::StdTcpClientConnection , Win360::Win360Socket , Net::StdTcpServer
- RecvFrom() : Win360::Win360Socket
- Ref() : Threading::ObjectRef
- RefCounted() : Core::RefCounted
- reflect() : Math::float4 , Math::matrix44
- Register() : Core::Factory
- RegisterAnimEventHandler() : Animation::AnimEventServer
- RegisterDebugCounter() : Debug::DebugServer
- RegisterDebugTimer() : Debug::DebugServer
- RegisterEntity() : Visibility::VisibilityChecker
- RegisterMessage() : Messaging::Port
- RegisterPropertyCallback() : Game::Entity
- RegisterRenderModule() : Graphics::GraphicsServer
- RegisterRTPlugin() : RenderModules::RTPluginRegistry
- RegisterSoftwareSkinnedMesh() : Base::SkinnedMeshRendererBase
- RegisterUnmanagedResource() : Resources::ResourceManager
- RegisterUriScheme() : IO::SchemeRegistry
- Release() : Core::RefCounted , Util::SimpleTree< VALUETYPE >::Node , Core::RefCounted
- ReleaseKeyboardCapture() : Base::InputServerBase
- ReleaseMouseCapture() : Base::InputServerBase
- ReleaseResources() : Resources::ResourceManager
- ReloadScripts() : Script::ScriptManager
- Remove() : Util::List< TYPE >
- RemoveAllEntities() : InternalGraphics::InternalStage
- RemoveAllHandlers() : Messaging::Port
- RemoveAllLoaders() : BaseGameFeature::LoaderServer
- RemoveAllMappers() : Resources::ResourceManager
- RemoveBack() : Util::List< TYPE >
- RemoveDisplayEventHandler() : Graphics::Display
- RemoveEntity() : InternalGraphics::InternalStage , BaseGameFeature::EntityManager
- RemoveEntityFromTriggered() : BaseGameFeature::EntityManager
- RemoveEntityImmediate() : BaseGameFeature::EntityManager
- RemoveEntityLoader() : BaseGameFeature::LoaderServer
- RemoveEventHandler() : Base::DisplayDeviceBase , Base::RenderDeviceBase
- RemoveFront() : Util::List< TYPE >
- RemoveGameFeature() : Game::GameServer
- RemoveHandler() : Messaging::AsyncPort , Messaging::Port , Messaging::HandlerThreadBase , Messaging::Port , Messaging::HandlerThreadBase , Messaging::Port , Messaging::AsyncPort , Messaging::Port , Messaging::AsyncPort , Messaging::Port , Messaging::AsyncPort , Messaging::Port , IO::Console , Messaging::HandlerThreadBase , Messaging::Port , Messaging::HandlerThreadBase , Messaging::Port
- RemoveInputHandler() : Base::InputServerBase
- RemoveInvalidAttachments() : InternalGraphics::AttachmentServer
- RemoveManager() : Game::FeatureUnit
- RemoveMapper() : Resources::ResourceManager
- RemoveNode() : Models::Model
- RemoveNodeInstance() : Models::ModelInstance
- RemoveNullEntriesFromArrays() : BaseGameFeature::EntityManager
- RemovePort() : Messaging::Dispatcher
- RemoveRenderEventHandler() : Graphics::Display
- RemoveRequestHandler() : Http::HttpServer , Http::HttpServerProxy
- RemoveSkin() : Characters::CharacterSkinSet
- RemoveTimeSource() : BaseGameFeature::TimeManager
- RemoveVisibilityContext() : Visibility::VisibilityClusterSystem , Visibility::VisibilityQuadtree , Visibility::VisibilitySystemBase , Visibility::VisibilityBoxSystem
- RemoveVisibilitySystem() : Visibility::VisibilityChecker
- RenameLevel() : BaseGameFeature::CategoryManager
- Render() : Models::ModelNodeInstance , Direct3D9::D3D9ParticleSystemInstance , Models::ShapeNodeInstance , Models::ModelNodeInstance , InternalGraphics::InternalView , Frame::FrameBatch , Frame::FramePass , Particles::ParticleSystemNodeInstance , Models::ModelNodeInstance , Frame::FramePostEffect , Frame::FramePassBase , Direct3D9::D3D9ParticleSystemInstance , Characters::CharacterSkinNodeInstance , Models::ModelNodeInstance , Frame::FrameShader
- RenderApplication() : App::RenderApplication
- RenderDebug() : Models::TransformNodeInstance , Particles::ParticleSystemNodeInstance , Models::ModelInstance , InternalGraphics::InternalView , Models::ModelNodeInstance , Models::TransformNodeInstance , Models::ModelNodeInstance , Characters::CharacterSkeletonInstance , Characters::CharacterInstance , Models::TransformNodeInstance , Characters::CharacterNodeInstance
- RenderDebugVisualization() : PhysicsFeature::TriggerProperty
- RenderDevice() : CoreGraphics::RenderDevice
- RenderDeviceBase() : Base::RenderDeviceBase
- RenderEvent() : CoreGraphics::RenderEvent
- RenderEventHandler() : CoreGraphics::RenderEventHandler
- RenderGlobalLight() : Lighting::LightPrePassServer
- RenderLights() : Lighting::LightServerBase , Lighting::LightPrePassServer , Lighting::LightServerBase
- RenderModule() : RenderModules::RenderModule
- RenderParticleSystem() : Base::ParticleRendererBase
- RenderPointers() : Base::MouseRenderDeviceBase
- RenderPointLights() : Lighting::LightPrePassServer
- RenderShape() : CoreGraphics::RenderShape
- RenderSpotLights() : Lighting::LightPrePassServer
- RenderTargetBase() : Base::RenderTargetBase
- ReplaceChars() : Util::String
- ReplaceIllegalFilenameChars() : Util::String
- RequestResourceForLoading() : Resources::ResourceManager
- RequestState() : App::GameApplication
- Reserve() : Util::Blob , Util::Array< TYPE > , Util::String , Util::Array< TYPE > , Util::Queue< TYPE > , Util::Dictionary< KEYTYPE, VALUETYPE > , Util::Queue< TYPE >
- ReserveFragments() : Characters::CharacterSkinNode
- ReserveSkinLists() : Characters::CharacterSkinLibrary
- ReserveSkins() : Characters::CharacterSkinLibrary
- Reset() : Base::InputServerBase , Resources::ResourceLoader , Resources::D3D9TextureStreamer , Base::InputServerBase , BaseGameFeature::TimeSource , Math::Extrapolator< TYPE > , Resources::ResourceLoader , Util::Array< TYPE > , Resources::PoolResourceMapper , Win360::Win360Event , Resources::ResourceLoader , Models::VisResolveContainer< TYPE > , Resources::ResourceLoader , Util::RingBuffer< TYPE > , Resources::ResourceLoader , BaseGameFeature::TimeSource , Resources::ResourceLoader , BaseGameFeature::TimeSource , Resources::ResourceLoader , Debug::DebugCounter , Util::Array< TYPE > , Win360::Win360Event , Resources::ResourceLoader , Win360::Win360Timer , BaseGameFeature::TimeSource , Resources::ResourceLoader , Math::Extrapolator< TYPE > , Resources::ResourceLoader , RenderUtil::MayaCameraUtil , Resources::D3D9TextureStreamer , Resources::ResourceLoader , Base::InputServerBase
- ResetAccum() : Debug::DebugTimer
- ResetAll() : BaseGameFeature::TimeManager
- ResetFeatureBits() : Base::ShaderServerBase
- ResetModelNodeInstanceIndex() : Models::ModelServer
- ResetScreenSpaceStats() : Models::ModelNode
- ResetTime() : FrameSync::FrameSyncTimer
- Resize() : Util::FixedArray< TYPE >
- ResolveAssigns() : IO::AssignRegistry
- ResolveAssignsInString() : IO::AssignRegistry
- ResolveDepthBuffer() : Base::RenderTargetBase
- ResolveVisibleLights() : InternalGraphics::InternalView
- ResolveVisibleModelNodeInstances() : InternalGraphics::InternalView
- Resource() : Resources::Resource
- ResourceBase() : Base::ResourceBase
- ResourceDictionary() : Resources::ResourceDictionary
- ResourceLoader() : Resources::ResourceLoader
- ResourceManager() : Resources::ResourceManager
- ResourceMapper() : Resources::ResourceMapper
- ResourceSaver() : Resources::ResourceSaver
- resourceStreamingLevelOfDetail : Models::ModelNode
- ReuseMips() : Resources::D3D9TextureStreamer
- RingBuffer() : Util::RingBuffer< TYPE >
- Root() : Util::SimpleTree< VALUETYPE >
- rotationaxis() : Math::quaternion , Math::matrix44
- rotationmatrix() : Math::matrix44 , Math::quaternion
- rotationquaternion() : Math::matrix44
- rotationx() : Math::matrix44
- rotationy() : Math::matrix44
- rotationyawpitchroll() : Math::quaternion , Math::matrix44
- rotationz() : Math::matrix44
- Row() : Util::QuadTree< TYPE >::Node
- RowIndex() : BaseGameFeature::CategoryManager::Entry
- RTPlugin() : RenderModules::RTPlugin
- RTPluginRegistry() : RenderModules::RTPluginRegistry
- Rtti() : Core::Rtti
- Run() : App::GameApplication , App::Application , App::RenderApplication , App::Application , Visibility::VisibilityQuery
- Running() : Win360::Win360Timer
- RunThroughHandlerThread() : Messaging::RunThroughHandlerThread