Base::ShaderVariableInstanceBase Class Reference
#include <shadervariableinstancebase.h>
Inheritance diagram for Base::ShaderVariableInstanceBase:

Detailed Description
A ShaderVariableInstance associates a value with a ShaderVariable and can apply that value at any time to the ShaderVariable. Setting the value on a ShaderVariableInstance will just store the value but not change the actual ShaderVariable. Only calling Apply() will set the stored value on the ShaderVariable. ShaderVariableInstance objects are used to manage per-instance state when rendering ModelNodeInstances.NOTE: you cannot set arrays through a ShaderVariableInstance!
(C) 2007 Radon Labs GmbH
Public Member Functions | |
| ShaderVariableInstanceBase () | |
| constructor | |
| virtual | ~ShaderVariableInstanceBase () |
| destructor | |
| void | Setup (const Ptr< CoreGraphics::ShaderVariable > &var) |
| setup the object from a shader variable | |
| void | Prepare (CoreGraphics::ShaderVariable::Type type) |
| prepare the object for late-binding | |
| void | Bind (const Ptr< CoreGraphics::ShaderVariable > &var) |
| late-bind the variable instance to a shader variable | |
| const Ptr< CoreGraphics::ShaderVariable > & | GetShaderVariable () const |
| get the associated shader variable | |
| void | Apply () |
| apply local value to shader variable | |
| void | SetInt (int value) |
| set int value | |
| void | SetFloat (float value) |
| set float value | |
| void | SetFloat4 (const Math::float4 &value) |
| set float4 value | |
| void | SetMatrix (const Math::matrix44 &value) |
| set matrix44 value | |
| void | SetBool (bool value) |
| set bool value | |
| void | SetTexture (const Ptr< CoreGraphics::Texture > &value) |
| set texture value | |
| void | SetValue (const Util::Variant &v) |
| set value directly | |
| int | GetRefCount () const |
| get the current refcount | |
| void | AddRef () |
| increment refcount by one | |
| void | Release () |
| decrement refcount and destroy object if refcount is zero | |
| bool | IsInstanceOf (const Rtti &rtti) const |
| return true if this object is instance of given class | |
| bool | IsInstanceOf (const Util::String &className) const |
| return true if this object is instance of given class by string | |
| bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| return true if this object is instance of given class by fourcc | |
| bool | IsA (const Rtti &rtti) const |
| return true if this object is instance of given class, or a derived class | |
| bool | IsA (const Util::String &rttiName) const |
| return true if this object is instance of given class, or a derived class, by string | |
| bool | IsA (const Util::FourCC &rttiFourCC) const |
| return true if this object is instance of given class, or a derived class, by fourcc | |
| const Util::String & | GetClassName () const |
| get the class name | |
| Util::FourCC | GetClassFourCC () const |
| get the class FourCC code | |
Static Public Member Functions | |
| static void | DumpRefCountingLeaks () |
| dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Member Function Documentation
| void Base::ShaderVariableInstanceBase::Apply | ( | ) |
| int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
| void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
| void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
| const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
| Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
| void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.