Lighting::SM30LightServer Class Reference
#include <sm30lightserver.h>
Inheritance diagram for Lighting::SM30LightServer:

Detailed Description
The standard light server for platforms which are capable of ShaderModel 3.0 or better.(C) 2007 Radon Labs GmbH
Public Member Functions | |
| SM30LightServer () | |
| constructor | |
| virtual | ~SM30LightServer () |
| destructor | |
| void | Open () |
| open the light server | |
| void | Close () |
| close the light server | |
| void | ApplyModelEntityLights (const Ptr< InternalGraphics::InternalModelEntity > &modelEntity) |
| apply lighting parameters for a visible model entity | |
| bool | IsOpen () const |
| return true if light server is open | |
| bool | NeedsLightModelLinking () const |
| indicate whether the light server requires light/model linking | |
| void | BeginFrame (const Ptr< InternalGraphics::InternalCameraEntity > &cameraEntity) |
| begin lighting frame | |
| void | BeginAttachVisibleLights () |
| begin attaching visible light sources | |
| void | AttachVisibleLight (const Ptr< InternalAbstractLightEntity > &lightEntity) |
| attach a visible light source | |
| void | EndAttachVisibleLights () |
| end attaching visible light sources | |
| void | RenderLights () |
| render light pass | |
| void | EndFrame () |
| end lighting frame | |
| int | GetRefCount () const |
| get the current refcount | |
| void | AddRef () |
| increment refcount by one | |
| void | Release () |
| decrement refcount and destroy object if refcount is zero | |
| bool | IsInstanceOf (const Rtti &rtti) const |
| return true if this object is instance of given class | |
| bool | IsInstanceOf (const Util::String &className) const |
| return true if this object is instance of given class by string | |
| bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| return true if this object is instance of given class by fourcc | |
| bool | IsA (const Rtti &rtti) const |
| return true if this object is instance of given class, or a derived class | |
| bool | IsA (const Util::String &rttiName) const |
| return true if this object is instance of given class, or a derived class, by string | |
| bool | IsA (const Util::FourCC &rttiFourCC) const |
| return true if this object is instance of given class, or a derived class, by fourcc | |
| const Util::String & | GetClassName () const |
| get the class name | |
| Util::FourCC | GetClassFourCC () const |
| get the class FourCC code | |
Static Public Member Functions | |
| static void | DumpRefCountingLeaks () |
| dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Member Function Documentation
| void Lighting::SM30LightServer::ApplyModelEntityLights | ( | const Ptr< InternalGraphics::InternalModelEntity > & | modelEntity | ) |
apply lighting parameters for a visible model entity
- Todo:
- : set light properties only once per-frame and only set a bool array with active per-model-entity-lights here!
Reimplemented from Lighting::LightServerBase.
| bool Lighting::LightServerBase::NeedsLightModelLinking | ( | ) | const [inherited] |
indicate whether the light server requires light/model linking
Indicate whether the light server requires visibility links between lights and models. Deferred lighting solutions usually don't need this. FIXME: EXCEPT for shadow map rendering!!
Reimplemented in Lighting::LightPrePassServer.
| void Lighting::LightServerBase::RenderLights | ( | ) | [inherited] |
render light pass
This method is called when a FrameBatch of type Lighting is rendered.
Reimplemented in Lighting::LightPrePassServer.
| int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
| void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
| void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
| const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
| Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
| void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.