BaseGameFeature::EntityLoaderBase Class Reference
#include <entityloaderbase.h>
Inheritance diagram for BaseGameFeature::EntityLoaderBase:
Detailed Description
Abstract loader helper for game entities.(C) 2007 Radon Labs GmbH
Public Member Functions | |
EntityLoaderBase () | |
construtcor | |
~EntityLoaderBase () | |
destructor | |
virtual bool | Load (const Util::Array< Util::String > &activeLayers) |
load entity objects into the level | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static bool | IsLoading () |
is loader currently inside Load Function | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
bool | EntityIsInActiveLayer (const Ptr< Db::ValueTable > &values, IndexT rowIndex, const Util::Array< Util::String > &levelActiveLayers) const |
return true if entity at current Db::Reader pos is in active layer |
Member Function Documentation
bool BaseGameFeature::EntityLoaderBase::EntityIsInActiveLayer | ( | const Ptr< Db::ValueTable > & | values, | |
IndexT | rowIndex, | |||
const Util::Array< Util::String > & | levelActiveLayers | |||
) | const [protected] |
return true if entity at current Db::Reader pos is in active layer
Return true if the entity at the current Db::Reader position is in the active layer set.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.