The Nebula Device 3: Game::PhysicsFeatureUnit Class Reference

The Nebula Device 3

Game::PhysicsFeatureUnit Class Reference

#include <physicsfeatureunit.h>


Detailed Description

The physicsfeature offers the use of collision and physical representation of game objects.

It uses the physics addon with use of a third party physics system (like ODE).

It offers a collide property for static environment objects and a physicsproperty for passiv moving dynamic objects and an actorphysicsproperty for active dynamic moving objects.

Additional there is a mousegripperproperty for grabbing and throwing physics object around.

IMPORTANT: the physics server and so the physics simulation system is triggered in OnFrame of the feature so

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