CoreGraphics::ShaderInstance Class Reference
#include <shaderinstance.h>
Inheritance diagram for CoreGraphics::ShaderInstance:
Detailed Description
A shader instance object is created from a shader and contains a local copy of the original shader state which can be modified through ShaderVariable objects. Shader instance objects are created directly through the shader server.(C) 2007 Radon Labs GmbH
Public Member Functions | |
ID3DXEffect * | GetD3D9Effect () const |
get pointer to d3d9 effect object | |
bool | SelectActiveVariation (CoreGraphics::ShaderFeature::Mask featureMask) |
select active variation by feature mask | |
SizeT | Begin () |
begin rendering through the currently selected variation, returns no. passes | |
void | BeginPass (IndexT passIndex) |
begin pass | |
void | Commit () |
commit changes before rendering | |
void | EndPass () |
end pass | |
void | End () |
end rendering through variation | |
void | Discard () |
discard the shader instance, must be called when instance no longer needed | |
bool | IsValid () const |
return true if this object is valid | |
const Ptr< CoreGraphics::Shader > & | GetOriginalShader () const |
get pointer to original shader which created this instance | |
bool | HasVariableByName (const CoreGraphics::ShaderVariable::Name &n) const |
return true if the shader instance has a variable by name | |
bool | HasVariableBySemantic (const CoreGraphics::ShaderVariable::Semantic &n) const |
return true if shader has variable by semantic | |
SizeT | GetNumVariables () const |
get number of variables | |
const Ptr< CoreGraphics::ShaderVariable > & | GetVariableByIndex (IndexT i) const |
get a variable by index | |
const Ptr< CoreGraphics::ShaderVariable > & | GetVariableByName (const CoreGraphics::ShaderVariable::Name &n) const |
get a variable by name | |
const Ptr< CoreGraphics::ShaderVariable > & | GetVariableBySemantic (const CoreGraphics::ShaderVariable::Semantic &s) const |
get a variable by semantic | |
bool | HasVariation (CoreGraphics::ShaderFeature::Mask featureMask) const |
return true if variation exists by matching feature mask | |
SizeT | GetNumVariations () const |
get number of variations in the shader | |
const Ptr< CoreGraphics::ShaderVariation > & | GetVariationByIndex (IndexT i) const |
get shader variation by index | |
const Ptr< CoreGraphics::ShaderVariation > & | GetVariationByFeatureMask (CoreGraphics::ShaderFeature::Mask featureMask) const |
get shader variation by feature mask | |
const Ptr< CoreGraphics::ShaderVariation > & | GetActiveVariation () const |
get currently active variation | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
virtual void | Setup (const Ptr< CoreGraphics::Shader > &origShader) |
setup the shader instance from its original shader object | |
virtual void | Cleanup () |
cleanup the shader instance | |
void | OnLostDevice () |
called by d3d9 shader server when d3d9 device is lost | |
void | OnResetDevice () |
called by d3d9 shader server when d3d9 device is reset |
Member Function Documentation
void Direct3D9::D3D9ShaderInstance::Setup | ( | const Ptr< CoreGraphics::Shader > & | origShader | ) | [protected, virtual, inherited] |
setup the shader instance from its original shader object
This method is called by Shader::CreateInstance() to setup the new shader instance.
Reimplemented from Base::ShaderInstanceBase.
void Base::ShaderInstanceBase::Discard | ( | ) | [inherited] |
discard the shader instance, must be called when instance no longer needed
This method must be called when the object is no longer needed for proper cleanup.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.