Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- c -
- c() : Math::plane
- CalendarTimeBase() : Base::CalendarTimeBase
- CallbackType : Game::Property
- CameraEntity() : Graphics::CameraEntity
- CameraProperty() : GraphicsFeature::CameraProperty
- CameraSettings() : Shared::CameraSettings
- CanBeMapped() : IO::Stream , IO::ZipFileStream , IO::FileStream , IO::MemoryStream
- Cancel() : Messaging::AsyncPort
- CancelCurrentDialog() : Script::DialogManager
- CancelMessage() : FrameSync::FrameSyncHandlerThread , Messaging::BlockingHandlerThread , Messaging::HandlerThreadBase , Messaging::RunThroughHandlerThread
- CanCreate() : Base::RenderDeviceBase , Direct3D9::D3D9RenderDevice
- CanLoadAsync() : Models::StreamModelLoader , Resources::ResourceLoader , Resources::StreamResourceLoader , Resources::ResourceLoader , Direct3D9::D3D9StreamShaderLoader , Resources::StreamResourceLoader , Direct3D9::D3D9StreamShaderLoader , Resources::StreamResourceLoader
- CanRead() : IO::Stream , IO::FileStream , IO::ZipFileStream , IO::MemoryStream
- CanSeek() : IO::Stream , IO::ZipFileStream , IO::FileStream , IO::MemoryStream
- CanWrite() : IO::Stream , IO::ZipFileStream , IO::FileStream , IO::MemoryStream
- Capacity() : Util::Array< TYPE > , Util::HashTable< KEYTYPE, VALUETYPE > , Util::Array< TYPE > , Util::RingBuffer< TYPE >
- cast() : Ptr< TYPE >
- Category() : BaseGameFeature::CategoryManager::Category , BaseGameFeature::CategoryManager::Entry
- CategoryManager() : BaseGameFeature::CategoryManager
- catmullrom() : Math::float4
- center() : Math::bbox
- centerX() : Math::rectangle< TYPE >
- centerY() : Math::rectangle< TYPE >
- ChangeFileExtension() : Util::String
- Character() : Characters::Character
- CharacterAnimationController() : Characters::CharacterAnimationController
- CharacterInstance() : Characters::CharacterInstance
- CharacterJoint() : Characters::CharacterJoint
- CharacterNode() : Characters::CharacterNode
- CharacterNodeInstance() : Characters::CharacterNodeInstance
- CharacterServer() : Characters::CharacterServer
- CharacterSkeleton() : Characters::CharacterSkeleton
- CharacterSkeletonInstance() : Characters::CharacterSkeletonInstance
- CharacterSkin() : Characters::CharacterSkin
- CharacterSkinLibrary() : Characters::CharacterSkinLibrary
- CharacterSkinList() : Characters::CharacterSkinList
- CharacterSkinNode() : Characters::CharacterSkinNode
- CharacterSkinNodeInstance() : Characters::CharacterSkinNodeInstance
- CharacterSkinSet() : Characters::CharacterSkinSet
- CharacterVariationSet() : Characters::CharacterVariationSet
- CharJointInfo() : Shared::CharJointInfo
- ChaseCameraProperty() : GraphicsFeature::ChaseCameraProperty
- CheckDebugRendering() : Game::GameServer
- CheckDone() : Jobs::TPJobPort , Jobs::SerialJobPort , Base::JobPortBase , Jobs::TPJobPort
- CheckFileExtension() : Util::String
- CheckId() : Messaging::Message
- CheckLodDistance() : Models::TransformNode
- CheckPendingResources() : Models::Model , Resources::ResourceManager
- CheckUpdateDone() : Characters::CharacterInstance
- CheckValidCharSet() : Util::String
- Child() : Util::SimpleTree< VALUETYPE >::Node
- ChooseResponse() : Script::DialogManager
- Circle() : Http::SvgPageWriter
- clamp() : Math::float4
- ClampKeyIndex() : CoreAnimation::AnimUtil
- ClassExists() : Core::Factory
- Cleanup() : BaseGameFeature::EntityManager , Base::ShaderInstanceBase , Direct3D9::D3D9ShaderInstance
- CleanupGameFeatures() : App::GameApplication
- CleanUpLoadingQueue() : Resources::ResourceScheduler
- CleanupStateHandlers() : App::GameApplication
- Clear() : Util::SparseTable< TYPE > , Threading::SafeFlag , Threading::SafePriorityQueue< PRITYPE, TYPE > , Threading::SafeQueue< TYPE > , Util::Array< TYPE > , Util::BitField< NUMBITS > , Resources::ManagedResource , IO::URI , Util::Dictionary< KEYTYPE, VALUETYPE > , Util::FixedArray< TYPE > , Util::FixedTable< TYPE > , Util::SimpleTree< VALUETYPE >::Node , Util::List< TYPE > , Util::Array< TYPE > , Resources::ManagedResource , Util::HashTable< KEYTYPE, VALUETYPE > , Util::Queue< TYPE > , Resources::ManagedResource , Util::Stack< TYPE > , Util::String , Util::StringAtom , Util::Variant , Characters::CharacterSkinSet , IO::MediaType , Util::List< TYPE > , Resources::ManagedResource
- ClearAssign() : IO::AssignRegistry
- ClearAttachments() : GraphicsFeature::AttachmentManager
- ClearAttachmentsOnEntity() : GraphicsFeature::AttachmentManager
- ClearBit() : Util::BitField< NUMBITS >
- ClearCapture() : Base::InputServerBase
- ClearEntities() : PhysicsFeature::TriggerProperty
- ClearEntity() : Game::Property
- ClearEnvEntity() : BaseGameFeature::EnvEntityManager
- ClearFeatureBits() : Base::ShaderServerBase
- ClearFlag : Base::RenderTargetBase
- ClearHandlers() : Messaging::HandlerThreadBase
- ClearKeyboardCapture() : Base::InputServerBase
- ClearLinks() : InternalGraphics::InternalGraphicsEntity
- ClearMouseCapture() : Base::InputServerBase
- ClearRenderStats() : Resources::ManagedResource
- ClearVisibilityLinks() : Visibility::VisibilityChecker
- Client() : FrameSync::FrameSyncSharedData
- ClientDiscard() : FrameSync::FrameSyncSharedData
- ClientSetup() : FrameSync::FrameSyncSharedData
- clip() : Math::frustum , Math::plane
- clipmask() : Math::frustum
- clipstatus() : Math::bbox , Math::frustum , Math::sphere
- Close() : IO::BinaryWriter , InternalGraphics::InternalGraphicsServer , IO::BinaryReader , Lighting::LightPrePassServer , IO::BXmlReader , Lighting::SM30LightServer , Direct3D9::D3D9ShaderServer , IO::ConsoleHandler , IO::Stream , Messaging::Handler , Lighting::LightServerBase , Lighting::SM30ShadowServer , IO::StreamWriter , Particles::ParticleServer , Win32::Win32InputServer , Win32::Win32DisplayDevice , Resources::ResourceManager , Models::VisResolver , IO::Console , Net::StdTcpServer , Win360::Win360Socket , IO::StreamReader , Messaging::AsyncPort , Win360::Win360Socket , Lighting::LightPrePassServer , Visibility::VisibilityChecker , Visibility::VisibilityBoxSystem , IO::XmlWriter , IO::StreamReader , Visibility::VisibilityQuadtree , IO::XmlReader , App::GameApplication , IO::StreamWriter , IO::ZipFileEntry , Models::ModelServer , Direct3D9::D3D9RenderDevice , InternalGraphics::AttachmentServer , IO::ConsoleHandler , App::Application , IO::ZipFileStream , IO::ExcelXmlReader , Game::GameServer , Http::SvgPageWriter , App::ConsoleApplication , Animation::AnimEventServer , App::RenderApplication , App::ViewerApplication , FSM::StateMachine , Http::HtmlPageWriter , IO::ConsoleHandler , Base::InputServerBase , Lighting::SM30ShadowServer , Net::StdTcpServer , Http::HttpMessageHandler , IO::FileStream , IO::StreamReader , IO::StreamWriter , IO::IoInterfaceHandler , IO::StreamReader , Http::HttpServer , Messaging::AsyncPort , Graphics::GraphicsInterface , Core::CoreServer , Base::DisplayDeviceBase , Base::RenderDeviceBase , Base::ShaderServerBase , Http::HttpServerProxy , IO::LogFileConsoleHandler , Base::ShapeRendererBase , Win32::Win32DisplayDevice , Base::TextRendererBase , Base::TransformDeviceBase , Base::VertexLayoutServerBase , Visibility::VisibilitySystemBase , Http::SvgPageWriter , Direct3D9::D3D9RenderDevice , Messaging::AsyncPort , Direct3D9::D3D9ShaderServer , Debug::DebugHandler , Direct3D9::D3D9TextRenderer , Win32::Win32DisplayDevice , Messaging::Handler , Messaging::AsyncPort , IO::StreamWriter , BaseGameFeature::LoaderServer , Visibility::VisibilityClusterSystem , Graphics::GraphicsServer , Direct3D9::D3D9TextRenderer , Win360::D3D9ShapeRenderer , Win360::D3D9TransformDevice , Base::VertexLayoutServerBase , Frame::FrameServer , Messaging::Handler , Messaging::AsyncPort , Graphics::Display , IO::MemoryStream , Graphics::GraphicsHandler , IO::ConsoleHandler , Messaging::Handler , Win360::D3D9TransformDevice , Win32::Win32InputServer , Win360::D3D9ShapeRenderer
- CloseDInputMouse() : Win32::Win32InputServer
- CloseFile() : OSX::OSXFSWrapper , Win360::Win360FSWrapper
- CloseProgressIndicator() : BaseGameFeature::LoaderServer
- closestpoint() : Math::line
- CloseTask() : Script::Task
- CloseWindow() : Win32::Win32DisplayDevice
- Code : Models::ModelNodeType
- Column() : Util::QuadTree< TYPE >::Node
- CommandLineArgs() : Util::CommandLineArgs
- Commit() : Base::ShaderInstanceBase , Direct3D9::D3D9ShaderInstance
- CommitChangesToDatabase() : BaseGameFeature::CategoryManager
- CompareExchange() : Win360::Win360Interlocked , OSX::OSXInterlocked
- Compute() : Lighting::PSSMUtil , Util::Crc
- ComputeAbsMousePos() : Win32::Win32DisplayDevice
- ComputeAdjustedWindowRect() : Win32::Win32DisplayDevice
- ComputeAlignedBlockSize() : OSX::OSXMemoryPool , Win360::Win360MemoryPool
- ComputeBlendWeight() : Animation::AnimJob
- ComputeClipStatus() : Visibility::ObserverContext , Lighting::InternalSpotLightEntity , Lighting::InternalPointLightEntity , Lighting::InternalGlobalLightEntity , InternalGraphics::InternalGraphicsEntity , InternalGraphics::InternalCameraEntity , InternalGraphics::InternalGraphicsEntity
- ComputeDecodedSize() : Util::RunLengthCodec
- ComputeFileCrc() : IO::IoServer
- ComputeKeySlicePointerAndSize() : CoreAnimation::AnimResource
- ComputeMinMaxAvgCounts() : Debug::DebugPageHandler
- ComputeMinMaxAvgTimes() : Debug::DebugPageHandler
- ComputeMouseWorldRay() : BaseGameFeature::EnvQueryManager
- ComputeNormMousePos() : Win32::Win32DisplayDevice
- ComputeWorldMouseRay() : RenderUtil::MouseRayUtil
- Concatenate() : Util::String
- Condition() : Conditions::Condition
- ConfigureAnimDrivenMotionTracking() : InternalGraphics::InternalModelEntity , Graphics::ModelEntity
- ConfigureAnimEventTracking() : InternalGraphics::InternalModelEntity , Graphics::ModelEntity
- ConfigureCharJointTracking() : Graphics::ModelEntity , InternalGraphics::InternalModelEntity
- Confirm() : OSX::OSXConsoleHandler , IO::ConsoleHandler , IO::Console , Win32::Win32ConsoleHandler , IO::Console , IO::ConsoleHandler
- conjugate() : Math::quaternion
- Connect() : Net::StdTcpClient , Net::StdTcpClientConnection , Net::StdTcpClient , Net::MessageClient , Win360::Win360Socket , Net::MessageClientConnection
- Console() : IO::Console
- ConsoleApplication() : App::ConsoleApplication
- ConsoleHandler() : IO::ConsoleHandler
- ConsolePageHandler() : Debug::ConsolePageHandler
- ConstructContent() : Script::ScriptManager
- ConsumeNewModelNodeInstanceIndex() : Models::ModelServer
- contains() : Math::bbox
- Contains() : Util::Queue< TYPE > , Util::HashTable< KEYTYPE, VALUETYPE > , Util::Dictionary< KEYTYPE, VALUETYPE > , Util::Stack< TYPE >
- contains() : Math::bbox
- Contains() : Util::Queue< TYPE >
- ContainsCharFromSet() : Util::String
- ContainsDescription() : Script::InfoLogFilter
- ContainsInformation() : Script::InfoLogFilter
- ContainsLogLevel() : Script::InfoLogFilter
- ContainsSource() : Script::InfoLogFilter
- Content() : Util::HashTable< KEYTYPE, VALUETYPE >
- Continue() : BaseGameFeature::TimeSource
- ContinueAll() : BaseGameFeature::TimeManager
- ContinueFollow() : PhysicsFeature::ActorPhysicsProperty
- ContinueGoto() : PhysicsFeature::ActorPhysicsProperty
- Convert() : System::ByteOrder
- ConvertBackslashes() : Util::String
- ConvertInPlace() : System::ByteOrder
- ConvertPath() : OSX::OSXFSWrapper
- ConvertToArchiveURI() : IO::ZipArchive , IO::ArchiveBase
- ConvertToPathInArchive() : IO::ZipArchive , IO::ArchiveBase
- CopyFile() : IO::IoServer
- CopyToBuffer() : Util::String
- CorePageHandler() : Debug::CorePageHandler
- CoreServer() : Core::CoreServer
- corner_point() : Math::bbox
- CpuType : Base::SystemInfoBase
- CpuTypeAsString() : Base::SystemInfoBase
- Crc() : Util::Crc
- Create() : Core::Rtti , Core::Factory
- CreateActionFromString() : Actions::Action
- CreateActionsFromString() : Actions::Action
- CreateAndSetupGraphicsEntities() : GraphicsFeature::SegmentedGfxUtil
- CreateAsSingleton() : Debug::DebugTimer
- CreateCollisionShape() : PhysicsFeature::TriggerProperty
- CreateConditionFromString() : Conditions::Condition
- CreateConditionsFromString() : Conditions::Condition
- CreateDialog() : Script::DialogManager
- CreateDialogTake() : Script::Dialog
- CreateDirectory() : OSX::OSXFSWrapper , IO::IoServer , Win360::Win360FSWrapper
- CreateDummyInstance() : BaseGameFeature::CategoryManager
- CreateEntityByAttrs() : BaseGameFeature::FactoryManager
- CreateEntityByCategory() : BaseGameFeature::FactoryManager
- CreateEntityByClassName() : BaseGameFeature::FactoryManager
- CreateEntityByEntity() : BaseGameFeature::FactoryManager
- CreateEntityByEntityAsCategory() : BaseGameFeature::FactoryManager
- CreateEntityByGuid() : BaseGameFeature::FactoryManager
- CreateEntityByKeyAttr() : BaseGameFeature::FactoryManager
- CreateEntityByTemplate() : BaseGameFeature::FactoryManager
- CreateEntityByTemplateAsCategory() : BaseGameFeature::FactoryManager
- CreateEntityCommand() : Commands::CreateEntityCommand
- CreateEnvEntity() : BaseGameFeature::EnvEntityManager
- CreateEvaluationJob() : Animation::AnimJob
- CreateInstance() : Base::ShaderVariableBase , Models::Model
- CreateInstanceFromAttrs() : BaseGameFeature::CategoryManager
- CreateInstanceFromInstance() : BaseGameFeature::CategoryManager
- CreateInstanceFromInstanceAsCategory() : BaseGameFeature::CategoryManager
- CreateInstanceFromTemplate() : BaseGameFeature::CategoryManager
- CreateInstanceFromTemplateAsCategory() : BaseGameFeature::CategoryManager
- CreateManagedResource() : Resources::ResourceManager
- CreateNodeInstance() : Particles::ParticleSystemNode , Characters::CharacterSkinNode , Models::ShapeNode , Models::StateNode , Models::TransformNode , Models::ModelNode , Characters::CharacterNode
- CreateNodeInstanceHierarchy() : Models::ModelNode
- CreatePartialInstance() : Models::Model
- CreatePhysicsEntity() : PhysicsFeature::ActorPhysicsProperty
- CreateProperty() : BaseGameFeature::FactoryManager
- CreateSampleAndMixJob() : CoreAnimation::AnimUtil
- CreateSampleJob() : CoreAnimation::AnimUtil
- CreateShaderInstance() : Base::ShaderBase , Base::ShaderServerBase
- CreateShaderVariableInstance() : Models::StateNodeInstance
- CreateSharedVertexLayout() : Base::VertexLayoutServerBase
- CreateStage() : InternalGraphics::InternalGraphicsServer , Graphics::GraphicsServer
- CreateStream() : IO::IoServer
- CreateUserProfile() : BaseGameFeature::LoaderServer
- CreateView() : Graphics::GraphicsServer , InternalGraphics::InternalGraphicsServer
- CreateVisibilityJob() : Visibility::VisibilityClusterSystem , Visibility::VisibilitySystemBase , Visibility::VisibilityBoxSystem , Visibility::VisibilityQuadtree
- Creator : Core::Rtti
- cross3() : Math::float4
- CubeFace : Base::TextureBase
- CurveByIndex() : CoreAnimation::AnimClip