GraphicsFeature::SegmentedGfxUtil Class Reference
#include <segmentedgfxutil.h>
Detailed Description
Check if a Nebula3 graphics resource consists of hierarchy nodes below the toplevel node, and if yes, create one graphics entity for each hierarchy node. Otherwise create just a single graphics entity. This segmentation helps in visibility culling large environmental objects.(C) 2007 Radon Labs GmbH
Public Member Functions | |
SegmentedGfxUtil () | |
constructor | |
Util::Array< Ptr< Graphics::ModelEntity > > | CreateAndSetupGraphicsEntities (const Util::String &resName, const Math::matrix44 &worldMatrix, const Ptr< Graphics::Stage > stage=0) |
create and setup one or more graphics entities from hierarchy nodes |