The Nebula Device 3: GraphicsFeature::SegmentedGfxUtil Class Reference

The Nebula Device 3

GraphicsFeature::SegmentedGfxUtil Class Reference

#include <segmentedgfxutil.h>


Detailed Description

Check if a Nebula3 graphics resource consists of hierarchy nodes below the toplevel node, and if yes, create one graphics entity for each hierarchy node. Otherwise create just a single graphics entity. This segmentation helps in visibility culling large environmental objects.

(C) 2007 Radon Labs GmbH

Public Member Functions

 SegmentedGfxUtil ()
 constructor
Util::Array< Ptr< Graphics::ModelEntity > > CreateAndSetupGraphicsEntities (const Util::String &resName, const Math::matrix44 &worldMatrix, const Ptr< Graphics::Stage > stage=0)
 create and setup one or more graphics entities from hierarchy nodes