Resources::SimpleResourceMapper Class Reference
#include <simpleresourcemapper.h>
Inheritance diagram for Resources::SimpleResourceMapper:
Detailed Description
Generic, most simple resource mapper which can be used for all types of resources. Asynchronously loads managed resources on demand.(C) 2007 Radon Labs GmbH
Public Member Functions | |
SimpleResourceMapper () | |
constructor | |
virtual | ~SimpleResourceMapper () |
destructor | |
void | SetResourceClass (const Core::Rtti &resClass) |
config: set resource type handled by resource mapper (e.g. Mesh::RTTI) | |
void | SetResourceLoaderClass (const Core::Rtti &resLoaderClass) |
config: set resource loader class (e.g. | |
void | SetManagedResourceClass (const Core::Rtti &managedResClass) |
config: set managed resource type handled by resource (e.g. ManagedMesh::RTTI) | |
virtual const Core::Rtti & | GetResourceType () const |
get resource type handled by this resource mapper | |
virtual void | OnAttachToResourceManager () |
called from resource manager when mapper is attached | |
virtual void | OnRemoveFromResourceManager () |
called from resource manager when mapper is removed | |
virtual Ptr< ManagedResource > | OnCreateManagedResource (const Core::Rtti &resType, const ResourceId &resId, const Ptr< ResourceLoader > &optResourceLoader=0) |
called when a managed resource should be created | |
virtual void | OnDiscardManagedResource (const Ptr< ManagedResource > &managedResource) |
called when a managed resource should be discarded | |
virtual void | OnPrepare (bool waiting) |
called before gathering render stats | |
virtual void | OnUpdate (IndexT frameIndex) |
called after gathering render stats to perform resource management | |
virtual SizeT | GetNumPendingResources () const |
return the number of currently pending resources | |
void | SetPlaceholderResourceId (const ResourceId &resId) |
set a placeholder resource id | |
const ResourceId & | GetPlaceholderResourceId () const |
get placeholder resource id | |
void | SetAsyncEnabled (bool b) |
set asynchronous behaviour (default is asynchronous) | |
bool | IsAsyncEnabled () const |
return asynchronous loading state | |
bool | IsAttachedToResourceManager () const |
return true if currently attached to server | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
Ptr< ManagedResource > Resources::SimpleResourceMapper::OnCreateManagedResource | ( | const Core::Rtti & | resType, | |
const ResourceId & | resId, | |||
const Ptr< ResourceLoader > & | optResourceLoader = 0 | |||
) | [virtual] |
called when a managed resource should be created
This method is called by the ResourceManager when a new ManagedResource must be created. The resource manager will only call this method if this is the first request for the resource name.
Reimplemented from Resources::ResourceMapper.
void Resources::SimpleResourceMapper::OnDiscardManagedResource | ( | const Ptr< ManagedResource > & | managedResource | ) | [virtual] |
called when a managed resource should be discarded
This method will be called by the ResourceManager whenever a ManagedResource should be discarded.
Reimplemented from Resources::ResourceMapper.
void Resources::SimpleResourceMapper::OnPrepare | ( | bool | waiting | ) | [virtual] |
called before gathering render stats
This method will go through all ManagedResources and reset their render statistics. It will also check whether pending resources have finished loading, and update the associated managed resources accordingly.
Reimplemented from Resources::ResourceMapper.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.