Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- i -
- Id : InternalGraphics::InternalGraphicsEntity , Messaging::Id , InternalGraphics::InternalGraphicsEntity
- identity() : Math::matrix44 , Math::quaternion
- IfThenElseAction() : Actions::IfThenElseAction
- InbetweenTicks() : CoreAnimation::AnimUtil
- Incr() : Debug::DebugCounter
- IncrClientCount() : Resources::ManagedResource
- Increment() : OSX::OSXInterlocked , Win360::Win360Interlocked
- IncrUseCount() : Resources::Resource
- IndexBufferBase() : Base::IndexBufferBase
- IndexTypeAsD3D9Format() : Win360::D3D9Types
- InfoLog() : Script::InfoLog
- Init() : Actions::Action , Actions::ActionList , Actions::Action
- InitNetwork() : Win360::Win360Socket
- InputEvent() : Input::InputEvent
- InputHandler() : Input::InputHandler
- InputServer() : Input::InputServer
- InputServerBase() : Base::InputServerBase
- InputTimeSource() : BaseGameFeature::InputTimeSource
- Insert() : Util::SimpleTree< VALUETYPE >::Node , Util::Array< TYPE > , Threading::SafePriorityQueue< PRITYPE, TYPE > , Util::Array< TYPE >
- InsertAtEndOfIdenticalRange() : Util::Array< TYPE >
- InsertSorted() : Util::Array< TYPE >
- InsertVisibilityContainer() : Visibility::VisibilityBoxSystem , Visibility::VisibilityClusterSystem , Visibility::VisibilitySystemBase
- InsertVisibilityContext() : Visibility::VisibilityBoxSystem , Visibility::VisibilityClusterSystem , Visibility::VisibilitySystemBase , Visibility::VisibilityQuadtree
- inside() : Math::rectangle< TYPE > , Math::sphere , Math::frustum
- Instance() : Core::Factory
- InterfaceBase() : Interface::InterfaceBase
- InterfaceHandlerBase() : Interface::InterfaceHandlerBase
- InternalAbstractLightEntity() : Lighting::InternalAbstractLightEntity
- InternalCameraEntity() : InternalGraphics::InternalCameraEntity
- InternalGlobalLightEntity() : Lighting::InternalGlobalLightEntity
- InternalGraphicsEntity() : InternalGraphics::InternalGraphicsEntity
- InternalGraphicsServer() : InternalGraphics::InternalGraphicsServer
- InternalModelEntity() : InternalGraphics::InternalModelEntity
- InternalPointLightEntity() : Lighting::InternalPointLightEntity
- InternalSpotLightEntity() : Lighting::InternalSpotLightEntity
- InternalStage() : InternalGraphics::InternalStage
- InternalView() : InternalGraphics::InternalView
- intersect() : Math::line
- intersect_sweep() : Math::sphere
- intersectline() : Math::plane
- intersects() : Math::bbox , Math::sphere
- Invalidate() : Threading::ObjectRef
- InvalidCoreId : OSX::OSXCpu , Win32::Win32Cpu
- InvalidModelNodeType : Models::ModelNodeType
- inverse() : Math::matrix44 , Math::quaternion
- Invoke() : Messaging::DelegateTable
- IoInterfaceHandler() : IO::IoInterfaceHandler
- IoPageHandler() : Debug::IoPageHandler
- IoServer() : IO::IoServer
- IsA() : Core::RefCounted
- IsActive() : Game::Manager , Game::Property , Game::Manager , Game::Property , Game::Manager , Game::Property , Game::FeatureUnit , Game::Property , Game::Entity , Game::FeatureUnit , Game::Property , Animation::AnimJob , Game::Manager , Game::Property , Game::Manager , Game::Property , Script::Dialog , InternalGraphics::InternalGraphicsEntity , Game::Property , InternalGraphics::InternalGraphicsEntity , CoreAnimation::AnimCurve , InternalGraphics::InternalGraphicsEntity , Animation::AnimJob , Game::Property , Game::FeatureUnit , Game::Manager , Game::FeatureUnit , Game::Manager , Game::Property , Game::FeatureUnit , Game::Manager , InternalGraphics::InternalGraphicsEntity , Game::Manager
- IsAlNum() : Util::String
- IsAlpha() : Util::String
- IsAlwaysOnTop() : Base::DisplayDeviceBase , Graphics::DisplaySettings , Base::DisplayDeviceBase
- IsAnimDrivenMotionEnabled() : Characters::CharacterAnimationController
- IsAnimDrivenMotionTrackingEnabled() : Graphics::ModelEntity , InternalGraphics::InternalModelEntity
- IsAnimEventTrackingEnabled() : Graphics::ModelEntity , InternalGraphics::InternalModelEntity
- IsArchiveFileSystemEnabled() : IO::IoServer
- IsArchiveMounted() : IO::IoServer
- IsAsyncEnabled() : Resources::Resource , Resources::ResourceMapper , Resources::Resource , Resources::ResourceMapper , Resources::Resource
- IsAttached() : Input::InputHandler
- IsAttachedToModel() : Models::ModelNode
- IsAttachedToResource() : Resources::ResourceLoader , Resources::ResourceSaver , Resources::ResourceLoader , Resources::ResourceSaver , Resources::ResourceLoader
- IsAttachedToResourceManager() : Resources::ResourceMapper
- IsAttachedToSequencer() : Animation::AnimJob
- IsAttachedToServer() : InternalGraphics::InternalStage , InternalGraphics::InternalView
- IsAttachedToStage() : InternalGraphics::InternalGraphicsEntity
- IsAttachedToView() : InternalGraphics::InternalCameraEntity , Graphics::CameraEntity
- IsAutoManaged() : Resources::ManagedResource
- IsBlocking() : Net::StdTcpClient
- IsBound() : Win360::Win360Socket
- IsCapturing() : Input::InputHandler
- IsCharJointDataValid() : Graphics::ModelEntity , InternalGraphics::InternalModelEntity
- IsCharJointTrackingEnabled() : Graphics::ModelEntity , InternalGraphics::InternalModelEntity
- IsConnected() : Base::GamePadBase , Net::StdTcpClientConnection , Net::StdTcpClient , Net::StdTcpClientConnection , Win360::Win360Socket , Base::GamePadBase
- IsConversation() : Script::DialogDesc
- IsDebugHudEnabled() : Animation::AnimSequencer
- IsDefaultRenderTarget() : Base::RenderTargetBase
- IsDefaultView() : Graphics::View
- IsDeferred() : Messaging::Message
- IsDerivedFrom() : Core::Rtti
- IsDeviceName() : OSX::OSXFSWrapper , Win360::Win360FSWrapper
- IsDialogActive() : Script::DialogManager
- IsDialogLoaded() : Script::DialogManager
- IsDigit() : Util::String
- isdirty() : Math::transform44
- IsDisplayModeSwitchEnabled() : Graphics::DisplaySettings , Base::DisplayDeviceBase
- IsEmpty() : Util::Queue< TYPE > , Util::RingBuffer< TYPE > , Util::Array< TYPE > , Util::SimpleTree< VALUETYPE >::Node , Util::Stack< TYPE > , Util::String , Threading::SafeQueue< TYPE > , Util::List< TYPE > , Util::Array< TYPE > , Threading::SafePriorityQueue< PRITYPE, TYPE > , IO::URI , Util::Dictionary< KEYTYPE, VALUETYPE > , Util::FixedArray< TYPE > , Util::HashTable< KEYTYPE, VALUETYPE > , Util::List< TYPE >
- IsEnabled() : PhysicsFeature::PhysicsProperty , GraphicsFeature::LightFlickerUtil
- IsEntityInDelayedJobs() : BaseGameFeature::EntityManager
- IsExpired() : Animation::AnimJob
- IsFeatureAttached() : Game::GameServer
- IsFinalPacket() : Net::DebugPacket
- IsFinished() : Visibility::VisibilityQuery
- IsFixedFrameTime() : FrameSync::FrameSyncHandlerThread
- IsFullscreen() : Base::DisplayDeviceBase , Graphics::DisplaySettings , Base::DisplayDeviceBase
- IsGotoActive() : PhysicsFeature::ActorPhysicsProperty
- isidentity() : Math::matrix44 , Math::quaternion
- IsInAttach() : Base::ParticleRendererBase
- IsInBeginFrame() : Base::RenderDeviceBase
- IsInfinite() : Animation::AnimJob
- IsInFocus() : BaseGameFeature::EntityManager
- IsInstanceOf() : Core::RefCounted
- IsInViewSpace() : Models::TransformNode , Models::TransformNodeInstance , Models::TransformNode , Models::TransformNodeInstance , Models::TransformNode , Models::TransformNodeInstance , Models::TransformNode , Models::TransformNodeInstance
- IsLoaded() : BaseGameFeature::UserProfile , Resources::Resource , Script::Dialog , Script::Task , Resources::Resource
- IsLoading() : BaseGameFeature::EntityLoaderBase
- IsLocked() : Script::DialogDesc , Resources::Resource
- IsLower() : Util::String
- IsMapped() : IO::Stream , CoreAnimation::AnimKeyBuffer , IO::Stream
- IsMarkedForRemove() : InternalGraphics::InternalGraphicsEntity
- IsMemoryMappingEnabled() : IO::BinaryReader , IO::BinaryWriter
- IsNetworkInitialized() : Win360::Win360Socket
- IsNull() : Util::BitField< NUMBITS >
- IsObjectRefValid() : Graphics::GraphicsEntity
- IsOpen() : App::Application , IO::StreamWriter , Models::ModelServer , IO::StreamWriter , App::Application , IO::StreamWriter , Base::InputServerBase , Base::ShapeRendererBase , Frame::FrameServer , IO::ConsoleHandler , Resources::ResourceManager , IO::StreamReader , IO::Stream , Base::TextRendererBase , Messaging::AsyncPort , Base::ShaderServerBase , Messaging::Handler , Core::CoreServer , Base::DisplayDeviceBase , IO::Stream , Messaging::Handler , IO::StreamReader , Base::TransformDeviceBase , Messaging::Handler , Lighting::LightServerBase , IO::StreamReader , Lighting::LightServerBase , Base::InputServerBase , Visibility::VisibilitySystemBase , Base::DisplayDeviceBase , App::Application , Messaging::Handler , Animation::AnimEventServer , Lighting::LightServerBase , IO::StreamWriter , IO::ConsoleHandler , Visibility::VisibilitySystemBase , Base::InputServerBase , IO::StreamWriter , IO::Stream , Messaging::Handler , Graphics::GraphicsServer , App::Application , Graphics::Display , IO::ConsoleHandler , Base::ShaderServerBase , Http::HttpServer , IO::StreamWriter , InternalGraphics::InternalGraphicsServer , Base::DisplayDeviceBase , Net::StdTcpServer , Base::VertexLayoutServerBase , Lighting::LightServerBase , Base::TransformDeviceBase , Messaging::Handler , Base::RenderDeviceBase , Base::VertexLayoutServerBase , IO::StreamReader , Messaging::AsyncPort , IO::StreamReader , Http::HttpServerProxy , Visibility::VisibilitySystemBase , Base::TextRendererBase , Models::VisResolver , Debug::DebugServer , Base::DisplayDeviceBase , InternalGraphics::AttachmentServer , Messaging::AsyncPort , Base::RenderDeviceBase , Messaging::Handler , Messaging::AsyncPort , IO::StreamReader , IO::Console , Base::RenderDeviceBase , IO::ConsoleHandler , Base::TextRendererBase , Net::StdTcpServer , Win360::Win360Socket , Messaging::AsyncPort , Win360::Win360Socket , Messaging::Handler , FSM::StateMachine , Base::ShapeRendererBase , IO::Stream , IO::StreamWriter , Particles::ParticleServer , BaseGameFeature::LoaderServer , App::Application , Messaging::AsyncPort , Visibility::VisibilitySystemBase , Base::ShapeRendererBase , Base::TransformDeviceBase , IO::ConsoleHandler
- IsOrthogonal() : Shared::CameraSettings
- IsPaused() : BaseGameFeature::TimeSource
- IsPending() : Resources::Resource , Animation::AnimJob , Resources::Resource , Animation::AnimJob , Resources::Resource
- IsPerfHUDEnabled() : Debug::DebugGraphicsHandler
- IsPerspective() : Shared::CameraSettings
- IsPlaceholder() : Resources::ManagedResource
- ispointinside() : Math::matrix44
- IsPoolBlock() : Win360::Win360MemoryPool , OSX::OSXMemoryPool
- IsQuitRequested() : Base::InputServerBase , App::RenderApplication , Base::InputServerBase , Game::GameServer , Base::InputServerBase , App::RenderApplication
- IsReadOnly() : IO::IoServer , Win360::Win360FSWrapper , OSX::OSXFSWrapper
- IsResolved() : Models::VisResolveContainer< TYPE >
- IsRunning() : Win360::Win360Thread , OSX::OSXThread , Win360::Win360Thread
- IsSignalOnEnqueueEnabled() : Threading::SafeQueue< TYPE >
- IsSingleThreadMode() : Http::HttpServer
- IsSorted() : Util::Array< TYPE >
- IsSpeaker() : Script::Dialog
- IsSpecial() : BaseGameFeature::CategoryManager::Category
- IsStatic() : CoreAnimation::AnimCurve
- IsStoppingOrExpired() : Animation::AnimJob
- IsTimeEffectActive() : BaseGameFeature::TimeManager
- IsTimeRunning() : FrameSync::FrameSyncTimer
- IsTriggerActive() : PhysicsFeature::TriggerProperty
- IsTripleBufferingEnabled() : Base::DisplayDeviceBase , Graphics::DisplaySettings , Base::DisplayDeviceBase
- IsUpper() : Util::String
- IsUriSchemeRegistered() : IO::SchemeRegistry
- IsValid() : Characters::CharacterSkinSet , Base::ShaderInstanceBase , OSX::OSXGuid , Base::JobBase , InternalGraphics::InternalGraphicsEntity , Base::VertexLayoutBase , Graphics::GraphicsEntity , InternalGraphics::InternalGraphicsEntity , Debug::DebugCounter , Base::SkinnedMeshRendererBase , Util::FourCC , Base::MouseRenderDeviceBase , Util::String , Models::ModelInstance , Threading::ObjectRef , Graphics::GraphicsEntity , IO::URI , Models::ModelNodeInstance , Base::JobPortBase , Models::ModelNodeInstance , Base::VertexLayoutBase , Graphics::GraphicsEntity , Base::RenderTargetBase , Characters::CharacterAnimationController , IO::AssignRegistry , Graphics::GraphicsEntity , Jobs::TPJobThreadPool , Characters::CharacterSkeletonInstance , IO::BXmlLoaderUtil , Models::ModelNodeInstance
- isvalid() : Ptr< TYPE >
- IsValid() : Particles::ParticleSystem , Base::JobBase , CoreAnimation::AnimSampleBuffer , IO::SchemeRegistry , Base::GameContentServerBase , Models::ModelNodeInstance , Base::ParticleRendererBase , Particles::EmitterMesh , Base::ShaderInstanceBase , InternalGraphics::InternalGraphicsEntity , Base::JobPortBase , Util::String , Graphics::GraphicsEntity , Base::SkinnedMeshRendererBase
- isvalid() : WeakPtr< TYPE >
- IsValid() : Animation::AnimSequencer , Util::Blob , Characters::CharacterServer , Win32::Win32Guid , InternalGraphics::InternalGraphicsEntity , Models::ModelNodeInstance , Base::JobBase , Models::ModelNodeInstance , Base::JobPortBase , Characters::Character , Util::StringBuffer , BaseGameFeature::CategoryManager::Entry , Net::DebugMessage , Base::ParticleRendererBase , Characters::CharacterInstance , Debug::DebugTimer , Base::MouseRenderDeviceBase , Graphics::GraphicsEntity , IO::ArchiveBase , RenderModules::RTPluginRegistry , Base::GameContentServerBase , Characters::CharacterVariationSet , Particles::EnvelopeSampleBuffer , CoreAnimation::AnimKeyBuffer , IO::ArchiveBase , Win360::Win360ThreadBarrier , Base::RenderTargetBase , Base::SkinnedMeshRendererBase , InternalGraphics::InternalGraphicsEntity , Graphics::View , IO::MediaType , Base::JobBase , FrameSync::FrameSyncTimer , CoreGraphics::RenderShape , IO::ArchiveBase , Resources::ResourceDictionary , Base::JobPortBase , Graphics::GraphicsEntity , Base::ShaderInstanceBase , Characters::CharacterSkeleton , Base::ParticleRendererBase , RenderModules::RenderModule
- isvalid() : OSX::OSXThreadLocalPtr< TYPE >
- IsValid() : Util::StringAtom , RenderUtil::DrawFullScreenQuad , Base::RenderTargetBase , Base::VertexLayoutBase
- IsValidBool() : Util::String
- IsValidFloat() : Util::String
- IsValidFloat2() : Util::String
- IsValidFloat4() : Util::String
- IsValidForRendering() : Characters::CharacterInstance
- IsValidHttpRequest() : Http::HttpRequestReader
- IsValidHttpResponse() : Http::HttpResponseReader
- IsValidInt() : Util::String
- IsValidMatrix44() : Util::String
- IsVerticalSyncEnabled() : Graphics::DisplaySettings , Base::DisplayDeviceBase
- IsVirtual() : BaseGameFeature::CategoryManager::Category
- IsVisible() : Models::ModelNodeInstance , InternalGraphics::InternalGraphicsEntity , Graphics::GraphicsEntity , Models::ModelNodeInstance , InternalGraphics::InternalGraphicsEntity , Graphics::GraphicsEntity , InternalGraphics::InternalGraphicsEntity , Graphics::GraphicsEntity , Models::ModelNodeInstance , InternalGraphics::InternalGraphicsEntity , Graphics::GraphicsEntity , InternalGraphics::InternalGraphicsEntity , Models::ModelNodeInstance , Graphics::GraphicsEntity , InternalGraphics::InternalGraphicsEntity , Models::ModelNodeInstance , Graphics::GraphicsEntity , Models::ModelNodeInstance , InternalGraphics::InternalGraphicsEntity
- Iterator : Util::Array< TYPE > , Util::List< TYPE >::Iterator , Util::Array< TYPE > , Util::FixedArray< TYPE > , Util::List< TYPE >::Iterator