BaseGameFeature Namespace Reference
Detailed Description
The BaseGameFeature offers classes for loading and saving entities from and to the database. It allows creating of entities from categories defined in the blueprint.xml (entity and factorymanager). Furthermore the basegamefeature creates managers for focusing entities, using global attributes (from globals.xml), creating enviornment entities.
Data Structures | |
class | InputTimeSource |
class | SystemTimeSource |
class | TimeManager |
class | TimeSource |
class | EntityLoader |
class | EntityLoaderBase |
class | EnvironmentLoader |
class | LevelLoader |
class | LoaderServer |
class | UserProfile |
class | AnimEventManager |
class | CategoryManager |
class | EntityManager |
class | EnvEntityManager |
class | EnvQueryManager |
class | FactoryManager |
class | FocusManager |
class | GlobalAttrsManager |
class | TransformableProperty |
class | GameStateHandler |
class | TimingTimeSource |
class | TimePropoerty |