BaseGameFeature::TimeSource Class Reference
#include <timesource.h>
Inheritance diagram for BaseGameFeature::TimeSource:
Detailed Description
A generic time source object which is attached to the TimeManager. Each time source tracks its own time independently from the other time sources, they can also be paused and unpaused independentlty from each other, and they may also run faster or slower then realtime.To create new time sources, derive a subclass from time source. This is necessary because time source objects are identified by their class id. A positive side effect of this is that time sources are created as singletons, so access is very simple, e.g.:
Time gameTime = GameTime::Instance()->GetTime();
Time source classes are responsible for loading/saving their state into the globals attribute table.
All timesources have to be passiv, everyone who needs time has to get it on its own from one of the different timsources. No time source should set the time in a subsystem activly.
(C) 2007 Radon Labs GmbH
Public Member Functions | |
TimeSource () | |
constructor | |
virtual | ~TimeSource () |
destructor | |
virtual void | OnActivate () |
called when time source is attached to the time manager | |
virtual void | OnDeactivate () |
called when time source is removed from the time manager | |
virtual void | OnLoad (const Ptr< Db::Reader > &dbReader) |
read state from database reader | |
virtual void | OnSave (const Ptr< Db::Writer > &dbWriter) |
write state to database writer | |
virtual void | Reset () |
reset the time source to 0.0 | |
virtual void | Pause () |
pause the time source (increments pause counter) | |
virtual void | Continue () |
unpause the time source (decrements pause counter) | |
bool | IsPaused () const |
return true if currently paused | |
virtual void | SetFactor (float f) |
set acceleration/deceleration factor | |
float | GetFactor () const |
get acceleration/deceleration factor | |
Timing::Time | GetTime () const |
get the current time | |
Timing::Time | GetFrameTime () const |
get the current frame time | |
uint | GetFrameId () const |
get a unique frame id | |
Timing::Tick | GetTicks () const |
get current ticks | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
virtual void | UpdateTime (Timing::Time frameTime, Timing::Tick t) |
update current time (called by time manager) |
Member Function Documentation
void BaseGameFeature::TimeSource::UpdateTime | ( | Timing::Time | frameTime, | |
Timing::Tick | t | |||
) | [protected, virtual] |
update current time (called by time manager)
This method is called when the internal time should be updated. It will be called early in the frame by the TimeManager. Think of this method as the time source's OnFrame() method.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.