Characters::CharacterSkeleton Class Reference
#include <characterskeleton.h>
Detailed Description
Contains the skeleton data of a character which is shared between all instances of the character.(C) 2008 Radon Labs GmbH
Public Member Functions | |
CharacterSkeleton () | |
constructor | |
~CharacterSkeleton () | |
destructor | |
void | Setup (SizeT numJoints) |
setup the skeleton | |
void | SetupJoint (IndexT jointIndex, IndexT parentJointIndex, const Math::point &poseTranslation, const Math::quaternion &poseRotation, const Math::vector &poseScale, const Util::StringAtom &name) |
setup a joint in the skeleton | |
void | Discard () |
discard the skeleton | |
bool | IsValid () const |
return true if object has been setup | |
SizeT | GetNumJoints () const |
get number of joints in the skeleton | |
const CharacterJoint & | GetJoint (IndexT index) const |
access to a joint in the skeleton | |
IndexT | GetJointIndexByName (const Util::StringAtom &jointName) |
get a joint index by name, returns InvalidIndex, if joint not found | |
const Util::FixedArray< Math::matrix44 > & | GetInvPoseMatrixArray () const |
get the invPoseMatrixArray (contains inverse joint pose matrices) | |
const Util::FixedArray< Math::float4 > & | GetDefaultSamplesArray () const |
get pointer to default samples if no valid anim is set on character |
Member Function Documentation
const Util::FixedArray< Math::float4 > & Characters::CharacterSkeleton::GetDefaultSamplesArray | ( | ) | const [inline] |
get pointer to default samples if no valid anim is set on character
Get pointer to the default samples array. This is used if no animation is set on the character as input to the skeleton evaluation. Format is always translation, rotation, scale, velocity.