The Nebula Device 3: BaseGameFeature::GlobalAttrsManager Class Reference

The Nebula Device 3

BaseGameFeature::GlobalAttrsManager Class Reference

#include <globalattrsmanager.h>

Inheritance diagram for BaseGameFeature::GlobalAttrsManager:

Game::Manager Messaging::Dispatcher Messaging::Port Core::RefCounted

Detailed Description

Provides read/write access to global attributes.

(C) 2007 Radon Labs GmbH

Public Member Functions

 GlobalAttrsManager ()
 constructor
virtual ~GlobalAttrsManager ()
 destructor
virtual void OnActivate ()
 called when attached to game server
void SaveAttributes ()
 explicitely save attributes to database (not through OnSave!)
void LoadAttributes ()
 explicitely load attributes from database (not through OnLoad()!)
bool HasAttr (const Attr::AttrId &attrId) const
 return true if global attribute exists
void SetString (const Attr::StringAttrId &attrId, const Util::String &value)
 set a global string attribute
const Util::StringGetString (const Attr::StringAttrId &attrId) const
 get a global string attribute
void SetInt (const Attr::IntAttrId &attrId, int value)
 set a global int attribute
int GetInt (const Attr::IntAttrId &attrId) const
 get a global int attribute
void SetFloat (const Attr::FloatAttrId &attrId, float value)
 set a global float attribute
float GetFloat (const Attr::FloatAttrId &attrId) const
 get a global float attribute
void SetBool (const Attr::BoolAttrId &attrId, bool value)
 set a global bool attribute
bool GetBool (const Attr::BoolAttrId &attrId) const
 get a global bool attribute
void SetFloat4 (const Attr::Float4AttrId &attrId, const Math::float4 &value)
 set a global float4 attribute
const Math::float4 GetFloat4 (const Attr::Float4AttrId &attrId) const
 get a global float4 attribute
void SetMatrix44 (const Attr::Matrix44AttrId &attrId, const Math::matrix44 &value)
 set a global matrix44 attribute
const Math::matrix44 GetMatrix44 (const Attr::Matrix44AttrId &attrId) const
 get a global matrix44 attribute
void SetGuid (const Attr::GuidAttrId &attrId, const Util::Guid &guid)
 set a global guid attribute
const Util::GuidGetGuid (const Attr::GuidAttrId &attrId) const
 get a global guid attribute
void SetBlob (const Attr::BlobAttrId &attrId, const Util::Blob &blob)
 set a global blob attribute
const Util::BlobGetBlob (const Attr::BlobAttrId &attrId) const
 get a global blob attribute
virtual void OnDeactivate ()
 called when removed from game server
bool IsActive () const
 return true if currently active
virtual void OnBeginFrame ()
 called before frame by the game server
virtual void OnFrame ()
 called per-frame by the game server
virtual void OnEndFrame ()
 called after frame by the game server
virtual void OnLoad ()
 called after loading game state
virtual void OnSave ()
 called before saving game state
virtual void OnStart ()
 called by Game::Server::Start() when the world is started
virtual void OnRenderDebug ()
 render a debug visualization
virtual void HandleMessage (const Ptr< Messaging::Message > &msg)
 handle a single message (distribute to ports which accept the message)
void AttachPort (const Ptr< Port > &port)
 attach a message port
void RemovePort (const Ptr< Port > &port)
 remove a message port
bool HasPort (const Ptr< Port > &port) const
 return true if a port exists
virtual void SetupAcceptedMessages ()
 override to register accepted messages
void AttachHandler (const Ptr< Handler > &h)
 attach a message handler to the port
void RemoveHandler (const Ptr< Handler > &h)
 remove a message handler from the port
void RemoveAllHandlers ()
 remove all message handler from the port
SizeT GetNumHandlers () const
 return number of handlers attached to the port
const Ptr< Handler > & GetHandlerAtIndex (IndexT i) const
 get a message handler by index
virtual void Send (const Ptr< Message > &msg)
 send a message to the port
const Util::Array< const Id * > & GetAcceptedMessages () const
 get the array of accepted messages (sorted)
bool AcceptsMessage (const Id &msgId) const
 return true if port accepts this msg
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Protected Member Functions

void RegisterMessage (const Id &msgId)
 register a single accepted message

Member Function Documentation

void Game::Manager::OnDeactivate (  )  [virtual, inherited]

called when removed from game server

This method is called when the manager is removed from the game server. It will unregister its message port from the message server at this point.

Reimplemented in BaseGameFeature::TimeManager, BaseGameFeature::CategoryManager, BaseGameFeature::EntityManager, BaseGameFeature::EnvEntityManager, BaseGameFeature::EnvQueryManager, Script::DialogManager, and Script::ScriptManager.

void Game::Manager::OnBeginFrame (  )  [virtual, inherited]

called before frame by the game server

Called before frame, override in subclasses

Reimplemented in BaseGameFeature::EntityManager.

void Game::Manager::OnEndFrame (  )  [virtual, inherited]

called after frame by the game server

Called after frame, override in subclasses

Reimplemented in BaseGameFeature::EntityManager.

void Messaging::Dispatcher::HandleMessage ( const Ptr< Messaging::Message > &  msg  )  [virtual, inherited]

handle a single message (distribute to ports which accept the message)

Handle a message. The message will only be distributed to ports which accept the message.

Reimplemented from Messaging::Port.

Reimplemented in Script::DialogManager.

void Messaging::Dispatcher::AttachPort ( const Ptr< Port > &  port  )  [inherited]

attach a message port

Attach a new message port.

Parameters:
port pointer to a message port object

void Messaging::Dispatcher::RemovePort ( const Ptr< Port > &  port  )  [inherited]

remove a message port

Remove a message port object.

Parameters:
handler pointer to message port object to be removed

bool Messaging::Dispatcher::HasPort ( const Ptr< Port > &  port  )  const [inherited]

return true if a port exists

Return true if a port is already attached.

void Messaging::Port::AttachHandler ( const Ptr< Handler > &  h  )  [inherited]

attach a message handler to the port

Attach a message handler to the port.

void Messaging::Port::RemoveHandler ( const Ptr< Handler > &  h  )  [inherited]

remove a message handler from the port

Remove a message handler from the port.

void Messaging::Port::Send ( const Ptr< Message > &  msg  )  [virtual, inherited]

send a message to the port

Send a message to the port. This will immediately call the HandleMessage() method of all attached handlers. If the message has been handled by at least one of the handlers, the Handled() flag of the message will be set to true.

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.