Visibility::VisibilityChecker Class Reference
#include <visibilitychecker.h>
Detailed Description
The VisibilityChecker manages all visibility systems. Its the interface for all access to the visibility system. If any entity is attached to a stage it will be registered by the checker and added to all attached visibility systems.If the stage wants to check the visibility it just calls PerformVisibilityQuery which starts a new visibility check with the given observer entity and applies the result of the last frame check.
(C) 2010 Radon Labs GmbH
Public Member Functions | |
VisibilityChecker () | |
constructor | |
virtual | ~VisibilityChecker () |
destructor | |
void | Open () |
open | |
void | Close () |
close | |
void | AttachVisibilitySystem (const Ptr< VisibilitySystemBase > &system) |
attach visibility system | |
void | AttachVisibilitySystems (const Util::Array< Ptr< VisibilitySystemBase > > &systems) |
attach visibility system as array | |
void | RemoveVisibilitySystem (const Ptr< VisibilitySystemBase > &system) |
remove visibility system | |
void | RegisterEntity (const Ptr< InternalGraphics::InternalGraphicsEntity > &entity) |
register entity | |
void | UnregisterEntity (const Ptr< InternalGraphics::InternalGraphicsEntity > &entity) |
unregister entity | |
void | BeginAttachVisibilityContainer () |
begin attach visibility container | |
void | AttachVisibilityContainer (const Ptr< VisibilityContainer > &container) |
attach visibility container, alternative method for registering a bunch of entities | |
void | EndAttachVisibilityContainer () |
end attach visibility container | |
void | UpdateVisibilityContext (const Ptr< InternalGraphics::InternalGraphicsEntity > &entity) |
update entity visibility context on a transform change | |
void | PerformVisibilityQuery (IndexT frameId, const Ptr< InternalGraphics::InternalGraphicsEntity > &observerEntity, uint entityMask) |
check visibility with given view projection transform, will build links in entities | |
void | ClearVisibilityLinks (InternalGraphics::InternalGraphicsEntity::LinkType linkType) |
clear visibility links | |
void | OnRenderDebug () |
on render debug |