The Nebula Device 3: Frame::FramePassBase Class Reference

The Nebula Device 3

Frame::FramePassBase Class Reference

#include <framepassbase.h>

Inheritance diagram for Frame::FramePassBase:

Core::RefCounted Frame::FramePass Frame::FramePostEffect

Detailed Description

A frame pass encapsulates all 3d rendering to a render target, organized into FrameBatches.

(C) 2007 Radon Labs GmbH

Public Member Functions

 FramePassBase ()
 constructor
virtual ~FramePassBase ()
 destructor
virtual void Discard ()
 discard the frame pass
virtual void Render ()
 render the pass
void SetName (const Resources::ResourceId &resId)
 set the name of the frame pass
const Resources::ResourceIdGetName () const
 get the name of the frame pass
void SetShader (const Ptr< CoreGraphics::ShaderInstance > &shd)
 set pass shader
const Ptr< CoreGraphics::ShaderInstance > & GetShader () const
 get pass shader
void SetRenderTarget (const Ptr< CoreGraphics::RenderTarget > &rt)
 set render target
const Ptr< CoreGraphics::RenderTarget > & GetRenderTarget () const
 get render target
void SetMultipleRenderTarget (const Ptr< CoreGraphics::MultipleRenderTarget > &rt)
 set multiple render target
const Ptr< CoreGraphics::MultipleRenderTarget > & GetMultipleRenderTarget () const
 get multiple render target
void AddVariable (const Ptr< CoreGraphics::ShaderVariableInstance > &var)
 add a shader variable instance to the frame pass
SizeT GetNumVariables () const
 get number of shader variables
const Ptr< CoreGraphics::ShaderVariableInstance > & GetVariableByIndex (IndexT i) const
 get shader variable by index
void AddBatch (const Ptr< FrameBatch > &batch)
 add a frame batch to the frame pass
SizeT GetNumBatches () const
 get number of frame batches
const Ptr< FrameBatch > & GetBatchByIndex (IndexT i) const
 get batch by index
void SetClearFlags (uint clearFlags)
 set clear flags (mask of RenderTarget::Clear*)
uint GetClearFlags () const
 get clear flags
void SetClearColor (const Math::float4 &c)
 set clear color for all rendertargets
const Math::float4GetClearColor () const
 get clear color
void SetClearDepth (float d)
 set clear depth for all rendertargets
float GetClearDepth () const
 get clear depth
void SetClearStencil (uchar s)
 set clear stencil value for all rendertargets
uchar GetClearStencil () const
 get clear stencil value
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Member Function Documentation

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.