FrameSync::FrameSyncTimer Class Reference
#include <framesynctimer.h>
Inheritance diagram for FrameSync::FrameSyncTimer:
Detailed Description
A thread-local time source object which is synchronized with the sync point in the FrameSyncHandlerThread. Time values are thread-locally cached and thus no thread-synchronization is necessary when reading time values. FrameSyncTimer objects are updated inside the FrameSyncHandler::ArriveAtSyncPoint() method.Threads interested in the master time create a FrameSyncTimer singleton and register it with FrameSyncHandlerThread through the GraphicsInterface singleton.
Please note that when calling the Start()/Stop()/Reset() methods, that the ENTIRE master time will be affected (these methods go straight through to the FrameSyncHandler object).
(C) 2009 Radon Labs GmbH
Public Member Functions | |
FrameSyncTimer () | |
constructor | |
virtual | ~FrameSyncTimer () |
destructor | |
void | Setup () |
setup the object | |
void | Discard () |
discard the object | |
bool | IsValid () const |
return true if object is valid | |
void | UpdateTimePolling () |
update the time through polling, only necessary for threads other then render/game thread! | |
void | StartTime () |
start the master time (DON'T CALL FREQUENTLY!) | |
void | StopTime () |
stop the master time (DON'T CALL FREQUENTLY!) | |
void | ResetTime () |
reset the master time (DON'T CALL FREQUENTLY!) | |
bool | IsTimeRunning () const |
return true if master time is running (DON'T CALL FREQUENTLY!) | |
Timing::Time | GetTime () const |
get current time | |
Timing::Tick | GetTicks () const |
get current time in ticks | |
Timing::Time | GetFrameTime () const |
get current frame time | |
Timing::Tick | GetFrameTicks () const |
get current frame time ins ticks | |
IndexT | GetFrameCount () const |
get current frame count | |
void | SetTimeFactor (Timing::Time factor) |
set time factor | |
Timing::Time | GetTimeFactor () const |
get time factor | |
Timing::Time | GetScaledTime () const |
get scaled time | |
Timing::Time | GetScaledFrameTime () const |
get scaled time | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
void FrameSync::FrameSyncTimer::Setup | ( | ) |
setup the object
Query master time from the FrameSyncHandlerThread once at creation time. This is safe but slow, but necessary to immediately provide a valid time stamp in the first frame.
void FrameSync::FrameSyncTimer::UpdateTimePolling | ( | ) |
update the time through polling, only necessary for threads other then render/game thread!
Update the time by polling the FrameSyncHandlerThread singleton. This requires a CriticalSection to be taken and should not be used for threads which run in lockstep mode (i.e. the game thread or the render thread) since these will update their time automatically during the frame-sync-point.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.