Lighting::PSSMUtil Class Reference
#include <pssmutil.h>
Detailed Description
Helper class which compute LightProj matrices for Parallel-Split- Shadowmap rendering.(C) 2007 Radon Labs GmbH
Public Member Functions | |
| PSSMUtil () | |
| constructor | |
| void | SetCameraEntity (const Ptr< InternalGraphics::InternalCameraEntity > &camera) |
| set camera entity which defines the view and projection transform | |
| const Ptr< InternalGraphics::InternalCameraEntity > & | GetCameraEntity () const |
| get camera entity | |
| void | SetLightDir (const Math::vector &dir) |
| set light direction | |
| const Math::vector & | GetLightDir () const |
| get light direction | |
| void | Compute () |
| compute PSSM split volumes | |
| const Math::matrix44 & | GetSplitLightTransform (IndexT splitIndex) const |
| get view matrix for a view frustum split (valid after Compute) | |
| const Math::matrix44 & | GetSplitProjTransform (IndexT splitIndex) const |
| get projection transform for a view frustum split (valid after Compute) | |
| const Math::matrix44 & | GetSplitLightProjTransform (IndexT splitIndex) const |
| get light projection transform for given frustum split (valid after Compute()) | |
| const float * | GetSplitDistances () const |
| get raw pointer to split distances | |
| const Math::matrix44 * | GetSplitLightProjTransforms () const |
| get raw pointer to LightProjTransforms | |
Static Public Attributes | |
| static const SizeT | NumSplits = 4 |
| number of view volume splits | |