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The Nebula Device 3: OSX::OSXThreadId Class Reference
The Nebula Device 3
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OSX
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OSXThreadId
OSX::OSXThreadId Class Reference
#include <osxthreadid.h>
Detailed Description
A thread id uniquely identifies a thread within the process.
(C) 2010 Radon Labs GmbH
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The Nebula Device 3
Data Structures
Actions::Action
Actions::ActionList
Actions::FSMAction
Actions::IfThenElseAction
Actions::SequenceAction
AngularPFeedbackLoop
Animation::AnimEventHandlerBase
Animation::AnimEventInfo
Animation::AnimEventServer
Animation::AnimJob
Animation::AnimJobEnqueueMode
Animation::AnimSequencer
Animation::PlayClipJob
Animator::AnimatorInstance
Animator::AnimLoopType
AnimatorNode
AnimKey
AnimKeyArray
App::Application
App::ConsoleApplication
App::GameApplication
App::RenderApplication
App::ViewerApplication
Application::StateHandler
Base::ArchiveFileSystemBase
Base::CalendarTimeBase
Base::DisplayDeviceBase
Base::GameContentServerBase
Base::GamePadBase
Base::IndexBufferBase
Base::InputServerBase
Base::JobBase
Base::JobFuncDescBase
Base::JobPortBase
Base::KeyboardBase
Base::MemoryIndexBufferLoaderBase
Base::MemoryVertexBufferLoaderBase
Base::MeshBase
Base::MouseBase
Base::MouseRenderDeviceBase
Base::MultipleRenderTargetBase
Base::ParticleRendererBase
Base::ParticleSystemInstanceBase
Base::RenderDeviceBase
Base::RenderTargetBase
Base::ResourceAllocator
Base::ResourceBase
Base::ResourceLump
Base::ShaderBase
Base::ShaderInstanceBase
Base::ShaderServerBase
Base::ShaderVariableBase
Base::ShaderVariableInstanceBase
Base::ShaderVariationBase
Base::ShapeRendererBase
Base::SkinnedMeshDrawInfoBase
Base::SkinnedMeshRendererBase
Base::StreamTextureSaverBase
Base::SystemInfoBase
Base::TextRendererBase
Base::TextureBase
Base::TextureBase::MapInfo
Base::TransformDeviceBase
Base::VertexBufferBase
Base::VertexLayoutBase
Base::VertexLayoutServerBase
BaseGameFeature::AnimEventManager
BaseGameFeature::CategoryManager
BaseGameFeature::CategoryManager::Category
BaseGameFeature::CategoryManager::Entry
BaseGameFeature::EntityLoader
BaseGameFeature::EntityLoaderBase
BaseGameFeature::EntityManager
BaseGameFeature::EntityManager::DelayedJob
BaseGameFeature::EnvEntityManager
BaseGameFeature::EnvironmentLoader
BaseGameFeature::EnvQueryManager
BaseGameFeature::FactoryManager
BaseGameFeature::FactoryManager::PropertyEntry
BaseGameFeature::FocusManager
BaseGameFeature::GameStateHandler
BaseGameFeature::GlobalAttrsManager
BaseGameFeature::InputTimeSource
BaseGameFeature::LevelLoader
BaseGameFeature::LoaderServer
BaseGameFeature::SystemTimeSource
BaseGameFeature::TimeManager
BaseGameFeature::TimePropoerty
BaseGameFeature::TimeSource
BaseGameFeature::TimingTimeSource
BaseGameFeature::TransformableProperty
BaseGameFeature::UserProfile
Characters::Character
Characters::CharacterAnimationController
Characters::CharacterInstance
Characters::CharacterJoint
Characters::CharacterNode
Characters::CharacterNodeInstance
Characters::CharacterServer
Characters::CharacterSkeleton
Characters::CharacterSkeletonInstance
Characters::CharacterSkin
Characters::CharacterSkinLibrary
Characters::CharacterSkinList
Characters::CharacterSkinNode
Characters::CharacterSkinNodeInstance
Characters::CharacterSkinSet
Characters::CharacterVariationSet
Characters::CharJointComponents
Characters::SkinnedMeshDrawInfo
Characters::SkinnedMeshRenderer
Characters::SkinningTechnique
Commands::CreateEntityCommand
Conditions::And
Conditions::Condition
Conditions::FSMCondition
Conditions::Not
Conditions::Operator< TYPE >
Conditions::Or
core
Core::CoreServer
Core::ExitHandler
Core::Factory
Core::RefCounted
Core::RefCountedList
Core::Rtti
Core::Singleton
Core::SysFunc
CoreAnimation::AnimClip
CoreAnimation::AnimCurve
CoreAnimation::AnimEvent
CoreAnimation::AnimEventEmitter
CoreAnimation::AnimKeyBuffer
CoreAnimation::AnimResource
CoreAnimation::AnimSampleBuffer
CoreAnimation::AnimSampleMixInfo
CoreAnimation::AnimUtil
CoreAnimation::CurveType
CoreAnimation::InfinityType
CoreAnimation::ManagedAnimation
CoreAnimation::Nax2Header
CoreAnimation::Nax3Header
CoreAnimation::SampleType
CoreAnimation::StreamAnimationLoader
CoreGraphics::Adapter
CoreGraphics::AdapterInfo
CoreGraphics::AntiAliasQuality
CoreGraphics::BatchType
CoreGraphics::DisplayDevice
CoreGraphics::DisplayEvent
CoreGraphics::DisplayEventHandler
CoreGraphics::DisplayMode
CoreGraphics::ImageFileFormat
CoreGraphics::IndexBuffer
CoreGraphics::IndexType
CoreGraphics::MemoryIndexBufferLoader
CoreGraphics::MemoryMeshLoader
CoreGraphics::MemoryVertexBufferLoader
CoreGraphics::Mesh
CoreGraphics::MousePointer
CoreGraphics::MouseRenderDevice
CoreGraphics::MultipleRenderTarget
CoreGraphics::PixelFormat
CoreGraphics::PrimitiveGroup
CoreGraphics::PrimitiveTopology
CoreGraphics::RenderDevice
CoreGraphics::RenderEvent
CoreGraphics::RenderEventHandler
CoreGraphics::RenderShape
CoreGraphics::RenderTarget
CoreGraphics::Shader
CoreGraphics::ShaderFeature
CoreGraphics::ShaderInstance
CoreGraphics::ShaderServer
CoreGraphics::ShaderVariable
CoreGraphics::ShaderVariableInstance
CoreGraphics::ShaderVariation
CoreGraphics::ShapeRenderer
CoreGraphics::StreamMeshLoader
CoreGraphics::StreamShaderLoader
CoreGraphics::StreamTextureLoader
CoreGraphics::StreamTextureSaver
CoreGraphics::TextElement
CoreGraphics::TextRenderer
CoreGraphics::Texture
CoreGraphics::ThreadSafeDisplayEventHandler
CoreGraphics::ThreadSafeRenderEventHandler
CoreGraphics::TransformDevice
CoreGraphics::VertexBuffer
CoreGraphics::VertexComponent
CoreGraphics::VertexLayout
CoreGraphics::VertexLayoutServer
Debug::ConsolePageHandler
Debug::CorePageHandler
Debug::DebugCounter
Debug::DebugFloat
Debug::DebugGraphicsHandler
Debug::DebugHandler
Debug::DebugInterface
Debug::DebugPageHandler
Debug::DebugServer
Debug::DebugShapeRenderer
Debug::DebugTextRenderer
Debug::DebugTimer
Debug::DisplayPageHandler
Debug::GraphicsPageHandler
Debug::HelloWorldRequestHandler
Debug::IoPageHandler
Debug::MemoryPageHandler
Debug::MeshPageHandler
Debug::MiniDump
Debug::ObjectInspectorHandler
Debug::ShaderPageHandler
Debug::StreamingTexturePageHandler
Debug::SvgTestPageHandler
Debug::TexturePageHandler
Debug::ThreadPageHandler
Direct3D9::D3D9DisplayDevice
Direct3D9::D3D9ParticleRenderer
Direct3D9::D3D9ParticleSystemInstance
Direct3D9::D3D9RenderDevice
Direct3D9::D3D9RenderTarget
Direct3D9::D3D9Shader
Direct3D9::D3D9ShaderInstance
Direct3D9::D3D9ShaderServer
Direct3D9::D3D9ShaderVariable
Direct3D9::D3D9ShaderVariation
Direct3D9::D3D9StreamShaderLoader
Direct3D9::D3D9StreamTextureLoader
Direct3D9::D3D9TextRenderer
Direct3D9::D3D9Texture
Frame::FrameBatch
Frame::FramePass
Frame::FramePassBase
Frame::FramePostEffect
Frame::FrameServer
Frame::FrameShader
Frame::FrameShaderLoader
Frame::LightingMode
Frame::SortingMode
FrameSync::FrameSyncHandlerThread
FrameSync::FrameSyncSharedData
FrameSync::FrameSyncTimer
FSM::State
FSM::StateMachine
FSM::Transition
Game::BaseGameFeatureUnit
Game::Entity
Game::FeatureUnit
Game::GameServer
Game::Manager
Game::PhysicsFeatureUnit
Game::Property
Graphics::AbstractLightEntity
Graphics::CameraEntity
Graphics::Display
Graphics::DisplaySettings
Graphics::GlobalLightEntity
Graphics::GraphicsEntity
Graphics::GraphicsEntityType
Graphics::GraphicsHandler
Graphics::GraphicsInterface
Graphics::GraphicsServer
Graphics::ModelEntity
Graphics::MouseRenderer
Graphics::PointLightEntity
Graphics::SpotLightEntity
Graphics::View
GraphicsFeature::ActorGraphicsProperty
GraphicsFeature::AnimationControlProperty
GraphicsFeature::AttachmentManager
GraphicsFeature::CameraProperty
GraphicsFeature::ChaseCameraProperty
GraphicsFeature::GraphicsFeatureUnitUnit
GraphicsFeature::GraphicsProperty
GraphicsFeature::LightFlickerUtil
GraphicsFeature::MayaCameraProperty
GraphicsFeature::SegmentedGfxUtil
Http::DefaultHttpRequestHandler
Http::HtmlElement
Http::HtmlPageWriter
Http::HttpClient
Http::HttpClientRegistry
Http::HttpInterface
Http::HttpMessageHandler
Http::HttpMethod
Http::HttpNzStream
Http::HttpRequest
Http::HttpRequestHandler
Http::HttpRequestReader
Http::HttpRequestWriter
Http::HttpResponseReader
Http::HttpResponseWriter
Http::HttpServer
Http::HttpServerProxy
Http::HttpStatus
Http::HttpStream
Http::SvgLineChartWriter
Http::SvgPageWriter
Input::GamePad
Input::InputEvent
Input::InputHandler
Input::InputPriority
Input::InputServer
Input::Key
Input::Keyboard
Input::Mouse
Input::MouseButton
Interface::InterfaceBase
Interface::InterfaceHandlerBase
InternalGraphics::AttachmentServer
InternalGraphics::InternalCameraEntity
InternalGraphics::InternalGraphicsEntity
InternalGraphics::InternalGraphicsEntityType
InternalGraphics::InternalGraphicsServer
InternalGraphics::InternalModelEntity
InternalGraphics::InternalStage
InternalGraphics::InternalView
InternalGraphics::VisibilityCell
IO::Archive
IO::ArchiveBase
IO::ArchiveFileSystem
IO::Assign
IO::AssignRegistry
IO::BinaryReader
IO::BinaryWriter
IO::BXmlLoaderUtil
IO::BXmlReader
IO::Console
IO::ConsoleHandler
IO::ExcelXmlReader
IO::FileStream
IO::FileTime
IO::FSWrapper
IO::GameContentServer
IO::HistoryConsoleHandler
IO::Interface
IO::IoInterfaceHandler
IO::IoServer
IO::LogFileConsoleHandler
IO::MediaType
IO::MemoryStream
IO::SchemeRegistry
IO::Stream
IO::StreamReader
IO::StreamWriter
IO::TextReader
IO::TextWriter
IO::URI
IO::XmlReader
IO::XmlWriter
IO::ZipArchive
IO::ZipDirEntry
IO::ZipFileEntry
IO::ZipFileStream
IO::ZipFileSystem
Jobs::Job
Jobs::JobContext
Jobs::JobDataDesc
Jobs::JobFuncDesc
Jobs::JobPort
Jobs::JobServerBase
Jobs::JobSystem
Jobs::JobUniformDesc
Jobs::SerialJob
Jobs::SerialJobFuncDesc
Jobs::SerialJobPort
Jobs::SerialJobSystem
Jobs::TPJob
Jobs::TPJobCommand
Jobs::TPJobFuncDesc
Jobs::TPJobPort
Jobs::TPJobSlice
Jobs::TPJobSystem
Jobs::TPJobThreadPool
Jobs::TPWorkerThread
Legacy::Nvx2StreamReader
Lighting::InternalAbstractLightEntity
Lighting::InternalGlobalLightEntity
Lighting::InternalPointLightEntity
Lighting::InternalSpotLightEntity
Lighting::LightPrePassServer
Lighting::LightServer
Lighting::LightServerBase
Lighting::LightType
Lighting::PSSMUtil
Lighting::ShadowServer
Lighting::SM30LightServer
Lighting::SM30ShadowServer
Managers::LogManager
Managers::QuestManager
Managers::ScriptTable
Managers::ScriptTemplateManager
Math::bbox
Math::ClipStatus
Math::Extrapolator< TYPE >
Math::float2
Math::float4
Math::frustum
Math::line
Math::matrix44
Math::noise
Math::plane
Math::point
Math::polar
Math::quaternion
Math::rectangle< TYPE >
Math::sphere
Math::transform44
Math::vector
Memory::Heap
Memory::Memory
Memory::MemoryPool
Memory::PoolArrayAllocator
Memory::TotalMemoryStatus
Messaging::AsyncPort
Messaging::BatchMessage
Messaging::BlockingHandlerThread
Messaging::DelegateTable
Messaging::Dispatcher
Messaging::Handler
Messaging::HandlerThreadBase
Messaging::Id
Messaging::Message
Messaging::MessageReader
Messaging::MessageWriter
Messaging::Port
Messaging::RunThroughHandlerThread
Messaging::StaticMessageHandler
MGraphics::VisibilityBox
MGraphics::VisibilityCluster
Models::ManagedModel
Models::Model
Models::ModelInstance
Models::ModelNode
Models::ModelNodeInstance
Models::ModelNodeType
Models::ModelServer
Models::ShapeNode
Models::ShapeNodeInstance
Models::StateNode
Models::StateNodeInstance
Models::StreamModelLoader
Models::TransformNode
Models::TransformNodeInstance
Models::VisResolveContainer< TYPE >
Models::VisResolver
Net::DebugMessage
Net::DebugPacket
Net::IpAddress
Net::MessageClient
Net::MessageClientConnection
Net::Socket
Net::StdTcpClient
Net::StdTcpClientConnection
Net::StdTcpServer
Net::TcpClient
Net::TcpClientConnection
Net::TcpMessageCodec
Net::TcpServer
OSX::OSXConsoleHandler
OSX::OSXCpu
OSX::OSXCriticalSection
OSX::OSXFileTime
OSX::OSXFSWrapper
OSX::OSXGuid
OSX::OSXHeap
OSX::OSXInterlocked
OSX::OSXMemoryPool
OSX::OSXThread
OSX::OSXThreadId
OSX::OSXThreadLocalPtr< TYPE >
OSX::SysFunc
Particles::EmitterAttrs
Particles::EmitterMesh
Particles::EnvelopeCurve
Particles::EnvelopeSampleBuffer
Particles::Particle
Particles::ParticleRenderer
Particles::ParticleRenderInfo
Particles::ParticleServer
Particles::ParticleSystem
Particles::ParticleSystemNode
Particles::ParticleSystemNodeInstance
Particles::ParticleSystemRenderer
Particles::ParticleSystemState
PFeedbackLoop
PhysicsFeature::ActorPhysicsProperty
PhysicsFeature::EnvironmentCollideProperty
PhysicsFeature::MouseGripperProperty
PhysicsFeature::PhysicsProperty
PhysicsFeature::TriggerProperty
PIDFeedbackLoop
PriorityArray
Properties::AmbienceBubbleProperty
Properties::BehaviourProperty
Properties::CutsceneCameraProperty
Properties::EnvironmentGraphicsProperty
Properties::InputProperty
Properties::LightProperty
Properties::PathAnimProperty
Ptr< TYPE >
QuadTree
Render::RenderConsoleHandler
RenderModules::RenderModule
RenderModules::RTPlugin
RenderModules::RTPluginRegistry
RenderUtil::DrawFullScreenQuad
RenderUtil::MayaCameraUtil
RenderUtil::MouseRayUtil
RenderUtil::NodeLookupUtil
Resources::D3D9TextureStreamer
Resources::LoadingResource
Resources::ManagedMesh
Resources::ManagedResource
Resources::ManagedTexture
Resources::PoolLoadingResource
Resources::PoolResourceMapper
Resources::PoolSetupInfo
Resources::Resource
Resources::ResourceDictionary
Resources::ResourceDictionary::Entry
Resources::ResourceId
Resources::ResourceLoader
Resources::ResourceManager
Resources::ResourceMapper
Resources::ResourceSaver
Resources::ResourceScheduler
Resources::SimpleResourceMapper
Resources::StreamResourceLoader
Resources::TexturePoolMapperScheduler
Resources::TextureStreamer
Round
Script::ActionReader
Script::Attributes
Script::Dialog
Script::DialogDesc
Script::DialogManager
Script::DialogTake
Script::InfoLog
Script::InfoLogFilter
Script::ScriptManager
Script::SubstitutionManager
Script::Task
ScriptFeature::ScriptFeatureUnit
Shared::CameraSettings
Shared::CharJointInfo
Shared::GraphicsEntityShared
Shared::ModelEntityShared
StateObjectFeature::StateGraphicsProperty
StateObjectFeature::StateInfo
StateObjectFeature::StateObjectFeatureUnit
StateObjectFeature::StateProperty
System::AppEntry
System::ByteOrder
System::Cpu
System::SystemInfo
System::Win32Environment
System::Win32Registry
Threading::Barrier
Threading::CriticalSection
Threading::Event
Threading::Interlocked
Threading::ObjectRef
Threading::SafeFlag
Threading::SafePriorityQueue< PRITYPE, TYPE >
Threading::SafeQueue< TYPE >
Threading::Thread
Threading::ThreadBarrier
Timing::CalendarTime
Timing::Timer
Util::Array< TYPE >
Util::BitField< NUMBITS >
Util::Blob
Util::CommandLineArgs
Util::Crc
Util::Delegate< ARGTYPE >
Util::Dictionary< KEYTYPE, VALUETYPE >
Util::FixedArray< TYPE >
Util::FixedTable< TYPE >
Util::FourCC
Util::GlobalStringAtomTable
Util::GlobalStringAtomTable::DebugInfo
Util::Guid
Util::HashTable< KEYTYPE, VALUETYPE >
Util::KeyValuePair< KEYTYPE, VALUETYPE >
Util::List< TYPE >
Util::List< TYPE >::Iterator
Util::LocalStringAtomTable
Util::QuadTree< TYPE >::Node
Util::Queue< TYPE >
Util::RandomNumberTable
Util::RingBuffer< TYPE >
Util::RunLengthCodec
Util::SimpleTree< VALUETYPE >
Util::SimpleTree< VALUETYPE >::Node
Util::SparseTable< TYPE >
Util::Stack< TYPE >
Util::String
Util::StringAtom
Util::StringAtomTableBase
Util::StringAtomTableBase::StaticString
Util::StringBuffer
Util::Variant
Visibility::ObserverContext
Visibility::VisibilityBoxSystem
Visibility::VisibilityChecker
Visibility::VisibilityClusterSystem
Visibility::VisibilityContainer
Visibility::VisibilityContext
Visibility::VisibilityQuadtree
Visibility::VisibilityQuery
Visibility::VisibilitySystemBase
WeakPtr< TYPE >
Win32::SysFunc
Win32::Win32ConsoleHandler
Win32::Win32Cpu
Win32::Win32DisplayDevice
Win32::Win32Guid
Win32::Win32InputDisplayEventHandler
Win32::Win32InputServer
Win32::Win32MiniDump
Win32::Win32Mouse
Win32::Win32SkinnedMeshRenderer
Win32::Win32StringConverter
Win32::Win32SystemInfo
Win360::D3D9IndexBuffer
Win360::D3D9MemoryIndexBufferLoader
Win360::D3D9MemoryVertexBufferLoader
Win360::D3D9ShapeRenderer
Win360::D3D9StreamMeshLoader
Win360::D3D9StreamTextureSaver
Win360::D3D9TransformDevice
Win360::D3D9Types
Win360::D3D9VertexBuffer
Win360::D3D9VertexLayout
Win360::Win360Barrier
Win360::Win360CalendarTime
Win360::Win360CriticalSection
Win360::Win360Event
Win360::Win360FileTime
Win360::Win360FSWrapper
Win360::Win360Heap
Win360::Win360Interlocked
Win360::Win360IpAddress
Win360::Win360MemoryPool
Win360::Win360Socket
Win360::Win360Thread
Win360::Win360ThreadBarrier
Win360::Win360ThreadId
Win360::Win360Timer
XInput::XInputGamePad
Class Hierarchy
AngularPFeedbackLoop
Animation::AnimEventInfo
Animation::AnimJobEnqueueMode
Animation::AnimSequencer
Animator::AnimatorInstance
Animator::AnimLoopType
AnimatorNode
AnimKey
AnimKeyArray
App::Application
App::ConsoleApplication
App::GameApplication
App::RenderApplication
App::ViewerApplication
Application::StateHandler
Base::ArchiveFileSystemBase
Base::CalendarTimeBase
Win360::Win360CalendarTime
Timing::CalendarTime
Base::JobFuncDescBase
Jobs::SerialJobFuncDesc
Jobs::TPJobFuncDesc
Base::ParticleSystemInstanceBase
Base::ResourceAllocator
Base::ResourceLump
Base::SkinnedMeshDrawInfoBase
Characters::SkinnedMeshDrawInfo
Base::SystemInfoBase
Win32::Win32SystemInfo
System::SystemInfo
Base::TextureBase::MapInfo
BaseGameFeature::CategoryManager::Category
BaseGameFeature::CategoryManager::Entry
BaseGameFeature::EntityManager::DelayedJob
BaseGameFeature::FactoryManager::PropertyEntry
BaseGameFeature::GameStateHandler
BaseGameFeature::LevelLoader
BaseGameFeature::TimePropoerty
BaseGameFeature::TimingTimeSource
Characters::CharacterAnimationController
Characters::CharacterJoint
Characters::CharacterSkeleton
Characters::CharacterSkeletonInstance
Characters::CharacterSkin
Characters::CharacterSkinLibrary
Characters::CharacterSkinList
Characters::CharacterSkinSet
Characters::CharacterVariationSet
Characters::CharJointComponents
Characters::SkinningTechnique
Commands::CreateEntityCommand
Conditions::Operator< TYPE >
core
Core::ExitHandler
Core::Factory
Core::RefCounted
Animation::AnimJob
Animation::PlayClipJob
Base::DisplayDeviceBase
Win32::Win32DisplayDevice
Direct3D9::D3D9DisplayDevice
CoreGraphics::DisplayDevice
Base::GameContentServerBase
IO::GameContentServer
Base::InputServerBase
Win32::Win32InputServer
Input::InputServer
Base::JobBase
Jobs::SerialJob
Jobs::TPJob
Jobs::Job
Base::JobPortBase
Jobs::SerialJobPort
Jobs::TPJobPort
Jobs::JobPort
Base::MouseRenderDeviceBase
CoreGraphics::MouseRenderDevice
Base::MultipleRenderTargetBase
CoreGraphics::MultipleRenderTarget
Base::ParticleRendererBase
Direct3D9::D3D9ParticleRenderer
Particles::ParticleRenderer
Base::RenderDeviceBase
Direct3D9::D3D9RenderDevice
CoreGraphics::RenderDevice
Base::RenderTargetBase
Direct3D9::D3D9RenderTarget
CoreGraphics::RenderTarget
Base::ShaderInstanceBase
Direct3D9::D3D9ShaderInstance
CoreGraphics::ShaderInstance
Base::ShaderServerBase
Direct3D9::D3D9ShaderServer
CoreGraphics::ShaderServer
Base::ShaderVariableBase
Direct3D9::D3D9ShaderVariable
CoreGraphics::ShaderVariable
Base::ShaderVariableInstanceBase
CoreGraphics::ShaderVariableInstance
Base::ShaderVariationBase
Direct3D9::D3D9ShaderVariation
CoreGraphics::ShaderVariation
Base::ShapeRendererBase
Win360::D3D9ShapeRenderer
CoreGraphics::ShapeRenderer
Base::SkinnedMeshRendererBase
Win32::Win32SkinnedMeshRenderer
Characters::SkinnedMeshRenderer
Base::TextRendererBase
Direct3D9::D3D9TextRenderer
CoreGraphics::TextRenderer
Base::TransformDeviceBase
Win360::D3D9TransformDevice
CoreGraphics::TransformDevice
Base::VertexLayoutBase
Win360::D3D9VertexLayout
CoreGraphics::VertexLayout
Base::VertexLayoutServerBase
CoreGraphics::VertexLayoutServer
BaseGameFeature::EntityLoaderBase
BaseGameFeature::EntityLoader
BaseGameFeature::EnvironmentLoader
BaseGameFeature::LoaderServer
BaseGameFeature::TimeSource
BaseGameFeature::InputTimeSource
BaseGameFeature::SystemTimeSource
BaseGameFeature::UserProfile
Characters::Character
Characters::CharacterInstance
Characters::CharacterServer
Core::CoreServer
CoreAnimation::AnimKeyBuffer
CoreAnimation::AnimSampleBuffer
CoreGraphics::DisplayEventHandler
CoreGraphics::ThreadSafeDisplayEventHandler
Win32::Win32InputDisplayEventHandler
CoreGraphics::RenderEventHandler
CoreGraphics::ThreadSafeRenderEventHandler
Debug::DebugCounter
Debug::DebugServer
Debug::DebugShapeRenderer
Debug::DebugTextRenderer
Debug::DebugTimer
Frame::FrameBatch
Frame::FramePassBase
Frame::FramePass
Frame::FramePostEffect
Frame::FrameServer
Frame::FrameShader
FrameSync::FrameSyncSharedData
FrameSync::FrameSyncTimer
FSM::State
FSM::StateMachine
FSM::Transition
Game::Entity
Game::FeatureUnit
ScriptFeature::ScriptFeatureUnit
Game::GameServer
Graphics::Display
Graphics::GraphicsEntity
Graphics::AbstractLightEntity
Graphics::GlobalLightEntity
Graphics::PointLightEntity
Graphics::SpotLightEntity
Graphics::CameraEntity
Graphics::ModelEntity
Graphics::GraphicsServer
Graphics::MouseRenderer
Graphics::View
Http::HttpRequestHandler
Debug::ConsolePageHandler
Debug::CorePageHandler
Debug::DebugPageHandler
Debug::DisplayPageHandler
Debug::GraphicsPageHandler
Debug::HelloWorldRequestHandler
Debug::IoPageHandler
Debug::MemoryPageHandler
Debug::MeshPageHandler
Debug::ObjectInspectorHandler
Debug::ShaderPageHandler
Debug::StreamingTexturePageHandler
Debug::SvgTestPageHandler
Debug::TexturePageHandler
Debug::ThreadPageHandler
Http::DefaultHttpRequestHandler
Http::HttpServer
Http::HttpServerProxy
Input::InputHandler
Base::GamePadBase
XInput::XInputGamePad
Input::GamePad
Base::KeyboardBase
Input::Keyboard
Base::MouseBase
Win32::Win32Mouse
Input::Mouse
InternalGraphics::AttachmentServer
InternalGraphics::InternalGraphicsEntity
InternalGraphics::InternalCameraEntity
InternalGraphics::InternalModelEntity
Lighting::InternalAbstractLightEntity
Lighting::InternalGlobalLightEntity
Lighting::InternalPointLightEntity
Lighting::InternalSpotLightEntity
InternalGraphics::InternalGraphicsServer
InternalGraphics::InternalStage
InternalGraphics::InternalView
IO::ArchiveBase
IO::ZipArchive
IO::Archive
IO::AssignRegistry
IO::Console
IO::ConsoleHandler
IO::HistoryConsoleHandler
IO::LogFileConsoleHandler
OSX::OSXConsoleHandler
Win32::Win32ConsoleHandler
IO::IoServer
IO::SchemeRegistry
IO::Stream
IO::FileStream
IO::MemoryStream
IO::ZipFileStream
IO::StreamReader
Http::HttpRequestReader
Http::HttpResponseReader
IO::BinaryReader
IO::BXmlReader
IO::ExcelXmlReader
IO::TextReader
IO::XmlReader
Messaging::MessageReader
IO::StreamWriter
Http::HtmlPageWriter
Http::HttpRequestWriter
Http::HttpResponseWriter
Http::SvgPageWriter
Http::SvgLineChartWriter
IO::BinaryWriter
IO::TextWriter
IO::XmlWriter
Messaging::MessageWriter
Lighting::LightServerBase
Lighting::LightPrePassServer
Lighting::LightServer
Lighting::SM30LightServer
Messaging::AsyncPort
Interface::InterfaceBase
Debug::DebugInterface
Graphics::GraphicsInterface
Http::HttpInterface
Messaging::Handler
Animation::AnimEventHandlerBase
Animation::AnimEventServer
Interface::InterfaceHandlerBase
Debug::DebugGraphicsHandler
Debug::DebugHandler
Graphics::GraphicsHandler
Http::HttpMessageHandler
IO::IoInterfaceHandler
Messaging::Message
Actions::Action
Actions::ActionList
Actions::FSMAction
Actions::IfThenElseAction
Actions::SequenceAction
Conditions::Condition
Conditions::And
Conditions::FSMCondition
Conditions::Not
Conditions::Or
Http::HttpRequest
Messaging::BatchMessage
Messaging::Port
Game::Property
BaseGameFeature::TransformableProperty
PhysicsFeature::PhysicsProperty
PhysicsFeature::ActorPhysicsProperty
PhysicsFeature::TriggerProperty
GraphicsFeature::CameraProperty
GraphicsFeature::ChaseCameraProperty
GraphicsFeature::MayaCameraProperty
GraphicsFeature::GraphicsProperty
GraphicsFeature::ActorGraphicsProperty
GraphicsFeature::AnimationControlProperty
StateObjectFeature::StateGraphicsProperty
PhysicsFeature::EnvironmentCollideProperty
StateObjectFeature::StateProperty
Messaging::Dispatcher
Game::Manager
BaseGameFeature::AnimEventManager
BaseGameFeature::CategoryManager
BaseGameFeature::EntityManager
BaseGameFeature::EnvEntityManager
BaseGameFeature::EnvQueryManager
BaseGameFeature::FactoryManager
BaseGameFeature::FocusManager
BaseGameFeature::GlobalAttrsManager
BaseGameFeature::TimeManager
GraphicsFeature::AttachmentManager
Script::DialogManager
Script::ScriptManager
Script::SubstitutionManager
Models::ModelInstance
Models::ModelNode
Models::TransformNode
Characters::CharacterNode
Models::StateNode
Models::ShapeNode
Characters::CharacterSkinNode
Particles::ParticleSystemNode
Models::ModelNodeInstance
Models::TransformNodeInstance
Characters::CharacterNodeInstance
Models::StateNodeInstance
Models::ShapeNodeInstance
Characters::CharacterSkinNodeInstance
Particles::ParticleSystemNodeInstance
Models::ModelServer
Models::VisResolver
Net::StdTcpClient
Net::TcpClient
Net::MessageClient
Net::StdTcpClientConnection
Net::TcpClientConnection
Net::MessageClientConnection
Net::StdTcpServer
Net::TcpServer
OSX::OSXThread
Particles::ParticleServer
Particles::ParticleSystem
RenderModules::RenderModule
RenderModules::RTPlugin
RenderModules::RTPluginRegistry
Resources::LoadingResource
Resources::PoolLoadingResource
Resources::ManagedResource
Models::ManagedModel
Resources::ManagedMesh
Resources::ManagedTexture
Resources::Resource
Base::MeshBase
CoreGraphics::Mesh
Base::ResourceBase
Base::IndexBufferBase
Win360::D3D9IndexBuffer
CoreGraphics::IndexBuffer
Base::TextureBase
Direct3D9::D3D9Texture
CoreGraphics::Texture
Base::VertexBufferBase
Win360::D3D9VertexBuffer
CoreGraphics::VertexBuffer
Base::ShaderBase
Direct3D9::D3D9Shader
CoreGraphics::Shader
CoreAnimation::AnimResource
Models::Model
Resources::ResourceDictionary
Resources::ResourceLoader
Base::MemoryIndexBufferLoaderBase
Win360::D3D9MemoryIndexBufferLoader
CoreGraphics::MemoryIndexBufferLoader
Base::MemoryVertexBufferLoaderBase
Win360::D3D9MemoryVertexBufferLoader
CoreGraphics::MemoryVertexBufferLoader
CoreGraphics::MemoryMeshLoader
Models::StreamModelLoader
Resources::StreamResourceLoader
CoreAnimation::StreamAnimationLoader
Direct3D9::D3D9StreamShaderLoader
CoreGraphics::StreamShaderLoader
Direct3D9::D3D9StreamTextureLoader
CoreGraphics::StreamTextureLoader
Resources::D3D9TextureStreamer
Resources::TextureStreamer
Win360::D3D9StreamMeshLoader
CoreGraphics::StreamMeshLoader
Resources::ResourceManager
Resources::ResourceMapper
Resources::SimpleResourceMapper
Resources::ResourceSaver
Base::StreamTextureSaverBase
Win360::D3D9StreamTextureSaver
CoreGraphics::StreamTextureSaver
Resources::ResourceScheduler
Resources::TexturePoolMapperScheduler
Script::ActionReader
Script::Dialog
Script::DialogDesc
Script::DialogTake
Script::InfoLog
Script::InfoLogFilter
Script::Task
Threading::ObjectRef
Visibility::ObserverContext
Visibility::VisibilityContainer
Visibility::VisibilityContext
Visibility::VisibilityQuery
Visibility::VisibilitySystemBase
Visibility::VisibilityBoxSystem
Visibility::VisibilityClusterSystem
Visibility::VisibilityQuadtree
Win360::Win360Socket
Net::Socket
Win360::Win360Thread
Threading::Thread
Jobs::TPWorkerThread
Messaging::HandlerThreadBase
FrameSync::FrameSyncHandlerThread
Messaging::BlockingHandlerThread
Messaging::RunThroughHandlerThread
Core::Rtti
Core::Singleton
Core::SysFunc
CoreAnimation::AnimClip
CoreAnimation::AnimCurve
CoreAnimation::AnimEvent
CoreAnimation::AnimEventEmitter
CoreAnimation::AnimSampleMixInfo
CoreAnimation::AnimUtil
CoreAnimation::CurveType
CoreAnimation::InfinityType
CoreAnimation::ManagedAnimation
CoreAnimation::Nax2Header
CoreAnimation::Nax3Header
CoreAnimation::SampleType
CoreGraphics::Adapter
CoreGraphics::AdapterInfo
CoreGraphics::AntiAliasQuality
CoreGraphics::BatchType
CoreGraphics::DisplayEvent
CoreGraphics::DisplayMode
CoreGraphics::ImageFileFormat
CoreGraphics::IndexType
CoreGraphics::MousePointer
CoreGraphics::PixelFormat
CoreGraphics::PrimitiveGroup
CoreGraphics::PrimitiveTopology
CoreGraphics::RenderEvent
CoreGraphics::RenderShape
CoreGraphics::ShaderFeature
CoreGraphics::TextElement
CoreGraphics::VertexComponent
Debug::DebugFloat
Direct3D9::D3D9ParticleSystemInstance
Frame::FrameShaderLoader
Frame::LightingMode
Frame::SortingMode
Game::BaseGameFeatureUnit
Game::PhysicsFeatureUnit
Graphics::DisplaySettings
Graphics::GraphicsEntityType
GraphicsFeature::GraphicsFeatureUnitUnit
GraphicsFeature::LightFlickerUtil
GraphicsFeature::SegmentedGfxUtil
Http::HtmlElement
Http::HttpClient
Http::HttpClientRegistry
Http::HttpMethod
Http::HttpNzStream
Http::HttpStatus
Http::HttpStream
Input::InputEvent
Input::InputPriority
Input::Key
Input::MouseButton
InternalGraphics::InternalGraphicsEntityType
InternalGraphics::VisibilityCell
IO::BXmlLoaderUtil
IO::FileTime
IO::Interface
IO::MediaType
IO::URI
IO::ZipDirEntry
IO::ZipFileEntry
IO::ZipFileSystem
IO::ArchiveFileSystem
Jobs::JobContext
Jobs::JobDataDesc
Jobs::JobFuncDesc
Jobs::JobServerBase
Jobs::JobUniformDesc
Jobs::SerialJobSystem
Jobs::TPJobCommand
Jobs::TPJobSlice
Jobs::TPJobSystem
Jobs::JobSystem
Jobs::TPJobThreadPool
Legacy::Nvx2StreamReader
Lighting::LightType
Lighting::PSSMUtil
Lighting::SM30ShadowServer
Lighting::ShadowServer
Managers::LogManager
Managers::QuestManager
Managers::ScriptTable
Managers::ScriptTemplateManager
Math::bbox
Math::ClipStatus
Math::Extrapolator< TYPE >
Math::float2
Math::float4
Math::point
Math::vector
Math::frustum
Math::line
Math::matrix44
Math::noise
Math::plane
Math::polar
Math::quaternion
Math::rectangle< TYPE >
Math::sphere
Math::transform44
Memory::Heap
Memory::Memory
Memory::MemoryPool
Memory::PoolArrayAllocator
Memory::TotalMemoryStatus
Messaging::DelegateTable
Messaging::Id
Messaging::StaticMessageHandler
MGraphics::VisibilityBox
MGraphics::VisibilityCluster
Models::ModelNodeType
Models::VisResolveContainer< TYPE >
Net::DebugMessage
Net::DebugPacket
Net::IpAddress
Net::TcpMessageCodec
OSX::OSXCpu
OSX::OSXCriticalSection
OSX::OSXFileTime
OSX::OSXFSWrapper
OSX::OSXGuid
OSX::OSXHeap
OSX::OSXInterlocked
OSX::OSXMemoryPool
OSX::OSXThreadId
OSX::OSXThreadLocalPtr< TYPE >
OSX::SysFunc
Particles::EmitterAttrs
Particles::EmitterMesh
Particles::EnvelopeCurve
Particles::EnvelopeSampleBuffer
Particles::Particle
Particles::ParticleRenderInfo
Particles::ParticleSystemRenderer
Particles::ParticleSystemState
PFeedbackLoop
PhysicsFeature::MouseGripperProperty
PIDFeedbackLoop
PriorityArray
Properties::AmbienceBubbleProperty
Properties::BehaviourProperty
Properties::CutsceneCameraProperty
Properties::EnvironmentGraphicsProperty
Properties::InputProperty
Properties::LightProperty
Properties::PathAnimProperty
Ptr< TYPE >
QuadTree
Render::RenderConsoleHandler
RenderUtil::DrawFullScreenQuad
RenderUtil::MayaCameraUtil
RenderUtil::MouseRayUtil
RenderUtil::NodeLookupUtil
Resources::PoolResourceMapper
Resources::PoolSetupInfo
Resources::ResourceDictionary::Entry
Resources::ResourceId
Round
Script::Attributes
Shared::CameraSettings
Shared::CharJointInfo
Shared::GraphicsEntityShared
Shared::ModelEntityShared
StateObjectFeature::StateInfo
StateObjectFeature::StateObjectFeatureUnit
System::AppEntry
System::ByteOrder
System::Cpu
System::Win32Environment
System::Win32Registry
Threading::Barrier
Threading::SafeFlag
Util::Array< TYPE >
Util::Array< Util::KeyValuePair< PRITYPE, TYPE > >
Util::BitField< NUMBITS >
Util::Blob
Util::CommandLineArgs
Util::Crc
Util::Delegate< ARGTYPE >
Util::Dictionary< KEYTYPE, VALUETYPE >
Util::FixedArray< TYPE >
Util::FixedTable< TYPE >
Util::FourCC
Util::GlobalStringAtomTable::DebugInfo
Util::Guid
Util::HashTable< KEYTYPE, VALUETYPE >
Util::KeyValuePair< KEYTYPE, VALUETYPE >
Util::KeyValuePair< PRITYPE, TYPE >
Util::KeyValuePair< Util::String, Util::String >
IO::Assign
Util::List< TYPE >
Core::RefCountedList
Util::List< TYPE >::Iterator
Util::List< Core::RefCounted * >
Util::QuadTree< TYPE >::Node
Util::Queue< TYPE >
Threading::SafeQueue< TYPE >
Util::Queue< Util::KeyValuePair< PRITYPE, TYPE > >
Threading::SafePriorityQueue< PRITYPE, TYPE >
Util::RandomNumberTable
Util::RingBuffer< TYPE >
Util::RunLengthCodec
Util::SimpleTree< VALUETYPE >
Util::SimpleTree< VALUETYPE >::Node
Util::SparseTable< TYPE >
Util::Stack< TYPE >
Util::String
Util::StringAtom
Util::StringAtomTableBase
Util::GlobalStringAtomTable
Util::LocalStringAtomTable
Util::StringAtomTableBase::StaticString
Util::StringBuffer
Util::Variant
Visibility::VisibilityChecker
WeakPtr< TYPE >
Win32::SysFunc
Win32::Win32Cpu
Win32::Win32Guid
Win32::Win32MiniDump
Debug::MiniDump
Win32::Win32StringConverter
Win360::D3D9Types
Win360::Win360Barrier
Win360::Win360CriticalSection
Threading::CriticalSection
Win360::Win360Event
Threading::Event
Win360::Win360FileTime
Win360::Win360FSWrapper
IO::FSWrapper
Win360::Win360Heap
Win360::Win360Interlocked
Threading::Interlocked
Win360::Win360IpAddress
Win360::Win360MemoryPool
Win360::Win360ThreadBarrier
Threading::ThreadBarrier
Win360::Win360ThreadId
Win360::Win360Timer
Timing::Timer
Data Fields
Namespace List
App
Application
AsyncGraphics
Base
BaseGameFeature
Characters
Core
CoreAnimation
CoreGraphics
Debug
Direct3D9
Frame
Game
Graphics
GraphicsFeature
Http
Input
Interface
IO
Legacy
Lighting
Loader
Math
Memory
Messaging
Models
Net
PhysicsFeature
RenderUtil
Resources
ScriptFeature
StateObjectFeature
System
Threading
Timing
Util
Visibility
Win32
Win360
Namespace Members
File List
c:/nebula3/code/application/appgame/appconfig.h
c:/nebula3/code/application/basegamefeature/basegameattr/basegameattributes.h
c:/nebula3/code/application/graphicsfeature/graphicsfeatureproperties.h
c:/nebula3/code/application/graphicsfeature/graphicsattr/graphicsattributes.h
c:/nebula3/code/application/physicsfeature/physicsattr/physicsattributes.h
c:/nebula3/code/foundation/foundation.h
c:/nebula3/code/foundation/stdneb.h
c:/nebula3/code/foundation/core/config.h
c:/nebula3/code/foundation/core/debug.h
c:/nebula3/code/foundation/core/rttimacros.h
c:/nebula3/code/foundation/core/osx/osxsingleton.h
c:/nebula3/code/foundation/core/osx/precompiled.h
c:/nebula3/code/foundation/core/win32/precompiled.h
c:/nebula3/code/foundation/core/win32/win32singleton.h
c:/nebula3/code/foundation/io/util/bxmlfilestructs.h
c:/nebula3/code/foundation/jobs/stdjob.h
c:/nebula3/code/foundation/math/matrix44.h
c:/nebula3/code/foundation/math/scalar.h
c:/nebula3/code/foundation/memory/osx/osxmemory.h
c:/nebula3/code/foundation/memory/osx/osxmemoryconfig.h
c:/nebula3/code/foundation/memory/win32/win32memory.h
c:/nebula3/code/foundation/memory/win360/win360memory.h
c:/nebula3/code/foundation/memory/win360/win360memoryconfig.h
c:/nebula3/code/foundation/timing/time.h
c:/nebula3/code/render/stdneb.h
c:/nebula3/code/render/coreanimation/naxfileformatstructs.h
c:/nebula3/code/render/coreanimation/jobs/animjobutil.h
c:/nebula3/code/render/coregraphics/config.h
c:/nebula3/code/render/coregraphics/shadersemantics.h
c:/nebula3/code/render/graphics/stagebuilders.h
c:/nebula3/code/render/input/char.h
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