The Nebula Device 3: Lighting::InternalSpotLightEntity Class Reference

The Nebula Device 3

Lighting::InternalSpotLightEntity Class Reference

#include <internalspotlightentity.h>

Inheritance diagram for Lighting::InternalSpotLightEntity:

Lighting::InternalAbstractLightEntity InternalGraphics::InternalGraphicsEntity Core::RefCounted

Detailed Description

Implements a local spot light. The spot light's cone is computed from the transformation matrix of the light entity. The spot light cone will point along -z, and the cone's angle will be defined by the length of x and y component at the end of the z component.

(C) 2007 Radon Labs GmbH

Public Types

enum  LinkType
 visibility link types
typedef IndexT Id
 a unique id for graphics entities

Public Member Functions

 InternalSpotLightEntity ()
 constructor
virtual Math::ClipStatus::Type ComputeClipStatus (const Math::bbox &box)
 compute clip status against bounding box
virtual void HandleMessage (const Ptr< Messaging::Message > &msg)
 handle a message
LightType::Code GetLightType () const
 get the light type
void SetColor (const Math::float4 &c)
 set primary light color
const Math::float4GetColor () const
 get primary light color
void SetCastShadows (bool b)
 enable/disable shadow casting
bool GetCastShadows () const
 get shadow casting flag
void SetProjMapUvOffsetAndScale (const Math::float4 &v)
 set projection map UV offset and scale (xy->offset, zw->scale)
const Math::float4GetProjMapUvOffsetAndScale () const
 get projection map UV offset and scale
const Math::matrix44GetInvTransform () const
 get inverse transform (transforms from world to light space)
const Math::matrix44GetProjTransform () const
 get light-projection matrix (transforms from light space to light projection space)
const Math::matrix44GetInvLightProjTransform () const
 get world-to-light-projection transform (transform from world to light projection space)
void SetShadowBufferUvOffsetAndScale (const Math::float4 &uvOffset)
 set shadow buffer uv rectangle (optionally set by light/shadow servers)
const Math::float4GetShadowBufferUvOffsetAndScale () const
 get shadow buffer uv rectangle
bool GetCastShadowsThisFrame () const
 get cast shadows this frame
void SetCastShadowsThisFrame (bool val)
 set CastShadowsThisFrame
void SetShadowTransform (const Math::matrix44 &val)
 set shadow transform
const Math::matrix44GetShadowInvTransform ()
 get shadow transform
const Math::matrix44GetShadowInvLightProjTransform ()
 get shadow projection transform
const Math::matrix44GetShadowProjTransform ()
 get shadow projection transform
float GetShadowIntensity () const
 get ShadowIntensity
void SetShadowIntensity (float val)
 set ShadowIntensity
bool IsActive () const
 return true if entity is currently active (is between OnActivate()/OnDeactivate()
bool IsValid () const
 return true if entity is current valid (ready for rendering)
Id GetId () const
 get the graphics entity's unique id
InternalGraphicsEntityType::Code GetType () const
 get the entity type
void SetTransform (const Math::matrix44 &m)
 set the entity's world space transform
const Math::matrix44GetTransform () const
 get the entity's world space transform
void SetVisible (bool b)
 set the entity's visibility
bool IsVisible () const
 return true if entity is set to visible
const Ptr< InternalStage > & GetStage () const
 get the stage this entity is attached to
bool IsAttachedToStage () const
 return true if entity is attached to stage
Timing::Time GetEntityTime () const
 get current entity time
const Math::bboxGetLocalBoundingBox ()
 get the local space bounding box
const Math::bboxGetGlobalBoundingBox ()
 get bounding box in global space
void ClearLinks (LinkType linkType)
 clear all visibility links
void AddLink (LinkType linkType, const Ptr< InternalGraphicsEntity > &entity)
 add visibility link
const Util::Array< Ptr< InternalGraphicsEntity > > & GetLinks (LinkType type) const
 get visibility links by type
void MarkRemove ()
 mark the entity for removal from the stage at the next possible time
bool IsMarkedForRemove () const
 return true if this entity has been marked for removal
void AddDeferredMessage (const Ptr< Messaging::Message > &msg)
 add a message for deferred handling once the object becomes valid
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Protected Member Functions

virtual void OnTransformChanged ()
 called when transform matrix changed
virtual void OnRenderDebug ()
 called to render a debug visualization of the entity
virtual void OnResolveVisibility ()
 called from internalview
void SetLightType (LightType::Code c)
 set the light type (must be called from sub-classes constructor
void UpdateShadowTransforms ()
 update shadow transforms
void SetSharedData (const Ptr< FrameSync::FrameSyncSharedData > &data)
 set pointer to shared data object
void SetType (InternalGraphicsEntityType::Code t)
 set entity type, call in constructor of derived class!
void SetValid (bool b)
 set to valid state (when the entity becomes ready for rendering)
void UpdateClipStatus (Math::ClipStatus::Type c)
 update current clip status
void UpdateTime (Timing::Time time, Timing::Time timeFactor)
 update current time
virtual void OnActivate ()
 called when entity is created
virtual void OnDeactivate ()
 called before entity is destroyed
virtual void OnAttachToStage (const Ptr< InternalStage > &stage)
 called when attached to Stage
virtual void OnRemoveFromStage ()
 called when removed from Stage
virtual void OnSetupSharedData ()
 called to setup the client-portion of the shared data object
virtual void OnDiscardSharedData ()
 called to discard the client-portion of the shared data object
virtual void OnResetSharedData ()
 called per frame to reset the shared data object
virtual void OnShow ()
 called when the entity becomes visible
virtual void OnHide ()
 called when the entity becomes invisible
virtual void OnCullBefore (Timing::Time time, Timing::Time globalTimeFactor, IndexT frameIndex)
 called before culling on each(!) graphics entity (visible or not!)
virtual void OnNotifyCullingVisible (const Ptr< InternalGraphicsEntity > &observer, IndexT frameIndex)
 called when the entity has been found visible during culling, may be called several times per frame!
virtual void OnRenderBefore (IndexT frameIndex)
 called right before rendering
void SetLocalBoundingBox (const Math::bbox &b)
 set the local space bounding box
void UpdateGlobalBoundingBox ()
 update the global bounding box from the transform and local box
void HandleDeferredMessages ()
 handle deferred messages (called by subclasses once resources are loaded)

Member Function Documentation

void Lighting::InternalSpotLightEntity::HandleMessage ( const Ptr< Messaging::Message > &  msg  )  [virtual]

handle a message

Handle a message, override this method accordingly in subclasses!

Reimplemented from Lighting::InternalAbstractLightEntity.

void Lighting::InternalAbstractLightEntity::OnResolveVisibility (  )  [protected, virtual, inherited]

called from internalview

This method is called whenever the the internalview comes to its Render method. Add light entities to the LightServer or to the ShadowServer.

Reimplemented from InternalGraphics::InternalGraphicsEntity.

void InternalGraphics::InternalGraphicsEntity::AddDeferredMessage ( const Ptr< Messaging::Message > &  msg  )  [inherited]

add a message for deferred handling once the object becomes valid

Message handlers may decide to defer message handling until the object has become valid.

void InternalGraphics::InternalGraphicsEntity::OnActivate (  )  [protected, virtual, inherited]

called when entity is created

Activate the entity. This method is called when the entity is created an attached to the graphics server. During OnActivate() the entity should perform any one-time initializations.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnDeactivate (  )  [protected, virtual, inherited]

called before entity is destroyed

Deactivate the entity, this method is called when the entity is removed from the graphics server. Any initialization done in OnActivate() should be undone here.

Reimplemented in InternalGraphics::InternalCameraEntity, and InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnAttachToStage ( const Ptr< InternalStage > &  s  )  [protected, virtual, inherited]

called when attached to Stage

This method is called when the graphics entity is attached to a stage. An entity may only be attached to one stage at any time, but can be attached to different stages during its lifetime. Attachging an entity to a stage may be relatively slow because the entity must be inserted into the cell hierarchy.

void InternalGraphics::InternalGraphicsEntity::OnRemoveFromStage (  )  [protected, virtual, inherited]

called when removed from Stage

This method is called when the graphics entity is removed from a stage.

void InternalGraphics::InternalGraphicsEntity::OnSetupSharedData (  )  [protected, virtual, inherited]

called to setup the client-portion of the shared data object

This method is called from OnActivate() to setup the shared data object of the entity. The method must call the ClientSetup() method on the sharedData object with the same template type as the main-thread side entity.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnDiscardSharedData (  )  [protected, virtual, inherited]

called to discard the client-portion of the shared data object

Called from OnDeactivate() to discard the shared data object of the entity from the client side.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnResetSharedData (  )  [protected, virtual, inherited]

called per frame to reset the shared data object

This method is called once per frame before OnCullBefore() to initialize the shared data object with suitable data (which may be overwritten with uptodate-data later in the frame). This is necessary because the SharedData object is double buffered, and thus if an update if missed for one frame invalid data from the previous frame may "leak" into the next frame.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnShow (  )  [protected, virtual, inherited]

called when the entity becomes visible

This method is called from the SetVisible() method when the entity changes from invisible to visible state.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnHide (  )  [protected, virtual, inherited]

called when the entity becomes invisible

This method is called from the SetVisible() method when the entity changes from visible to invisible state.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnCullBefore ( Timing::Time  time_,
Timing::Time  timeFactor_,
IndexT  frameIndex 
) [protected, virtual, inherited]

called before culling on each(!) graphics entity (visible or not!)

This method is called at the beginning of a frame before culling happens on EVERY entity.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnNotifyCullingVisible ( const Ptr< InternalGraphicsEntity > &  observer,
IndexT  frameIndex 
) [protected, virtual, inherited]

called when the entity has been found visible during culling, may be called several times per frame!

This method is called during visibility linking when an observed entity is found to be visible by an observer (a camera or a light entity). NOTE that this method will be called several times per frame, so it may be a good idea to use the graphics server's frame counter to protect expensive code from multiple execution.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::OnRenderBefore ( IndexT  frameIndex  )  [protected, virtual, inherited]

called right before rendering

This method is called on the entity from InternalView::Render() once per frame for every visible entity.

Reimplemented in InternalGraphics::InternalModelEntity.

void InternalGraphics::InternalGraphicsEntity::HandleDeferredMessages (  )  [protected, inherited]

handle deferred messages (called by subclasses once resources are loaded)

This method is called once when an object with deferred validation (e.g. ModelEntities) become valid (usually after their resources have finished loading). Any deferred messages will be processed here.

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.