The Nebula Device 3: Properties::InputProperty Class Reference

The Nebula Device 3

Properties::InputProperty Class Reference

#include <inputproperty.h>


Detailed Description

An input property adds the ability to handle user input to an entity. If an InputProperty is attached to an entity it can become the input focus entity. Global input focus is managed by the Game::FocusManager singleton.

If you want the concept of an input focus in your application you should derive your own input property classes from the InputProperty class, because then the FocusManager will be aware of it (otherwise it will just ignore the entity).

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