Particles::ParticleSystemNode Class Reference
#include <particlesystemnode.h>
Inheritance diagram for Particles::ParticleSystemNode:
Detailed Description
The ParticleSystemNode wraps a ParticleSystem object into a ModelNode for rendering.(C) 2008 Radon Labs GmbH
Public Member Functions | |
ParticleSystemNode () | |
constructor | |
virtual | ~ParticleSystemNode () |
destructor | |
virtual Ptr< Models::ModelNodeInstance > | CreateNodeInstance () const |
create a model node instance | |
virtual void | OnAttachToModel (const Ptr< Models::Model > &model) |
called when attached to model node | |
virtual void | OnRemoveFromModel () |
called when removed from model node | |
virtual void | LoadResources () |
called when resources should be loaded | |
virtual void | UnloadResources () |
called when resources should be unloaded | |
virtual Resources::Resource::State | GetResourceState () const |
get overall state of contained resources (Initial, Loaded, Pending, Failed, Cancelled) | |
virtual void | OnResourcesLoaded () |
called once when all pending resource have been loaded | |
virtual bool | ParseDataTag (const Util::FourCC &fourCC, const Ptr< IO::BinaryReader > &reader) |
parse data tag (called by loader code) | |
const Ptr< ParticleSystem > & | GetParticleSystem () const |
get the owned ParticleSystem object | |
void | SetEmitterMeshResourceId (const Resources::ResourceId &resId) |
set resource id of emitter mesh | |
const Resources::ResourceId & | GetEmitterMeshResourceId () const |
get emitter mesh resource id | |
void | SetPrimitiveGroupIndex (IndexT i) |
set the primitive group index in the emitter mesh | |
IndexT | GetPrimitiveGroupIndex () const |
get the primitive group index in the emitter mesh | |
void | SetEmitterAttrs (const EmitterAttrs &attrs) |
set emitter attributes | |
const EmitterAttrs & | GetEmitterAttrs () const |
get emitter attributes | |
virtual void | ApplySharedState (IndexT frameIndex) |
apply state shared by all my ModelNodeInstances | |
void | SetShader (const Resources::ResourceId &resId) |
set shader resource id | |
const Resources::ResourceId & | GetShader () const |
get shader resource id | |
const Ptr< CoreGraphics::ShaderInstance > & | GetShaderInstance () const |
get pointer to contained shader instance | |
void | AddShaderParam (const Util::String ¶mName, const Util::Variant ¶mValue) |
add optional shader parameter, must be called before LoadResources | |
const Util::Array< Util::KeyValuePair< Util::StringAtom, Util::Variant > > & | GetShaderParameter () const |
get shaderparams | |
void | SetPosition (const Math::point &p) |
set position | |
const Math::point & | GetPosition () const |
get position | |
void | SetRotation (const Math::quaternion &r) |
set rotate quaternion | |
const Math::quaternion & | GetRotation () const |
get rotate quaternion | |
void | SetScale (const Math::vector &s) |
set scale | |
const Math::vector & | GetScale () const |
get scale | |
void | SetRotatePivot (const Math::point &p) |
set rotate pivot | |
const Math::point & | GetRotatePivot () const |
get rotate pivot | |
void | SetScalePivot (const Math::point &p) |
set scale pivot | |
const Math::point & | GetScalePivot () const |
get scale pivot | |
bool | IsInViewSpace () const |
is transformnode in viewspace | |
void | SetInViewSpace (bool b) |
set transformnode in viewspace | |
float | GetMinDistance () const |
get MinDistance | |
void | SetMinDistance (float val) |
set MinDistance | |
float | GetMaxDistance () const |
get MaxDistance | |
void | SetMaxDistance (float val) |
set MaxDistance | |
bool | LodDistancesUsed () const |
are lod distances used | |
bool | GetLockedToViewer () const |
get LockedToViewer | |
void | SetLockedToViewer (bool val) |
set LockedToViewer | |
bool | CheckLodDistance (float distToViewer) const |
helper method to check whether the distance is within lod distances | |
Ptr< ModelNodeInstance > | CreateNodeInstanceHierarchy (const Ptr< ModelInstance > &modelInst) |
recursively create model node instance and child model node instances | |
virtual void | BeginParseDataTags () |
begin parsing data tags | |
virtual void | EndParseDataTags () |
finish parsing data tags | |
bool | IsAttachedToModel () const |
return true if currently attached to a Model | |
const Ptr< Model > & | GetModel () const |
get model this node is attached to | |
void | SetResourceStreamingLevelOfDetail (float factor) |
sets the resourceStreamingLevelOfDetail but only if the given value is bigger than the current one (reseted on frame-start) | |
void | ResetScreenSpaceStats () |
resets all screen space stats e.g. size | |
void | SetBoundingBox (const Math::bbox &b) |
set bounding box | |
const Math::bbox & | GetBoundingBox () const |
get bounding box of model node | |
void | SetName (const Util::StringAtom &n) |
set model node name | |
const Util::StringAtom & | GetName () const |
get model node name | |
void | SetType (ModelNodeType::Code t) |
set ModelNodeType | |
ModelNodeType::Code | GetType () const |
get the ModelNodeType | |
void | SetParent (const Ptr< ModelNode > &p) |
set parent node | |
const Ptr< ModelNode > & | GetParent () const |
get parent node | |
bool | HasParent () const |
return true if node has a parent | |
void | AddChild (const Ptr< ModelNode > &c) |
add a child node | |
const Util::Array< Ptr< ModelNode > > & | GetChildren () const |
get child nodes | |
bool | HasChild (const Util::StringAtom &name) const |
return true if a direct child exists by name | |
const Ptr< ModelNode > & | LookupChild (const Util::StringAtom &name) const |
get pointer to direct child by name | |
void | AddVisibleNodeInstance (IndexT frameIndex, const Ptr< ModelNodeInstance > &nodeInst) |
called by model node instance on NotifyVisible() | |
const Util::Array< Ptr< ModelNodeInstance > > & | GetVisibleModelNodeInstances (ModelNodeType::Code t) const |
get visible model node instances | |
bool | HasStringAttr (const Util::StringAtom &attrId) const |
has string attr | |
const Util::StringAtom & | GetStringAttr (const Util::StringAtom &attrId) const |
get string attr | |
void | SetStringAttr (const Util::StringAtom &attrId, const Util::StringAtom &value) |
add string attribute | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
void | SetupManagedTextureVariable (const Resources::ResourceId &texResId, const Ptr< CoreGraphics::ShaderVariable > &var) |
setup a new managed texture variable | |
void | UpdateManagedTextureVariables (IndexT frameIndex) |
update managed texture variables | |
virtual Ptr< ModelNodeInstance > | RecurseCreateNodeInstanceHierarchy (const Ptr< ModelInstance > &modelInst, const Ptr< ModelNodeInstance > &parentNodeInst) |
recursively create node instance hierarchy | |
Protected Attributes | |
float | resourceStreamingLevelOfDetail |
factor between 0.0 (close) and 1.0 (far away) describing the distance to camera (used for decision of max needed mipMap) |
Member Function Documentation
void Models::StateNode::AddShaderParam | ( | const Util::String & | paramName, | |
const Util::Variant & | paramValue | |||
) | [inherited] |
add optional shader parameter, must be called before LoadResources
Manual shaderparameters must be added before LoadResources is called, because on LoadResources all shaderparams are validated.
void Models::StateNode::SetupManagedTextureVariable | ( | const Resources::ResourceId & | texResId, | |
const Ptr< CoreGraphics::ShaderVariable > & | var | |||
) | [protected, inherited] |
setup a new managed texture variable
Create a new managed texture resource and bind it to the provided shader variable.
void Models::StateNode::UpdateManagedTextureVariables | ( | IndexT | frameIndex | ) | [protected, inherited] |
update managed texture variables
This method transfers texture from our managed texture objects into their associated shader variable. This is necessary since the actual texture of a managed texture may change from frame to frame because of resource management.
Ptr< ModelNodeInstance > Models::ModelNode::CreateNodeInstanceHierarchy | ( | const Ptr< ModelInstance > & | modelInst | ) | [inherited] |
recursively create model node instance and child model node instances
Create the node instance hierarchy.
void Models::ModelNode::BeginParseDataTags | ( | ) | [virtual, inherited] |
begin parsing data tags
Begin parsing data tags. This method is called by StreamModelLoader before ParseDataTag() is called for the first time.
void Models::ModelNode::EndParseDataTags | ( | ) | [virtual, inherited] |
finish parsing data tags
End parsing data tags. This method is called by StreamModelLoader after the last ParseDataTag() is called.
void Models::ModelNode::ResetScreenSpaceStats | ( | ) | [inline, inherited] |
resets all screen space stats e.g. size
Reset resourceStreamingLevelOfDetail to -1.0 as we are able to recognize invisible items this way. (visible items will overwrite this value with a value >= 0.0)
Ptr< ModelNodeInstance > Models::ModelNode::RecurseCreateNodeInstanceHierarchy | ( | const Ptr< ModelInstance > & | modelInst, | |
const Ptr< ModelNodeInstance > & | parentNodeInst | |||
) | [protected, virtual, inherited] |
recursively create node instance hierarchy
Recursively create node instances and attach them to the provided model instance. Returns a pointer to the root node instance.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.