Frame::FrameShader Class Reference
#include <frameshader.h>
Inheritance diagram for Frame::FrameShader:
Detailed Description
A FrameShader controls the rendering of an entire frame, and is configured by an XML file.(C) 2007 Radon Labs GmbH
Public Member Functions | |
FrameShader () | |
constructor | |
virtual | ~FrameShader () |
destructor | |
void | Discard () |
discard the frame shader | |
void | Render () |
render the frame shader from the given camera | |
void | SetName (const Resources::ResourceId &id) |
set the name of the frame shader | |
const Resources::ResourceId & | GetName () const |
get the name of the frame shader | |
void | SetMainRenderTarget (const Ptr< CoreGraphics::RenderTarget > &rt) |
set the main render target | |
const Ptr< CoreGraphics::RenderTarget > & | GetMainRenderTarget () const |
get the main render target | |
void | AddRenderTarget (const Resources::ResourceId &resId, const Ptr< CoreGraphics::RenderTarget > &rt) |
add a render target to the frame | |
SizeT | GetNumRenderTargets () const |
get number of render targets | |
const Ptr< CoreGraphics::RenderTarget > & | GetRenderTargetByIndex (IndexT i) const |
get render target by index | |
bool | HasRenderTarget (const Resources::ResourceId &resId) const |
return true if render target exists by name | |
const Ptr< CoreGraphics::RenderTarget > & | GetRenderTargetByName (const Resources::ResourceId &resId) const |
get render target by name | |
void | AddMultipleRenderTarget (const Resources::ResourceId &resId, const Ptr< CoreGraphics::MultipleRenderTarget > &rt) |
add a mutliple render target to the frame | |
SizeT | GetNumMultipleRenderTargets () const |
get number of mutliple render targets | |
const Ptr< CoreGraphics::MultipleRenderTarget > & | GetMultipleRenderTargetByIndex (IndexT i) const |
get mutliple render target by index | |
bool | HasMultipleRenderTarget (const Resources::ResourceId &resId) const |
return true if mutliple render target exists by name | |
const Ptr< CoreGraphics::MultipleRenderTarget > & | GetMultipleRenderTargetByName (const Resources::ResourceId &resId) const |
get mutliple render target by name | |
void | AddTexture (const Resources::ResourceId &resId, const Ptr< Resources::ManagedTexture > &t) |
add a texture to the frame | |
SizeT | GetNumTextures () const |
get number of textures | |
const Ptr< Resources::ManagedTexture > & | GetTextureByIndex (IndexT i) const |
get texture by index | |
bool | HasTexture (const Resources::ResourceId &resId) const |
return true if texture exists by name | |
const Ptr< Resources::ManagedTexture > & | GetTextureByName (const Resources::ResourceId &resId) const |
get texture by name | |
void | AddFramePassBase (const Ptr< FramePassBase > &framePass) |
add a frame pass to the frame shader | |
SizeT | GetNumFramePassBases () const |
get number of frame passes | |
const Ptr< FramePassBase > & | GetFramePassBaseByIndex (IndexT i) const |
get frame pass by index | |
bool | HasFramePassBase (const Resources::ResourceId &resId) const |
return true if names pass exists | |
const Ptr< FramePassBase > & | GetFramePassBaseByName (const Resources::ResourceId &resId) const |
get frame pass by name | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.