InternalGraphics::AttachmentServer Class Reference
#include <attachmentserver.h>
Inheritance diagram for InternalGraphics::AttachmentServer:
Detailed Description
Renderthread side server for managing attachments. Is call once per frame. Manages the updates of the positions of the attached entities, the attaching and detaching of attachments(C) 2008 Radon Labs GmbH
Public Types | |
enum | AttachmentRotation |
how to rotate the attached entity | |
enum | ClearType |
types for clearing attachments | |
Public Member Functions | |
AttachmentServer () | |
constructor | |
virtual | ~AttachmentServer () |
destructor | |
bool | Open () |
open the server | |
void | Close () |
close the server | |
bool | IsOpen () const |
return true if open | |
void | OnFrame (Timing::Time time) |
call this once per frame | |
void | RemoveInvalidAttachments () |
remove invalid attachments | |
void | AttachEntity (const Math::matrix44 &offset, const ClearType &clearType, const Util::StringAtom &joint, const Ptr< InternalGraphicsEntity > &entityToAttach, const Ptr< InternalModelEntity > &baseEntity, bool keepLocal, AttachmentRotation rotation, bool attachedFromOtherThread) |
attach a new entity | |
void | AttachEntityTemporary (const Math::matrix44 &offset, const ClearType &clearType, const Util::StringAtom &joint, const Ptr< InternalGraphicsEntity > &entityToAttach, const Ptr< InternalModelEntity > &baseEntity, bool keepLocal, Timing::Time duration, AttachmentRotation rotation, bool attachedFromOtherThread) |
attach a new entity, and detach it after given time | |
void | SwitchEntity (const Util::StringAtom &oldJoint, const Util::StringAtom &newJoint, const Ptr< InternalModelEntity > &baseEnitty, const Ptr< InternalGraphicsEntity > &entityToAttach) |
switch a attached entity to another joint | |
void | DetachEntity (const ClearType &clearType, const Util::StringAtom &joint, const Ptr< InternalGraphicsEntity > &entityToAttach, const Ptr< InternalModelEntity > &baseEntity) |
detach an entity | |
void | DetachEntity (const Ptr< InternalGraphics::InternalGraphicsEntity > &entity) |
remove attachment | |
void | SetVisibilityOnAttachments (const Ptr< InternalGraphics::InternalModelEntity > &baseEntity, bool visible) |
hide or show all attachments on entity | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
void InternalGraphics::AttachmentServer::OnFrame | ( | Timing::Time | time | ) |
call this once per frame
FIXME: this method depends on valid character skeletons, thus make sure that it is called after character skeletons have been updated in the character server!
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.