The Nebula Device 3: Direct3D9::D3D9ShaderVariable Class Reference

The Nebula Device 3

Direct3D9::D3D9ShaderVariable Class Reference

#include <d3d9shadervariable.h>

Inheritance diagram for Direct3D9::D3D9ShaderVariable:

Base::ShaderVariableBase Core::RefCounted CoreGraphics::ShaderVariable

Detailed Description

D3D9 implementation of ShaderVariable.

(C) 2007 Radon Labs GmbH

Public Types

enum  Type
 shader variable types
typedef Util::StringAtom Name
 shader variable name typedef
typedef Util::StringAtom Semantic
 shader variable semantic typedef

Public Member Functions

 D3D9ShaderVariable ()
 constructor
virtual ~D3D9ShaderVariable ()
 destructor
void SetInt (int value)
 set int value
void SetIntArray (const int *values, SizeT count)
 set int array values
void SetFloat (float value)
 set float value
void SetFloatArray (const float *values, SizeT count)
 set float array values
void SetFloat4 (const Math::float4 &value)
 set vector value
void SetFloat4Array (const Math::float4 *values, SizeT count)
 set vector array values
void SetMatrix (const Math::matrix44 &value)
 set matrix value
void SetMatrixArray (const Math::matrix44 *values, SizeT count)
 set matrix array values
void SetBool (bool value)
 set bool value
void SetBoolArray (const bool *values, SizeT count)
 set bool array values
void SetTexture (const Ptr< CoreGraphics::Texture > &value)
 set texture value
Ptr< CoreGraphics::ShaderVariableInstanceCreateInstance ()
 create a shader variable instance
Type GetType () const
 get the data type of the variable
const NameGetName () const
 get the name of the variable
const SemanticGetSemantic () const
 get the semantics of the variable
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static Util::String TypeToString (Type t)
 convert type to string
static Type StringToType (const Util::String &str)
 convert string to type
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Protected Member Functions

void SetType (Type t)
 set variable type
void SetName (const Name &n)
 set variable name
void SetSemantic (const Semantic &s)
 set variable semantic

Member Function Documentation

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.