Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- l -
- le() : Math::float2
- Leave() : OSX::OSXCriticalSection , Win360::Win360CriticalSection
- LeaveLockStepMode() : FrameSync::FrameSyncHandlerThread , Graphics::GraphicsInterface
- length() : Math::float2 , Math::quaternion , Math::line , Math::float4
- Length() : Util::String
- lengthsq() : Math::float2 , Math::line , Math::quaternion , Math::float4
- lerp() : Math::float4
- less3_all() : Math::float4
- less3_any() : Math::float4
- less4_all() : Math::float4
- less4_any() : Math::float4
- lessequal3_all() : Math::float4
- lessequal3_any() : Math::float4
- lessequal4_all() : Math::float4
- lessequal4_any() : Math::float4
- Level() : Util::QuadTree< TYPE >::Node
- LevelExists() : BaseGameFeature::CategoryManager
- LightFlickerUtil() : GraphicsFeature::LightFlickerUtil
- LightPrePassServer() : Lighting::LightPrePassServer
- LightServer() : Lighting::LightServer
- LightServerBase() : Lighting::LightServerBase
- Line() : Http::SvgPageWriter
- line() : Math::line
- Line() : Http::SvgPageWriter
- LineBreak() : Http::HtmlPageWriter
- LinkType : InternalGraphics::InternalGraphicsEntity
- List() : Util::List< TYPE >
- ListDirectories() : IO::IoServer , IO::ZipArchive , OSX::OSXFSWrapper , IO::ZipArchive , IO::ArchiveBase , Win360::Win360FSWrapper
- Listen() : Win360::Win360Socket
- ListFiles() : IO::ZipArchive , OSX::OSXFSWrapper , IO::ArchiveBase , Win360::Win360FSWrapper , IO::IoServer , IO::ZipArchive
- ln() : Math::quaternion
- load() : Math::float4
- Load() : Resources::Resource
- load() : Math::matrix44
- Load() : Resources::Resource , Resources::ResourceDictionary , Resources::Resource
- load() : Math::quaternion
- Load() : Resources::Resource , BaseGameFeature::EntityLoader , Resources::Resource , BaseGameFeature::EntityLoaderBase , Resources::Resource , BaseGameFeature::EnvironmentLoader , BaseGameFeature::LevelLoader , Resources::Resource , BaseGameFeature::UserProfile
- load() : Math::float4
- Load() : Resources::Resource , Script::Task
- load_float3() : Math::float4
- load_ubyte4n_signed() : Math::float4
- LoadActionFromScript() : Script::ScriptManager
- LoadActionScripts() : Script::ScriptManager
- LoadAssociatedDialogs() : Script::DialogManager
- LoadAttributes() : BaseGameFeature::GlobalAttrsManager
- LoadCanScript() : Script::ScriptManager
- LoadCloseActions() : Script::Task
- LoadCloseConditions() : Script::Task
- LoadCondition() : Script::ScriptManager
- LoadConditionScripts() : Script::ScriptManager
- LoadDialogContent() : Script::Dialog
- LoadDialogs() : Script::DialogManager
- LoadDialogTakeStates() : Script::DialogManager
- LoadEntities() : BaseGameFeature::LoaderServer
- LoaderServer() : BaseGameFeature::LoaderServer
- LoadFailActions() : Script::Task
- LoadFailConditions() : Script::Task
- LoadFailed() : Resources::Resource
- LoadFrameShader() : Frame::FrameShaderLoader
- LoadingResource() : Resources::LoadingResource
- LoadInstances() : BaseGameFeature::CategoryManager
- LoadLevel() : BaseGameFeature::LoaderServer
- LoadManagedModel() : Models::ModelServer
- LoadOnScript() : Script::ScriptManager
- LoadOpenActions() : Script::Task
- LoadOpenConditions() : Script::Task
- LoadResources() : Models::ModelNode , Models::Model , Models::ModelNode , Models::ShapeNode , Particles::ParticleSystemNode , Models::StateNode , Characters::CharacterNode
- LoadState() : Script::ScriptManager
- LoadStateMachine() : Script::ScriptManager
- LoadStateMachines() : Script::ScriptManager
- LoadStatement() : Script::ScriptManager
- LoadStates() : Script::ScriptManager
- LoadSubTasks() : Script::Task
- LoadTableContent() : Script::ScriptManager
- LoadTransition() : Script::ScriptManager
- LoadTransitions() : Script::ScriptManager
- loadu() : Math::float4 , Math::matrix44 , Math::quaternion , Math::float4
- LocalPath() : IO::URI
- LocalStringAtomTable() : Util::LocalStringAtomTable
- LocalTimeToFileTime() : Base::CalendarTimeBase , Win360::Win360CalendarTime
- Lock() : Resources::Resource
- LockStepModeActive() : FrameSync::FrameSyncHandlerThread
- LockSurfaces() : Resources::D3D9TextureStreamer
- LodDistancesUsed() : Models::TransformNode
- LogFileConsoleHandler() : IO::LogFileConsoleHandler
- LogLevelToString() : Script::InfoLog
- lookatlh() : Math::matrix44
- lookatrh() : Math::matrix44
- LookupAnimatorNodeInstance() : RenderUtil::NodeLookupUtil
- LookupChild() : Models::ModelNode , Models::ModelNodeInstance , Models::ModelNode , Models::ModelNodeInstance , Models::ModelNode , Models::ModelNodeInstance , Models::ModelNode , Models::ModelNodeInstance
- LookupElements() : Util::SparseTable< TYPE >
- LookupFrameShader() : Frame::FrameServer
- LookupManagedModel() : Models::ModelServer
- LookupManagedResource() : Resources::ResourceManager
- LookupNode() : Models::Model
- LookupNodeInstance() : Models::ModelInstance
- LookupPath() : Models::ModelNodeInstance
- LookupProjectDirectory() : App::RenderApplication
- LookupResource() : Resources::ResourceManager
- LookupSamples() : Particles::EnvelopeSampleBuffer
- LookupStateNodeInstance() : RenderUtil::NodeLookupUtil
- lt() : Math::float2