The Nebula Device 3: Properties::EnvironmentGraphicsProperty Class Reference

The Nebula Device 3

Properties::EnvironmentGraphicsProperty Class Reference

#include <environmentgraphicsproperty.h>


Detailed Description

This is a specialized graphics property which handles all the static environment graphics. Probably 90% of all objects in a level will just be static environment objects, so it makes sense to create an optimized class just for that.

NOTE: usually you don't need to care about this class. The level loader will automatically put all static environment objects into a single game entity which has a StaticGraphicsProperty attached.

(C) 2005 Radon Labs GmbH