Properties::EnvironmentGraphicsProperty Class Reference
#include <environmentgraphicsproperty.h>
Detailed Description
This is a specialized graphics property which handles all the static environment graphics. Probably 90% of all objects in a level will just be static environment objects, so it makes sense to create an optimized class just for that.NOTE: usually you don't need to care about this class. The level loader will automatically put all static environment objects into a single game entity which has a StaticGraphicsProperty attached.
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