BaseGameFeature::UserProfile Class Reference
#include <userprofile.h>
Inheritance diagram for BaseGameFeature::UserProfile:
Detailed Description
A user profile represents a storage where all user specific data is kept across application restarts. This usually includes save games, options, and other per-user data. Mangalore applications should at least support a default profile, but everything is there to support more then one user profile.User profiles are stored in "user:[appname]/profiles/[profilename]".
(C) 2007 Radon Labs GmbH
Public Member Functions | |
UserProfile () | |
constructor | |
virtual | ~UserProfile () |
destructor | |
void | SetName (const Util::String &n) |
set the name of the user profile | |
const Util::String & | GetName () const |
get the name of the user profile | |
virtual void | SetToDefault () |
set the user profile to its default state, override in subclass | |
virtual bool | Load (const Util::String &path="") |
load the profile data | |
virtual bool | Save () |
save to disk | |
bool | IsLoaded () const |
currently loaded? | |
Util::String | GetProfileDirectory () const |
get the filesystem path to the user profile directory | |
Util::String | GetSaveGameDirectory () const |
get the filesystem path to the savegame directory | |
Util::String | GetDatabasePath () const |
get path to world database | |
Util::String | GetSaveGamePath (const Util::String &saveGameName) const |
get path to a complete savegame | |
bool | HasAttr (const Util::String &name) const |
return true if attribute exists in the profile | |
void | SetString (const Util::String &name, const Util::String &val) |
set a string attribute in the profile | |
void | SetInt (const Util::String &name, int val) |
set an int attribute in the profile | |
void | SetFloat (const Util::String &name, float val) |
set a float attribute in the profile | |
void | SetBool (const Util::String &name, bool val) |
set a bool attribute in the profile | |
void | SetFloat4 (const Util::String &name, const Math::float4 &val) |
set a float4 attribute in the profile | |
Util::String | GetString (const Util::String &name) const |
get string attribute from the profile | |
int | GetInt (const Util::String &name) const |
get int attribute from the profile | |
float | GetFloat (const Util::String &name) const |
get float attribute from the profile | |
bool | GetBool (const Util::String &name) const |
get bool attribute from the profile | |
Math::float4 | GetFloat4 (const Util::String &name) const |
get float4 attribute from the profile | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static Util::Array< Util::String > | EnumProfiles () |
static method to enumerate all existing user profiles | |
static void | DeleteProfile (const Util::String &name) |
static method to delete an existing user profile by name | |
static Util::String | GetProfileRootDirectory () |
static method which returns a path to the profile root directory | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
Util::Array< Util::String > BaseGameFeature::UserProfile::EnumProfiles | ( | ) | [static] |
static method to enumerate all existing user profiles
This is a static method which returns the names of all user profiles which currently exist on disk.
void BaseGameFeature::UserProfile::DeleteProfile | ( | const Util::String & | name | ) | [static] |
static method to delete an existing user profile by name
This static method deletes an existing user profile on disk.
Util::String BaseGameFeature::UserProfile::GetProfileRootDirectory | ( | ) | [static] |
static method which returns a path to the profile root directory
This static method returns the path to the profiles root directory for this application.
void BaseGameFeature::UserProfile::SetToDefault | ( | ) | [virtual] |
set the user profile to its default state, override in subclass
Set the user profile to its default state. This is empty in the base class but should be overriden to something meaningful in application specific subclasses.
bool BaseGameFeature::UserProfile::Load | ( | const Util::String & | path = "" |
) | [virtual] |
load the profile data
Load the profile data from disk file.
bool BaseGameFeature::UserProfile::Save | ( | ) | [virtual] |
save to disk
Close the profile. This will save the profile back to disc.
Util::String BaseGameFeature::UserProfile::GetProfileDirectory | ( | ) | const |
get the filesystem path to the user profile directory
Returns the path to the user's profile directory using the Nebula3 filesystem path conventions.
Util::String BaseGameFeature::UserProfile::GetSaveGameDirectory | ( | ) | const |
get the filesystem path to the savegame directory
Returns the path to the user's savegame directory (inside the profile directory) using the Nebula3 filesystem path conventions.
Util::String BaseGameFeature::UserProfile::GetDatabasePath | ( | ) | const |
get path to world database
Returns the path to the current world database.
Util::String BaseGameFeature::UserProfile::GetSaveGamePath | ( | const Util::String & | saveGameName | ) | const |
get path to a complete savegame
Get the complete filename to a savegame file.
bool BaseGameFeature::UserProfile::HasAttr | ( | const Util::String & | name | ) | const |
return true if attribute exists in the profile
return true if attribute exists in the profile
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.