Torque 3D - Script Manual: Member List

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Precipitation Member List

This is the complete list of members for Precipitation, including all inherited members.
animateSplashesPrecipitation
applyImpulse(Point3F pos, VectorF vel)GameBase
applyRadialImpulse(Point3F origin, float radius, float magnitude)GameBase
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
boundingBoxGameBase [static]
boxHeightPrecipitation
boxWidthPrecipitation
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
classSimObject
classNameSimObject
clearScopeToClient(NetConnection client)NetObject
clone()SimObject
dataBlockGameBase
deepClone()SimObject
delete()SimObject
doCollisionPrecipitation
dropAnimateMSPrecipitation
dropSizePrecipitation
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
fadeDistPrecipitation
fadeDistEndPrecipitation
followCamPrecipitation
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getClientObject()NetObject
getDataBlock()GameBase
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getEulerRotation()SceneObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getForwardVector()SceneObject
getGhostID()NetObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getInverseTransform()SceneObject
getMountedObject(int slot)SceneObject
getMountedObjectCount()SceneObject
getMountedObjectNode(int slot)SceneObject
getMountNodeObject(int node)SceneObject
getName()SimObject
getObjectBox()SceneObject
getObjectMount()SceneObject
getPosition()SceneObject
getRightVector()SceneObject
getScale()SceneObject
getServerObject()NetObject
getSuperClassNamespace()SimObject
getTransform()SceneObject
getType()SceneObject
getUpVector()SceneObject
getWorldBox()SceneObject
getWorldBoxCenter()SceneObject
glowIntensityPrecipitation
hiddenSimObject
hitPlayersPrecipitation
hitVehiclesPrecipitation
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isClientObject()NetObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isGlobalBounds()SceneObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isMounted()SceneObject
isNameChangeAllowed()SimObject
isRenderablePrecipitation [static]
isRenderEnabledSceneObject
isSelectablePrecipitation [static]
isSelected()SimObject
isSelectionEnabledSceneObject
isServerObject()NetObject
lockedSimObject
maxMassPrecipitation
maxSpeedPrecipitation
maxTurbulencePrecipitation
minMassPrecipitation
minSpeedPrecipitation
modifyStorm(float percentage=1.0f, float seconds=5.0f)Precipitation
mountNodeSceneObject
mountObject(SceneObject objB, int slot, TransformF txfm=MatrixF::Identity)SceneObject
mountPIDSceneObject
mountPosSceneObject
mountRotSceneObject
nameSimObject
numDropsPrecipitation
parentGroupSimObject
persistentIdSimObject
positionSceneObject
reflectPrecipitation
rotateWithCamVelPrecipitation
rotationSceneObject
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scaleSceneObject
schedule(float time, string method, string args...)SimObject
scopeToClient(NetConnection client)NetObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setControl(bool controlled)GameBase
setDataBlock(GameBaseData data)GameBase
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setPercentage(float percentage=1.0f)Precipitation
setScale(Point3F scale)SceneObject
setScopeAlways()NetObject
setSuperClassNamespace(string name)SimObject
setTransform(TransformF txfm)SceneObject
setTurbulence(float max=1.0f, float speed=5.0f, float seconds=5.0)Precipitation
splashMSPrecipitation
splashSizePrecipitation
superClassSimObject
turbulenceSpeedPrecipitation
unmount()SceneObject
unmountObject(SceneObject target)SceneObject
useLightingPrecipitation
useTrueBillboardsPrecipitation
useTurbulencePrecipitation
useWindPrecipitation


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