Torque 3D - Script Manual: Member List

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PostEffect Member List

This is the complete list of members for PostEffect, including all inherited members.
acceptsAsChild(SimObject obj)SimSet
add(SimObject objects...)SimSet
allowReflectPassPostEffect
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
bringToFront(SimObject obj)SimSet
call(string method, string args...)SimObject
callOnChildren(string method, string args...)SimSet
callOnChildrenNoRecurse(string method, string args...)SimSet
canSaveSimObject
canSaveDynamicFieldsSimObject
classSimObject
classNameSimObject
clear()SimSet
clearShaderMacros()PostEffect
clone()SimObject
deepClone()SimObject
delete()SimObject
deleteAllObjects()SimSet
disable()PostEffect
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
dumpShaderDisassembly()PostEffect
enable()PostEffect
findObjectByInternalName(string internalName, bool searchChildren=false)SimSet
getAspectRatio()PostEffect
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getCount()SimSet
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getFullCount()SimSet
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getObject(int index)SimSet
getObjectIndex(SimObject obj)SimSet
getRandom()SimSet
getSuperClassNamespace()SimObject
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isEnabledPostEffect
isEnabled()PostEffect
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isMember(SimObject obj)SimSet
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
listObjects()SimSet
lockedSimObject
nameSimObject
onAdd()PostEffect
onDisabled()PostEffect
oneFrameOnlyPostEffect
onEnabled()PostEffect
onObjectAdded(SimObject object)SimSet
onObjectRemoved(SimObject object)SimSet
onThisFramePostEffect
parentGroupSimObject
persistentIdSimObject
preProcess()PostEffect
pushToBack(SimObject obj)SimSet
reload()PostEffect
remove(SimObject objects...)SimSet
removeShaderMacro(string key)PostEffect
renderBinPostEffect
renderPriorityPostEffect
renderTimePostEffect
reorderChild(SimObject child1, SimObject child2)SimSet
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setShaderConst(string name, string value)PostEffect
setShaderConsts()PostEffect
setShaderMacro(string key, string value="")PostEffect
setSuperClassNamespace(string name)SimObject
setTexture(int index, string filePath)PostEffect
shaderPostEffect
skipPostEffect
sort(string callbackFunction)SimSet
stateBlockPostEffect
superClassSimObject
targetPostEffect
targetClearPostEffect
targetClearColorPostEffect
targetDepthStencilPostEffect
targetFormatPostEffect
targetScalePostEffect
targetSizePostEffect
texturePostEffect
toggle()PostEffect


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