Torque 3D - Script Manual: Member List

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PrecipitationData Member List

This is the complete list of members for PrecipitationData, including all inherited members.
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
classSimObject
classNameSimObject
clone()SimObject
deepClone()SimObject
delete()SimObject
dropShaderPrecipitationData
dropsPerSidePrecipitationData
dropTexturePrecipitationData
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
lockedSimObject
nameSimObject
onAdd(GameBase obj)GameBaseData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
persistentIdSimObject
reloadOnLocalClient()SimDataBlock
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
soundProfilePrecipitationData
splashesPerSidePrecipitationData
splashShaderPrecipitationData
splashTexturePrecipitationData
superClassSimObject


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