The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- a()
: Math::plane
- abs()
: Math::float2
, Math::float4
- AbstractLightEntity()
: Graphics::AbstractLightEntity
- Accept()
: Win360::Win360Socket
- AcceptsMessage()
: Messaging::Port
, Game::Entity
, Messaging::Port
- AcquireJointTextureRowPointer()
: Base::SkinnedMeshRendererBase
- Action()
: Actions::Action
- ActionReader()
: Script::ActionReader
- ActivateDialog()
: Script::Dialog
, Script::DialogManager
- ActivateEntity()
: BaseGameFeature::EntityManager
- ActorPhysicsProperty()
: PhysicsFeature::ActorPhysicsProperty
- AdapterExists()
: Base::DisplayDeviceBase
, Direct3D9::D3D9DisplayDevice
, Graphics::Display
, Base::DisplayDeviceBase
, Direct3D9::D3D9DisplayDevice
- AdapterInfo()
: CoreGraphics::AdapterInfo
- Add()
: Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
, Util::RingBuffer< TYPE >
, Models::VisResolveContainer< TYPE >
, OSX::OSXInterlocked
, Win360::Win360Interlocked
- AddAction()
: Script::DialogTake
, FSM::Transition
- AddAfter()
: Util::List< TYPE >
- AddAttr()
: Http::HtmlPageWriter
- AddBack()
: Util::List< TYPE >
- AddBatch()
: Frame::FramePassBase
- AddBefore()
: Util::List< TYPE >
- AddBlob()
: Game::Entity
- AddBool()
: Game::Entity
- AddCategoryAttr()
: BaseGameFeature::CategoryManager
- AddChild()
: Models::ModelNode
, Models::ModelNodeInstance
, Models::ModelNode
, Models::ModelNodeInstance
, Models::ModelNode
, Models::ModelNodeInstance
, Models::ModelNode
, Models::ModelNodeInstance
- AddChildTake()
: Script::DialogTake
- AddCondition()
: Conditions::And
, Conditions::Or
, FSM::Transition
- AddCurParticleVertexIndex()
: Direct3D9::D3D9ParticleRenderer
- AddDeferredMessage()
: InternalGraphics::InternalGraphicsEntity
- AddDelayedJob()
: BaseGameFeature::EntityManager
- AddDependency()
: InternalGraphics::InternalView
- AddDepthStencilBuffer()
: Base::RenderTargetBase
- AddEntryAction()
: FSM::State
- AddEvent()
: CoreAnimation::AnimClip
- AddExitAction()
: FSM::State
- AddFloat()
: Game::Entity
- AddFloat4()
: Game::Entity
- AddFragment()
: Characters::CharacterSkinNode
- AddFrameAction()
: FSM::State
- AddFramePassBase()
: Frame::FrameShader
- AddFront()
: Util::List< TYPE >
- AddGraphicsAttachment()
: GraphicsFeature::AttachmentManager
- AddGraphicsAttachmentTemporary()
: GraphicsFeature::AttachmentManager
- AddGuid()
: Game::Entity
- AddInfo()
: Script::InfoLog
- AddInt()
: Game::Entity
- AddLink()
: InternalGraphics::InternalGraphicsEntity
- AddList()
: Util::List< TYPE >
- AddMatrix44()
: Game::Entity
- AddMessage()
: Messaging::BatchMessage
, Messaging::BlockingHandlerThread
, FrameSync::FrameSyncHandlerThread
, Messaging::HandlerThreadBase
, Messaging::RunThroughHandlerThread
- AddMultiple()
: Util::SparseTable< TYPE >
- AddMultipleRenderTarget()
: Frame::FrameShader
- AddProperties()
: BaseGameFeature::FactoryManager
- AddRef()
: Core::RefCounted
, Util::SimpleTree< VALUETYPE >::Node
, Core::RefCounted
- AddReference()
: Util::SparseTable< TYPE >
- AddRenderTarget()
: Base::MultipleRenderTargetBase
, Frame::FrameShader
, Base::MultipleRenderTargetBase
- AddSample()
: Math::Extrapolator< TYPE >
- AddShaderParam()
: Models::StateNode
- AddShape()
: Base::ShapeRendererBase
- AddShapes()
: Base::ShapeRendererBase
, PhysicsFeature::EnvironmentCollideProperty
- AddSharedDepthStencilBuffer()
: Base::RenderTargetBase
- AddSingle()
: Util::SparseTable< TYPE >
- AddSkin()
: Characters::CharacterSkinSet
, Characters::CharacterSkinLibrary
- AddSkinList()
: Characters::CharacterSkinLibrary
- AddState()
: FSM::StateMachine
- AddStateHandler()
: App::GameApplication
- AddString()
: Util::StringBuffer
, Game::Entity
- AddText()
: Script::DialogTake
- AddTextElement()
: Base::TextRendererBase
- AddTextElements()
: Base::TextRendererBase
- AddTexture()
: Frame::FrameShader
- AddTrack()
: Http::SvgLineChartWriter
- AddTrackedCharJoint()
: InternalGraphics::InternalModelEntity
, Graphics::ModelEntity
- AddTransition()
: FSM::State
- AddVariable()
: Frame::FramePassBase
, Frame::FrameBatch
, Frame::FramePassBase
- AddVisibleNodeInstance()
: Models::ModelNode
- AddVisibleParticleSystem()
: Base::ParticleRendererBase
- AddWireFrameBox()
: Base::ShapeRendererBase
- AdvanceProgress()
: BaseGameFeature::LoaderServer
- affinetransformation()
: Math::matrix44
- all()
: Math::float2
- Alloc()
: OSX::OSXHeap
, OSX::OSXMemoryPool
, Memory::PoolArrayAllocator
, Win360::Win360MemoryPool
, Win360::Win360Heap
- AllocInstanceMemory()
: Core::Rtti
- AllocJointTextureRow()
: Base::SkinnedMeshRendererBase
- AllocPrivateBuffer()
: Base::JobBase
- And()
: Util::BitField< NUMBITS >
- angle()
: Math::float4
- AnimationLibrary()
: Characters::Character
- AnimClip()
: CoreAnimation::AnimClip
- AnimController()
: Characters::CharacterInstance
- AnimCurve()
: CoreAnimation::AnimCurve
- AnimEvent()
: CoreAnimation::AnimEvent
- AnimEventHandlerBase()
: Animation::AnimEventHandlerBase
- AnimEventInfo()
: Animation::AnimEventInfo
- AnimEventManager()
: BaseGameFeature::AnimEventManager
- AnimEventServer()
: Animation::AnimEventServer
- AnimJob()
: Animation::AnimJob
- AnimKeyBuffer()
: CoreAnimation::AnimKeyBuffer
- AnimResource()
: CoreAnimation::AnimResource
- AnimSampleBuffer()
: CoreAnimation::AnimSampleBuffer
- AnimSequencer()
: Animation::AnimSequencer
, Characters::CharacterAnimationController
- any()
: Math::float2
- Append()
: Util::String
, Util::SimpleTree< VALUETYPE >::Node
, Util::String
, Util::Array< TYPE >
- AppendAction()
: Actions::SequenceAction
- AppendArray()
: Util::Array< TYPE >
- AppendBool()
: Util::String
- AppendCommandString()
: Util::CommandLineArgs
- AppendFloat()
: Util::String
- AppendFloat2()
: Util::String
- AppendFloat4()
: Util::String
- AppendInt()
: Util::String
- AppendLoadingResource()
: Resources::ResourceScheduler
- AppendLocalPath()
: IO::URI
- AppendMatrix44()
: Util::String
- AppendRange()
: Util::String
- Application()
: App::Application
- Apply()
: Base::ShaderVariableInstanceBase
- ApplyCameraSettings()
: InternalGraphics::InternalView
- ApplyGlobalAudioPitch()
: BaseGameFeature::TimeManager
- ApplyImpulseAtPos()
: PhysicsFeature::PhysicsProperty
- ApplyJointComponents()
: Characters::CharacterSkeletonInstance
- ApplyModelEntityLights()
: Lighting::LightServerBase
, Lighting::SM30LightServer
, Lighting::LightServerBase
- ApplyModelTransforms()
: Win360::D3D9TransformDevice
, Base::TransformDeviceBase
, Win360::D3D9TransformDevice
- ApplyObjectId()
: Base::ShaderServerBase
- ApplyPrimitives()
: Base::MeshBase
- ApplySharedState()
: Models::StateNode
, Models::ShapeNode
, Models::ModelNode
, Characters::CharacterSkinNode
, Models::ModelNode
, Models::StateNode
, Models::ModelNode
- ApplySkinList()
: Characters::CharacterSkinSet
- ApplyState()
: Models::ModelNodeInstance
, Models::TransformNodeInstance
, Models::ModelNodeInstance
, Models::StateNodeInstance
, Particles::ParticleSystemNodeInstance
, Models::StateNodeInstance
- ApplyTimeEffect()
: BaseGameFeature::TimeManager
- ApplyViewSettings()
: Base::TransformDeviceBase
, Win360::D3D9TransformDevice
- ArchiveBase()
: IO::ArchiveBase
- ArchiveFileSystem()
: IO::ArchiveFileSystem
- AreKeySliceValuesValid()
: CoreAnimation::AnimClip
- AreMipMapsEnabled()
: Base::RenderTargetBase
- AreSubTasksLoaded()
: Script::Task
- Array()
: Util::Array< TYPE >
- Arrive()
: Win360::Win360ThreadBarrier
- ArriveAtSyncPoint()
: FrameSync::FrameSyncHandlerThread
- As()
: Util::Array< TYPE >
- as()
: Math::frustum
- As()
: Util::String
- as()
: Math::bbox
, Math::matrix44
, Math::float2
- AsArray()
: Util::RingBuffer< TYPE >
, Util::FixedArray< TYPE >
- AsBinary()
: Win32::Win32Guid
, OSX::OSXGuid
- AsBool()
: Util::String
- AsCharPtr()
: Util::String
- AsD3D9MultiSampleType()
: Win360::D3D9Types
- AsD3D9PixelFormat()
: Win360::D3D9Types
- AsD3D9Pool()
: Win360::D3D9Types
- AsD3D9PrimitiveType()
: Win360::D3D9Types
- AsD3D9Usage()
: Win360::D3D9Types
- AsD3D9VertexDeclarationType()
: Win360::D3D9Types
- AsD3D9VertexDeclarationUsage()
: Win360::D3D9Types
- AsD3DXImageFileFormat()
: Win360::D3D9Types
- AsFloat()
: Util::String
- AsFloat2()
: Util::String
- AsFloat4()
: Util::String
- AsInt()
: Util::String
- AsMatrix44()
: Util::String
- AsNebulaPixelFormat()
: Win360::D3D9Types
- AsRootKey()
: System::Win32Registry
- AsSampleIndex()
: Particles::EnvelopeSampleBuffer
- Assert()
: Actions::ActionList
, Conditions::Not
, Actions::SequenceAction
, Conditions::Condition
, Actions::Action
, Script::DialogTake
, Conditions::Not
, Conditions::And
, Actions::Action
, Conditions::Condition
, Actions::ActionList
, Actions::Action
, Conditions::Or
, Conditions::And
, Actions::IfThenElseAction
, Conditions::Or
, Script::Task
- AssertDialog()
: Script::Dialog
- AssertDialogTakeExists()
: Script::DialogManager
- Assign()
: IO::Assign
- AssignRegistry()
: IO::AssignRegistry
- AssignRenderBufferTextures()
: Lighting::LightPrePassServer
- AsString()
: Win32::Win32Guid
, IO::URI
, Win360::Win360FileTime
, OSX::OSXGuid
, Util::StringAtom
, Util::FourCC
, IO::MediaType
- AsUInt()
: Util::FourCC
- AsyncPort()
: Messaging::AsyncPort
- At()
: Util::FixedTable< TYPE >
- AttachDisplayEventHandler()
: Graphics::Display
- AttachEntity()
: BaseGameFeature::EntityManager
, InternalGraphics::AttachmentServer
, InternalGraphics::InternalStage
- AttachEntityLoader()
: BaseGameFeature::LoaderServer
- AttachEntityTemporary()
: InternalGraphics::AttachmentServer
- AttachEventHandler()
: Base::RenderDeviceBase
, Base::DisplayDeviceBase
, Base::RenderDeviceBase
, Base::DisplayDeviceBase
- AttachGameFeature()
: Game::GameServer
- AttachHandler()
: Messaging::Port
, IO::Console
, Messaging::Port
, Interface::InterfaceBase
, Messaging::Port
, Messaging::AsyncPort
, Messaging::Port
, Interface::InterfaceBase
, Messaging::Port
, Messaging::HandlerThreadBase
, Messaging::Port
, Messaging::HandlerThreadBase
, Messaging::Port
, Messaging::HandlerThreadBase
, Interface::InterfaceBase
, Messaging::HandlerThreadBase
, Interface::InterfaceBase
- AttachInputHandler()
: Base::InputServerBase
- AttachManager()
: Game::FeatureUnit
- AttachMapper()
: Resources::ResourceManager
- AttachmentManager()
: GraphicsFeature::AttachmentManager
- AttachmentServer()
: InternalGraphics::AttachmentServer
- AttachNode()
: Models::Model
- AttachNodeInstance()
: Models::ModelInstance
- AttachPort()
: Messaging::Dispatcher
- AttachRenderEventHandler()
: Graphics::Display
- AttachRequestHandler()
: Http::HttpServerProxy
, Http::HttpServer
- AttachTimeSource()
: BaseGameFeature::TimeManager
- AttachVisibilityContainer()
: Visibility::VisibilityChecker
- AttachVisibilitySystem()
: Visibility::VisibilityChecker
, Visibility::VisibilityQuery
- AttachVisibilitySystems()
: Visibility::VisibilityChecker
, InternalGraphics::InternalStage
- AttachVisibleLight()
: Lighting::LightServerBase
, Lighting::LightPrePassServer
- AttachVisibleModelInstance()
: Models::VisResolver
- AttachVisibleModelInstancePlayerCamera()
: Models::VisResolver
- AutoEvade()
: PhysicsFeature::ActorPhysicsProperty
- AutoManageManagedResource()
: Resources::ResourceManager
- AxisAsString()
: Base::GamePadBase